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Vertex and fragment programs ("Shaders")

NVidia cards support so called shaders. These are basically small programs build from a very basic instruction set. Although limited in quantity the instructions are very powerful.

Renouveau has a disasm frontend for vertex/fragment programs, and a backend for each shader type. So you can plug in the needed disassembler with the correct feature set.

NV20:

Added support for disasm of VP1.0 and VP1.1. Results should be mostly correct. There is some extra instructions tacked on to the end of every shader that don't make much sense however..

NV30:

Added support for disasm of VP1.0, VP1.1 and VP2.0.

NV40:

We have 32 vertex program temporary storages. Hopefully output/temp result register detection works properly now.


Generated on Sat Aug 19 20:40:54 2006 for Renouveau by  doxygen 1.4.4