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regl_funcs Struct Reference

#include <regl.h>


Data Fields

void(* ClearIndex )(GLfloat c)
void(* ClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* Clear )(GLbitfield mask)
void(* IndexMask )(GLuint mask)
void(* ColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* AlphaFunc )(GLenum func, GLclampf ref)
void(* BlendFunc )(GLenum sfactor, GLenum dfactor)
void(* LogicOp )(GLenum opcode)
void(* CullFace )(GLenum mode)
void(* FrontFace )(GLenum mode)
void(* PointSize )(GLfloat size)
void(* LineWidth )(GLfloat width)
void(* LineStipple )(GLint factor, GLushort pattern)
void(* PolygonMode )(GLenum face, GLenum mode)
void(* PolygonOffset )(GLfloat factor, GLfloat units)
void(* PolygonStipple )(const GLubyte *mask)
void(* GetPolygonStipple )(GLubyte *mask)
void(* EdgeFlag )(GLboolean flag)
void(* EdgeFlagv )(const GLboolean *flag)
void(* Scissor )(GLint x, GLint y, GLsizei width, GLsizei height)
void(* ClipPlane )(GLenum plane, const GLdouble *equation)
void(* GetClipPlane )(GLenum plane, GLdouble *equation)
void(* DrawBuffer )(GLenum mode)
void(* ReadBuffer )(GLenum mode)
void(* Enable )(GLenum cap)
void(* Disable )(GLenum cap)
GLboolean(* IsEnabled )(GLenum cap)
void(* EnableClientState )(GLenum cap)
void(* DisableClientState )(GLenum cap)
void(* GetBooleanv )(GLenum pname, GLboolean *params)
void(* GetDoublev )(GLenum pname, GLdouble *params)
void(* GetFloatv )(GLenum pname, GLfloat *params)
void(* GetIntegerv )(GLenum pname, GLint *params)
void(* PushAttrib )(GLbitfield mask)
void(* PopAttrib )(void)
void(* PushClientAttrib )(GLbitfield mask)
void(* PopClientAttrib )(void)
GLint(* RenderMode )(GLenum mode)
GLenum(* GetError )(void)
const GLubyte *(* GetString )(GLenum name)
void(* Finish )(void)
void(* Flush )(void)
void(* Hint )(GLenum target, GLenum mode)
void(* ClearDepth )(GLclampd depth)
void(* DepthFunc )(GLenum func)
void(* DepthMask )(GLboolean flag)
void(* DepthRange )(GLclampd near_val, GLclampd far_val)
void(* ClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(* Accum )(GLenum op, GLfloat value)
void(* MatrixMode )(GLenum mode)
void(* Ortho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
void(* Frustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
void(* Viewport )(GLint x, GLint y, GLsizei width, GLsizei height)
void(* PushMatrix )(void)
void(* PopMatrix )(void)
void(* LoadIdentity )(void)
void(* LoadMatrixd )(const GLdouble *m)
void(* LoadMatrixf )(const GLfloat *m)
void(* MultMatrixd )(const GLdouble *m)
void(* MultMatrixf )(const GLfloat *m)
void(* Rotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(* Rotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(* Scaled )(GLdouble x, GLdouble y, GLdouble z)
void(* Scalef )(GLfloat x, GLfloat y, GLfloat z)
void(* Translated )(GLdouble x, GLdouble y, GLdouble z)
void(* Translatef )(GLfloat x, GLfloat y, GLfloat z)
GLboolean(* IsList )(GLuint list)
void(* DeleteLists )(GLuint list, GLsizei range)
GLuint(* GenLists )(GLsizei range)
void(* NewList )(GLuint list, GLenum mode)
void(* EndList )(void)
void(* CallList )(GLuint list)
void(* CallLists )(GLsizei n, GLenum type, const GLvoid *lists)
void(* ListBase )(GLuint base)
void(* Begin )(GLenum mode)
void(* End )(void)
void(* Vertex2d )(GLdouble x, GLdouble y)
void(* Vertex2f )(GLfloat x, GLfloat y)
void(* Vertex2i )(GLint x, GLint y)
void(* Vertex2s )(GLshort x, GLshort y)
void(* Vertex3d )(GLdouble x, GLdouble y, GLdouble z)
void(* Vertex3f )(GLfloat x, GLfloat y, GLfloat z)
void(* Vertex3i )(GLint x, GLint y, GLint z)
void(* Vertex3s )(GLshort x, GLshort y, GLshort z)
void(* Vertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* Vertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* Vertex4i )(GLint x, GLint y, GLint z, GLint w)
void(* Vertex4s )(GLshort x, GLshort y, GLshort z, GLshort w)
void(* Vertex2dv )(const GLdouble *v)
void(* Vertex2fv )(const GLfloat *v)
void(* Vertex2iv )(const GLint *v)
void(* Vertex2sv )(const GLshort *v)
void(* Vertex3dv )(const GLdouble *v)
void(* Vertex3fv )(const GLfloat *v)
void(* Vertex3iv )(const GLint *v)
void(* Vertex3sv )(const GLshort *v)
void(* Vertex4dv )(const GLdouble *v)
void(* Vertex4fv )(const GLfloat *v)
void(* Vertex4iv )(const GLint *v)
void(* Vertex4sv )(const GLshort *v)
void(* Normal3b )(GLbyte nx, GLbyte ny, GLbyte nz)
void(* Normal3d )(GLdouble nx, GLdouble ny, GLdouble nz)
void(* Normal3f )(GLfloat nx, GLfloat ny, GLfloat nz)
void(* Normal3i )(GLint nx, GLint ny, GLint nz)
void(* Normal3s )(GLshort nx, GLshort ny, GLshort nz)
void(* Normal3bv )(const GLbyte *v)
void(* Normal3dv )(const GLdouble *v)
void(* Normal3fv )(const GLfloat *v)
void(* Normal3iv )(const GLint *v)
void(* Normal3sv )(const GLshort *v)
void(* Indexd )(GLdouble c)
void(* Indexf )(GLfloat c)
void(* Indexi )(GLint c)
void(* Indexs )(GLshort c)
void(* Indexub )(GLubyte c)
void(* Indexdv )(const GLdouble *c)
void(* Indexfv )(const GLfloat *c)
void(* Indexiv )(const GLint *c)
void(* Indexsv )(const GLshort *c)
void(* Indexubv )(const GLubyte *c)
void(* Color3b )(GLbyte red, GLbyte green, GLbyte blue)
void(* Color3d )(GLdouble red, GLdouble green, GLdouble blue)
void(* Color3f )(GLfloat red, GLfloat green, GLfloat blue)
void(* Color3i )(GLint red, GLint green, GLint blue)
void(* Color3s )(GLshort red, GLshort green, GLshort blue)
void(* Color3ub )(GLubyte red, GLubyte green, GLubyte blue)
void(* Color3ui )(GLuint red, GLuint green, GLuint blue)
void(* Color3us )(GLushort red, GLushort green, GLushort blue)
void(* Color4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void(* Color4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void(* Color4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(* Color4i )(GLint red, GLint green, GLint blue, GLint alpha)
void(* Color4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void(* Color4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void(* Color4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void(* Color4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void(* Color3bv )(const GLbyte *v)
void(* Color3dv )(const GLdouble *v)
void(* Color3fv )(const GLfloat *v)
void(* Color3iv )(const GLint *v)
void(* Color3sv )(const GLshort *v)
void(* Color3ubv )(const GLubyte *v)
void(* Color3uiv )(const GLuint *v)
void(* Color3usv )(const GLushort *v)
void(* Color4bv )(const GLbyte *v)
void(* Color4dv )(const GLdouble *v)
void(* Color4fv )(const GLfloat *v)
void(* Color4iv )(const GLint *v)
void(* Color4sv )(const GLshort *v)
void(* Color4ubv )(const GLubyte *v)
void(* Color4uiv )(const GLuint *v)
void(* Color4usv )(const GLushort *v)
void(* TexCoord1d )(GLdouble s)
void(* TexCoord1f )(GLfloat s)
void(* TexCoord1i )(GLint s)
void(* TexCoord1s )(GLshort s)
void(* TexCoord2d )(GLdouble s, GLdouble t)
void(* TexCoord2f )(GLfloat s, GLfloat t)
void(* TexCoord2i )(GLint s, GLint t)
void(* TexCoord2s )(GLshort s, GLshort t)
void(* TexCoord3d )(GLdouble s, GLdouble t, GLdouble r)
void(* TexCoord3f )(GLfloat s, GLfloat t, GLfloat r)
void(* TexCoord3i )(GLint s, GLint t, GLint r)
void(* TexCoord3s )(GLshort s, GLshort t, GLshort r)
void(* TexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(* TexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(* TexCoord4i )(GLint s, GLint t, GLint r, GLint q)
void(* TexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q)
void(* TexCoord1dv )(const GLdouble *v)
void(* TexCoord1fv )(const GLfloat *v)
void(* TexCoord1iv )(const GLint *v)
void(* TexCoord1sv )(const GLshort *v)
void(* TexCoord2dv )(const GLdouble *v)
void(* TexCoord2fv )(const GLfloat *v)
void(* TexCoord2iv )(const GLint *v)
void(* TexCoord2sv )(const GLshort *v)
void(* TexCoord3dv )(const GLdouble *v)
void(* TexCoord3fv )(const GLfloat *v)
void(* TexCoord3iv )(const GLint *v)
void(* TexCoord3sv )(const GLshort *v)
void(* TexCoord4dv )(const GLdouble *v)
void(* TexCoord4fv )(const GLfloat *v)
void(* TexCoord4iv )(const GLint *v)
void(* TexCoord4sv )(const GLshort *v)
void(* RasterPos2d )(GLdouble x, GLdouble y)
void(* RasterPos2f )(GLfloat x, GLfloat y)
void(* RasterPos2i )(GLint x, GLint y)
void(* RasterPos2s )(GLshort x, GLshort y)
void(* RasterPos3d )(GLdouble x, GLdouble y, GLdouble z)
void(* RasterPos3f )(GLfloat x, GLfloat y, GLfloat z)
void(* RasterPos3i )(GLint x, GLint y, GLint z)
void(* RasterPos3s )(GLshort x, GLshort y, GLshort z)
void(* RasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* RasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* RasterPos4i )(GLint x, GLint y, GLint z, GLint w)
void(* RasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w)
void(* RasterPos2dv )(const GLdouble *v)
void(* RasterPos2fv )(const GLfloat *v)
void(* RasterPos2iv )(const GLint *v)
void(* RasterPos2sv )(const GLshort *v)
void(* RasterPos3dv )(const GLdouble *v)
void(* RasterPos3fv )(const GLfloat *v)
void(* RasterPos3iv )(const GLint *v)
void(* RasterPos3sv )(const GLshort *v)
void(* RasterPos4dv )(const GLdouble *v)
void(* RasterPos4fv )(const GLfloat *v)
void(* RasterPos4iv )(const GLint *v)
void(* RasterPos4sv )(const GLshort *v)
void(* Rectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void(* Rectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void(* Recti )(GLint x1, GLint y1, GLint x2, GLint y2)
void(* Rects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void(* Rectdv )(const GLdouble *v1, const GLdouble *v2)
void(* Rectfv )(const GLfloat *v1, const GLfloat *v2)
void(* Rectiv )(const GLint *v1, const GLint *v2)
void(* Rectsv )(const GLshort *v1, const GLshort *v2)
void(* VertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
void(* NormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr)
void(* ColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
void(* IndexPointer )(GLenum type, GLsizei stride, const GLvoid *ptr)
void(* TexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
void(* EdgeFlagPointer )(GLsizei stride, const GLvoid *ptr)
void(* GetPointerv )(GLenum pname, GLvoid **params)
void(* ArrayElement )(GLint i)
void(* DrawArrays )(GLenum mode, GLint first, GLsizei count)
void(* DrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void(* InterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer)
void(* ShadeModel )(GLenum mode)
void(* Lightf )(GLenum light, GLenum pname, GLfloat param)
void(* Lighti )(GLenum light, GLenum pname, GLint param)
void(* Lightfv )(GLenum light, GLenum pname, const GLfloat *params)
void(* Lightiv )(GLenum light, GLenum pname, const GLint *params)
void(* GetLightfv )(GLenum light, GLenum pname, GLfloat *params)
void(* GetLightiv )(GLenum light, GLenum pname, GLint *params)
void(* LightModelf )(GLenum pname, GLfloat param)
void(* LightModeli )(GLenum pname, GLint param)
void(* LightModelfv )(GLenum pname, const GLfloat *params)
void(* LightModeliv )(GLenum pname, const GLint *params)
void(* Materialf )(GLenum face, GLenum pname, GLfloat param)
void(* Materiali )(GLenum face, GLenum pname, GLint param)
void(* Materialfv )(GLenum face, GLenum pname, const GLfloat *params)
void(* Materialiv )(GLenum face, GLenum pname, const GLint *params)
void(* GetMaterialfv )(GLenum face, GLenum pname, GLfloat *params)
void(* GetMaterialiv )(GLenum face, GLenum pname, GLint *params)
void(* ColorMaterial )(GLenum face, GLenum mode)
void(* PixelZoom )(GLfloat xfactor, GLfloat yfactor)
void(* PixelStoref )(GLenum pname, GLfloat param)
void(* PixelStorei )(GLenum pname, GLint param)
void(* PixelTransferf )(GLenum pname, GLfloat param)
void(* PixelTransferi )(GLenum pname, GLint param)
void(* PixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values)
void(* PixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values)
void(* PixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values)
void(* GetPixelMapfv )(GLenum map, GLfloat *values)
void(* GetPixelMapuiv )(GLenum map, GLuint *values)
void(* GetPixelMapusv )(GLenum map, GLushort *values)
void(* Bitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void(* ReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void(* DrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(* CopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void(* StencilFunc )(GLenum func, GLint ref, GLuint mask)
void(* StencilMask )(GLuint mask)
void(* StencilOp )(GLenum fail, GLenum zfail, GLenum zpass)
void(* ClearStencil )(GLint s)
void(* TexGend )(GLenum coord, GLenum pname, GLdouble param)
void(* TexGenf )(GLenum coord, GLenum pname, GLfloat param)
void(* TexGeni )(GLenum coord, GLenum pname, GLint param)
void(* TexGendv )(GLenum coord, GLenum pname, const GLdouble *params)
void(* TexGenfv )(GLenum coord, GLenum pname, const GLfloat *params)
void(* TexGeniv )(GLenum coord, GLenum pname, const GLint *params)
void(* GetTexGendv )(GLenum coord, GLenum pname, GLdouble *params)
void(* GetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params)
void(* GetTexGeniv )(GLenum coord, GLenum pname, GLint *params)
void(* TexEnvf )(GLenum target, GLenum pname, GLfloat param)
void(* TexEnvi )(GLenum target, GLenum pname, GLint param)
void(* TexEnvfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* TexEnviv )(GLenum target, GLenum pname, const GLint *params)
void(* GetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params)
void(* GetTexEnviv )(GLenum target, GLenum pname, GLint *params)
void(* TexParameterf )(GLenum target, GLenum pname, GLfloat param)
void(* TexParameteri )(GLenum target, GLenum pname, GLint param)
void(* TexParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* TexParameteriv )(GLenum target, GLenum pname, const GLint *params)
void(* GetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params)
void(* GetTexParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* GetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params)
void(* GetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params)
void(* TexImage1D )(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* TexImage2D )(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* GetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void(* GenTextures )(GLsizei n, GLuint *textures)
void(* DeleteTextures )(GLsizei n, const GLuint *textures)
void(* BindTexture )(GLenum target, GLuint texture)
void(* PrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLboolean(* AreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences)
GLboolean(* IsTexture )(GLuint texture)
void(* TexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void(* TexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void(* CopyTexImage1D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(* CopyTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(* CopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void(* CopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* Map1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void(* Map1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void(* Map2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(* Map2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void(* GetMapdv )(GLenum target, GLenum query, GLdouble *v)
void(* GetMapfv )(GLenum target, GLenum query, GLfloat *v)
void(* GetMapiv )(GLenum target, GLenum query, GLint *v)
void(* EvalCoord1d )(GLdouble u)
void(* EvalCoord1f )(GLfloat u)
void(* EvalCoord1dv )(const GLdouble *u)
void(* EvalCoord1fv )(const GLfloat *u)
void(* EvalCoord2d )(GLdouble u, GLdouble v)
void(* EvalCoord2f )(GLfloat u, GLfloat v)
void(* EvalCoord2dv )(const GLdouble *u)
void(* EvalCoord2fv )(const GLfloat *u)
void(* MapGrid1d )(GLint un, GLdouble u1, GLdouble u2)
void(* MapGrid1f )(GLint un, GLfloat u1, GLfloat u2)
void(* MapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void(* MapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void(* EvalPoint1 )(GLint i)
void(* EvalPoint2 )(GLint i, GLint j)
void(* EvalMesh1 )(GLenum mode, GLint i1, GLint i2)
void(* EvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void(* Fogf )(GLenum pname, GLfloat param)
void(* Fogi )(GLenum pname, GLint param)
void(* Fogfv )(GLenum pname, const GLfloat *params)
void(* Fogiv )(GLenum pname, const GLint *params)
void(* FeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer)
void(* PassThrough )(GLfloat token)
void(* SelectBuffer )(GLsizei size, GLuint *buffer)
void(* InitNames )(void)
void(* LoadName )(GLuint name)
void(* PushName )(GLuint name)
void(* PopName )(void)
void(* DrawRangeElements )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(* TexImage3D )(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void(* TexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void(* CopyTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* ColorTable )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void(* ColorSubTable )(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void(* ColorTableParameteriv )(GLenum target, GLenum pname, const GLint *params)
void(* ColorTableParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* CopyColorSubTable )(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void(* CopyColorTable )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(* GetColorTable )(GLenum target, GLenum format, GLenum type, GLvoid *table)
void(* GetColorTableParameterfv )(GLenum target, GLenum pname, GLfloat *params)
void(* GetColorTableParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* BlendEquation )(GLenum mode)
void(* BlendColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* Histogram )(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void(* ResetHistogram )(GLenum target)
void(* GetHistogram )(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void(* GetHistogramParameterfv )(GLenum target, GLenum pname, GLfloat *params)
void(* GetHistogramParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* Minmax )(GLenum target, GLenum internalformat, GLboolean sink)
void(* ResetMinmax )(GLenum target)
void(* GetMinmax )(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
void(* GetMinmaxParameterfv )(GLenum target, GLenum pname, GLfloat *params)
void(* GetMinmaxParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* ConvolutionFilter1D )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void(* ConvolutionFilter2D )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void(* ConvolutionParameterf )(GLenum target, GLenum pname, GLfloat params)
void(* ConvolutionParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* ConvolutionParameteri )(GLenum target, GLenum pname, GLint params)
void(* ConvolutionParameteriv )(GLenum target, GLenum pname, const GLint *params)
void(* CopyConvolutionFilter1D )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void(* CopyConvolutionFilter2D )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void(* GetConvolutionFilter )(GLenum target, GLenum format, GLenum type, GLvoid *image)
void(* GetConvolutionParameterfv )(GLenum target, GLenum pname, GLfloat *params)
void(* GetConvolutionParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* SeparableFilter2D )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void(* GetSeparableFilter )(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void(* ActiveTexture )(GLenum texture)
void(* ClientActiveTexture )(GLenum texture)
void(* CompressedTexImage1D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void(* CompressedTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void(* CompressedTexImage3D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void(* CompressedTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* CompressedTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* CompressedTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* GetCompressedTexImage )(GLenum target, GLint lod, GLvoid *img)
void(* MultiTexCoord1d )(GLenum target, GLdouble s)
void(* MultiTexCoord1dv )(GLenum target, const GLdouble *v)
void(* MultiTexCoord1f )(GLenum target, GLfloat s)
void(* MultiTexCoord1fv )(GLenum target, const GLfloat *v)
void(* MultiTexCoord1i )(GLenum target, GLint s)
void(* MultiTexCoord1iv )(GLenum target, const GLint *v)
void(* MultiTexCoord1s )(GLenum target, GLshort s)
void(* MultiTexCoord1sv )(GLenum target, const GLshort *v)
void(* MultiTexCoord2d )(GLenum target, GLdouble s, GLdouble t)
void(* MultiTexCoord2dv )(GLenum target, const GLdouble *v)
void(* MultiTexCoord2f )(GLenum target, GLfloat s, GLfloat t)
void(* MultiTexCoord2fv )(GLenum target, const GLfloat *v)
void(* MultiTexCoord2i )(GLenum target, GLint s, GLint t)
void(* MultiTexCoord2iv )(GLenum target, const GLint *v)
void(* MultiTexCoord2s )(GLenum target, GLshort s, GLshort t)
void(* MultiTexCoord2sv )(GLenum target, const GLshort *v)
void(* MultiTexCoord3d )(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(* MultiTexCoord3dv )(GLenum target, const GLdouble *v)
void(* MultiTexCoord3f )(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(* MultiTexCoord3fv )(GLenum target, const GLfloat *v)
void(* MultiTexCoord3i )(GLenum target, GLint s, GLint t, GLint r)
void(* MultiTexCoord3iv )(GLenum target, const GLint *v)
void(* MultiTexCoord3s )(GLenum target, GLshort s, GLshort t, GLshort r)
void(* MultiTexCoord3sv )(GLenum target, const GLshort *v)
void(* MultiTexCoord4d )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(* MultiTexCoord4dv )(GLenum target, const GLdouble *v)
void(* MultiTexCoord4f )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(* MultiTexCoord4fv )(GLenum target, const GLfloat *v)
void(* MultiTexCoord4i )(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(* MultiTexCoord4iv )(GLenum target, const GLint *v)
void(* MultiTexCoord4s )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(* MultiTexCoord4sv )(GLenum target, const GLshort *v)
void(* LoadTransposeMatrixd )(const GLdouble m[16])
void(* LoadTransposeMatrixf )(const GLfloat m[16])
void(* MultTransposeMatrixd )(const GLdouble m[16])
void(* MultTransposeMatrixf )(const GLfloat m[16])
void(* SampleCoverage )(GLclampf value, GLboolean invert)
void(* ActiveTextureARB )(GLenum texture)
void(* ClientActiveTextureARB )(GLenum texture)
void(* MultiTexCoord1dARB )(GLenum target, GLdouble s)
void(* MultiTexCoord1dvARB )(GLenum target, const GLdouble *v)
void(* MultiTexCoord1fARB )(GLenum target, GLfloat s)
void(* MultiTexCoord1fvARB )(GLenum target, const GLfloat *v)
void(* MultiTexCoord1iARB )(GLenum target, GLint s)
void(* MultiTexCoord1ivARB )(GLenum target, const GLint *v)
void(* MultiTexCoord1sARB )(GLenum target, GLshort s)
void(* MultiTexCoord1svARB )(GLenum target, const GLshort *v)
void(* MultiTexCoord2dARB )(GLenum target, GLdouble s, GLdouble t)
void(* MultiTexCoord2dvARB )(GLenum target, const GLdouble *v)
void(* MultiTexCoord2fARB )(GLenum target, GLfloat s, GLfloat t)
void(* MultiTexCoord2fvARB )(GLenum target, const GLfloat *v)
void(* MultiTexCoord2iARB )(GLenum target, GLint s, GLint t)
void(* MultiTexCoord2ivARB )(GLenum target, const GLint *v)
void(* MultiTexCoord2sARB )(GLenum target, GLshort s, GLshort t)
void(* MultiTexCoord2svARB )(GLenum target, const GLshort *v)
void(* MultiTexCoord3dARB )(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(* MultiTexCoord3dvARB )(GLenum target, const GLdouble *v)
void(* MultiTexCoord3fARB )(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(* MultiTexCoord3fvARB )(GLenum target, const GLfloat *v)
void(* MultiTexCoord3iARB )(GLenum target, GLint s, GLint t, GLint r)
void(* MultiTexCoord3ivARB )(GLenum target, const GLint *v)
void(* MultiTexCoord3sARB )(GLenum target, GLshort s, GLshort t, GLshort r)
void(* MultiTexCoord3svARB )(GLenum target, const GLshort *v)
void(* MultiTexCoord4dARB )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(* MultiTexCoord4dvARB )(GLenum target, const GLdouble *v)
void(* MultiTexCoord4fARB )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(* MultiTexCoord4fvARB )(GLenum target, const GLfloat *v)
void(* MultiTexCoord4iARB )(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(* MultiTexCoord4ivARB )(GLenum target, const GLint *v)
void(* MultiTexCoord4sARB )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(* MultiTexCoord4svARB )(GLenum target, const GLshort *v)
void(* EnableTraceMESA )(GLbitfield mask)
void(* DisableTraceMESA )(GLbitfield mask)
void(* NewTraceMESA )(GLbitfield mask, const GLubyte *traceName)
void(* EndTraceMESA )(void)
void(* TraceAssertAttribMESA )(GLbitfield attribMask)
void(* TraceCommentMESA )(const GLubyte *comment)
void(* TraceTextureMESA )(GLuint name, const GLubyte *comment)
void(* TraceListMESA )(GLuint name, const GLubyte *comment)
void(* TracePointerMESA )(GLvoid *pointer, const GLubyte *comment)
void(* TracePointerRangeMESA )(const GLvoid *first, const GLvoid *last, const GLubyte *comment)
void(* ProgramCallbackMESA )(GLenum target, void *callback, GLvoid *data)
void(* GetProgramRegisterfvMESA )(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v)
void(* BlendEquationSeparateATI )(GLenum modeRGB, GLenum modeA)
void(* BlendFuncSeparate )(GLenum, GLenum, GLenum, GLenum)
void(* FogCoordf )(GLfloat)
void(* FogCoordfv )(const GLfloat *)
void(* FogCoordd )(GLdouble)
void(* FogCoorddv )(const GLdouble *)
void(* FogCoordPointer )(GLenum, GLsizei, const GLvoid *)
void(* MultiDrawArrays )(GLenum, GLint *, GLsizei *, GLsizei)
void(* MultiDrawElements )(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)
void(* PointParameterf )(GLenum, GLfloat)
void(* PointParameterfv )(GLenum, const GLfloat *)
void(* PointParameteri )(GLenum, GLint)
void(* PointParameteriv )(GLenum, const GLint *)
void(* SecondaryColor3b )(GLbyte, GLbyte, GLbyte)
void(* SecondaryColor3bv )(const GLbyte *)
void(* SecondaryColor3d )(GLdouble, GLdouble, GLdouble)
void(* SecondaryColor3dv )(const GLdouble *)
void(* SecondaryColor3f )(GLfloat, GLfloat, GLfloat)
void(* SecondaryColor3fv )(const GLfloat *)
void(* SecondaryColor3i )(GLint, GLint, GLint)
void(* SecondaryColor3iv )(const GLint *)
void(* SecondaryColor3s )(GLshort, GLshort, GLshort)
void(* SecondaryColor3sv )(const GLshort *)
void(* SecondaryColor3ub )(GLubyte, GLubyte, GLubyte)
void(* SecondaryColor3ubv )(const GLubyte *)
void(* SecondaryColor3ui )(GLuint, GLuint, GLuint)
void(* SecondaryColor3uiv )(const GLuint *)
void(* SecondaryColor3us )(GLushort, GLushort, GLushort)
void(* SecondaryColor3usv )(const GLushort *)
void(* SecondaryColorPointer )(GLint, GLenum, GLsizei, const GLvoid *)
void(* WindowPos2d )(GLdouble, GLdouble)
void(* WindowPos2dv )(const GLdouble *)
void(* WindowPos2f )(GLfloat, GLfloat)
void(* WindowPos2fv )(const GLfloat *)
void(* WindowPos2i )(GLint, GLint)
void(* WindowPos2iv )(const GLint *)
void(* WindowPos2s )(GLshort, GLshort)
void(* WindowPos2sv )(const GLshort *)
void(* WindowPos3d )(GLdouble, GLdouble, GLdouble)
void(* WindowPos3dv )(const GLdouble *)
void(* WindowPos3f )(GLfloat, GLfloat, GLfloat)
void(* WindowPos3fv )(const GLfloat *)
void(* WindowPos3i )(GLint, GLint, GLint)
void(* WindowPos3iv )(const GLint *)
void(* WindowPos3s )(GLshort, GLshort, GLshort)
void(* WindowPos3sv )(const GLshort *)
void(* GenQueries )(GLsizei, GLuint *)
void(* DeleteQueries )(GLsizei, const GLuint *)
GLboolean(* IsQuery )(GLuint)
void(* BeginQuery )(GLenum, GLuint)
void(* EndQuery )(GLenum)
void(* GetQueryiv )(GLenum, GLenum, GLint *)
void(* GetQueryObjectiv )(GLuint, GLenum, GLint *)
void(* GetQueryObjectuiv )(GLuint, GLenum, GLuint *)
void(* BindBuffer )(GLenum, GLuint)
void(* DeleteBuffers )(GLsizei, const GLuint *)
void(* GenBuffers )(GLsizei, GLuint *)
GLboolean(* IsBuffer )(GLuint)
void(* BufferData )(GLenum, GLsizeiptr, const GLvoid *, GLenum)
void(* BufferSubData )(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
void(* GetBufferSubData )(GLenum, GLintptr, GLsizeiptr, GLvoid *)
GLvoid *(* MapBuffer )(GLenum, GLenum)
GLboolean(* UnmapBuffer )(GLenum)
void(* GetBufferParameteriv )(GLenum, GLenum, GLint *)
void(* GetBufferPointerv )(GLenum, GLenum, GLvoid **)
void(* BlendEquationSeparate )(GLenum, GLenum)
void(* DrawBuffers )(GLsizei, const GLenum *)
void(* StencilOpSeparate )(GLenum, GLenum, GLenum, GLenum)
void(* StencilFuncSeparate )(GLenum, GLenum, GLint, GLuint)
void(* StencilMaskSeparate )(GLenum, GLuint)
void(* AttachShader )(GLuint, GLuint)
void(* BindAttribLocation )(GLuint, GLuint, const GLchar *)
void(* CompileShader )(GLuint)
GLuint(* CreateProgram )(void)
GLuint(* CreateShader )(GLenum)
void(* DeleteProgram )(GLuint)
void(* DeleteShader )(GLuint)
void(* DetachShader )(GLuint, GLuint)
void(* DisableVertexAttribArray )(GLuint)
void(* EnableVertexAttribArray )(GLuint)
void(* GetActiveAttrib )(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
void(* GetActiveUniform )(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
void(* GetAttachedShaders )(GLuint, GLsizei, GLsizei *, GLuint *)
GLint(* GetAttribLocation )(GLuint, const GLchar *)
void(* GetProgramiv )(GLuint, GLenum, GLint *)
void(* GetProgramInfoLog )(GLuint, GLsizei, GLsizei *, GLchar *)
void(* GetShaderiv )(GLuint, GLenum, GLint *)
void(* GetShaderInfoLog )(GLuint, GLsizei, GLsizei *, GLchar *)
void(* GetShaderSource )(GLuint, GLsizei, GLsizei *, GLchar *)
GLint(* GetUniformLocation )(GLuint, const GLchar *)
void(* GetUniformfv )(GLuint, GLint, GLfloat *)
void(* GetUniformiv )(GLuint, GLint, GLint *)
void(* GetVertexAttribdv )(GLuint, GLenum, GLdouble *)
void(* GetVertexAttribfv )(GLuint, GLenum, GLfloat *)
void(* GetVertexAttribiv )(GLuint, GLenum, GLint *)
void(* GetVertexAttribPointerv )(GLuint, GLenum, GLvoid **)
GLboolean(* IsProgram )(GLuint)
GLboolean(* IsShader )(GLuint)
void(* LinkProgram )(GLuint)
void(* ShaderSource )(GLuint, GLsizei, const GLchar **, const GLint *)
void(* UseProgram )(GLuint)
void(* Uniform1f )(GLint, GLfloat)
void(* Uniform2f )(GLint, GLfloat, GLfloat)
void(* Uniform3f )(GLint, GLfloat, GLfloat, GLfloat)
void(* Uniform4f )(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
void(* Uniform1i )(GLint, GLint)
void(* Uniform2i )(GLint, GLint, GLint)
void(* Uniform3i )(GLint, GLint, GLint, GLint)
void(* Uniform4i )(GLint, GLint, GLint, GLint, GLint)
void(* Uniform1fv )(GLint, GLsizei, const GLfloat *)
void(* Uniform2fv )(GLint, GLsizei, const GLfloat *)
void(* Uniform3fv )(GLint, GLsizei, const GLfloat *)
void(* Uniform4fv )(GLint, GLsizei, const GLfloat *)
void(* Uniform1iv )(GLint, GLsizei, const GLint *)
void(* Uniform2iv )(GLint, GLsizei, const GLint *)
void(* Uniform3iv )(GLint, GLsizei, const GLint *)
void(* Uniform4iv )(GLint, GLsizei, const GLint *)
void(* UniformMatrix2fv )(GLint, GLsizei, GLboolean, const GLfloat *)
void(* UniformMatrix3fv )(GLint, GLsizei, GLboolean, const GLfloat *)
void(* UniformMatrix4fv )(GLint, GLsizei, GLboolean, const GLfloat *)
void(* ValidateProgram )(GLuint)
void(* VertexAttrib1d )(GLuint, GLdouble)
void(* VertexAttrib1dv )(GLuint, const GLdouble *)
void(* VertexAttrib1f )(GLuint, GLfloat)
void(* VertexAttrib1fv )(GLuint, const GLfloat *)
void(* VertexAttrib1s )(GLuint, GLshort)
void(* VertexAttrib1sv )(GLuint, const GLshort *)
void(* VertexAttrib2d )(GLuint, GLdouble, GLdouble)
void(* VertexAttrib2dv )(GLuint, const GLdouble *)
void(* VertexAttrib2f )(GLuint, GLfloat, GLfloat)
void(* VertexAttrib2fv )(GLuint, const GLfloat *)
void(* VertexAttrib2s )(GLuint, GLshort, GLshort)
void(* VertexAttrib2sv )(GLuint, const GLshort *)
void(* VertexAttrib3d )(GLuint, GLdouble, GLdouble, GLdouble)
void(* VertexAttrib3dv )(GLuint, const GLdouble *)
void(* VertexAttrib3f )(GLuint, GLfloat, GLfloat, GLfloat)
void(* VertexAttrib3fv )(GLuint, const GLfloat *)
void(* VertexAttrib3s )(GLuint, GLshort, GLshort, GLshort)
void(* VertexAttrib3sv )(GLuint, const GLshort *)
void(* VertexAttrib4Nbv )(GLuint, const GLbyte *)
void(* VertexAttrib4Niv )(GLuint, const GLint *)
void(* VertexAttrib4Nsv )(GLuint, const GLshort *)
void(* VertexAttrib4Nub )(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
void(* VertexAttrib4Nubv )(GLuint, const GLubyte *)
void(* VertexAttrib4Nuiv )(GLuint, const GLuint *)
void(* VertexAttrib4Nusv )(GLuint, const GLushort *)
void(* VertexAttrib4bv )(GLuint, const GLbyte *)
void(* VertexAttrib4d )(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
void(* VertexAttrib4dv )(GLuint, const GLdouble *)
void(* VertexAttrib4f )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
void(* VertexAttrib4fv )(GLuint, const GLfloat *)
void(* VertexAttrib4iv )(GLuint, const GLint *)
void(* VertexAttrib4s )(GLuint, GLshort, GLshort, GLshort, GLshort)
void(* VertexAttrib4sv )(GLuint, const GLshort *)
void(* VertexAttrib4ubv )(GLuint, const GLubyte *)
void(* VertexAttrib4uiv )(GLuint, const GLuint *)
void(* VertexAttrib4usv )(GLuint, const GLushort *)
void(* VertexAttribPointer )(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
void(* LoadTransposeMatrixfARB )(const GLfloat *)
void(* LoadTransposeMatrixdARB )(const GLdouble *)
void(* MultTransposeMatrixfARB )(const GLfloat *)
void(* MultTransposeMatrixdARB )(const GLdouble *)
void(* SampleCoverageARB )(GLclampf, GLboolean)
void(* CompressedTexImage3DARB )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
void(* CompressedTexImage2DARB )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
void(* CompressedTexImage1DARB )(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)
void(* CompressedTexSubImage3DARB )(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
void(* CompressedTexSubImage2DARB )(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
void(* CompressedTexSubImage1DARB )(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)
void(* GetCompressedTexImageARB )(GLenum, GLint, GLvoid *)
void(* PointParameterfARB )(GLenum, GLfloat)
void(* PointParameterfvARB )(GLenum, const GLfloat *)
void(* WeightbvARB )(GLint, const GLbyte *)
void(* WeightsvARB )(GLint, const GLshort *)
void(* WeightivARB )(GLint, const GLint *)
void(* WeightfvARB )(GLint, const GLfloat *)
void(* WeightdvARB )(GLint, const GLdouble *)
void(* WeightubvARB )(GLint, const GLubyte *)
void(* WeightusvARB )(GLint, const GLushort *)
void(* WeightuivARB )(GLint, const GLuint *)
void(* WeightPointerARB )(GLint, GLenum, GLsizei, const GLvoid *)
void(* VertexBlendARB )(GLint)
void(* CurrentPaletteMatrixARB )(GLint)
void(* MatrixIndexubvARB )(GLint, const GLubyte *)
void(* MatrixIndexusvARB )(GLint, const GLushort *)
void(* MatrixIndexuivARB )(GLint, const GLuint *)
void(* MatrixIndexPointerARB )(GLint, GLenum, GLsizei, const GLvoid *)
void(* WindowPos2dARB )(GLdouble, GLdouble)
void(* WindowPos2dvARB )(const GLdouble *)
void(* WindowPos2fARB )(GLfloat, GLfloat)
void(* WindowPos2fvARB )(const GLfloat *)
void(* WindowPos2iARB )(GLint, GLint)
void(* WindowPos2ivARB )(const GLint *)
void(* WindowPos2sARB )(GLshort, GLshort)
void(* WindowPos2svARB )(const GLshort *)
void(* WindowPos3dARB )(GLdouble, GLdouble, GLdouble)
void(* WindowPos3dvARB )(const GLdouble *)
void(* WindowPos3fARB )(GLfloat, GLfloat, GLfloat)
void(* WindowPos3fvARB )(const GLfloat *)
void(* WindowPos3iARB )(GLint, GLint, GLint)
void(* WindowPos3ivARB )(const GLint *)
void(* WindowPos3sARB )(GLshort, GLshort, GLshort)
void(* WindowPos3svARB )(const GLshort *)
void(* VertexAttrib1dARB )(GLuint, GLdouble)
void(* VertexAttrib1dvARB )(GLuint, const GLdouble *)
void(* VertexAttrib1fARB )(GLuint, GLfloat)
void(* VertexAttrib1fvARB )(GLuint, const GLfloat *)
void(* VertexAttrib1sARB )(GLuint, GLshort)
void(* VertexAttrib1svARB )(GLuint, const GLshort *)
void(* VertexAttrib2dARB )(GLuint, GLdouble, GLdouble)
void(* VertexAttrib2dvARB )(GLuint, const GLdouble *)
void(* VertexAttrib2fARB )(GLuint, GLfloat, GLfloat)
void(* VertexAttrib2fvARB )(GLuint, const GLfloat *)
void(* VertexAttrib2sARB )(GLuint, GLshort, GLshort)
void(* VertexAttrib2svARB )(GLuint, const GLshort *)
void(* VertexAttrib3dARB )(GLuint, GLdouble, GLdouble, GLdouble)
void(* VertexAttrib3dvARB )(GLuint, const GLdouble *)
void(* VertexAttrib3fARB )(GLuint, GLfloat, GLfloat, GLfloat)
void(* VertexAttrib3fvARB )(GLuint, const GLfloat *)
void(* VertexAttrib3sARB )(GLuint, GLshort, GLshort, GLshort)
void(* VertexAttrib3svARB )(GLuint, const GLshort *)
void(* VertexAttrib4NbvARB )(GLuint, const GLbyte *)
void(* VertexAttrib4NivARB )(GLuint, const GLint *)
void(* VertexAttrib4NsvARB )(GLuint, const GLshort *)
void(* VertexAttrib4NubARB )(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
void(* VertexAttrib4NubvARB )(GLuint, const GLubyte *)
void(* VertexAttrib4NuivARB )(GLuint, const GLuint *)
void(* VertexAttrib4NusvARB )(GLuint, const GLushort *)
void(* VertexAttrib4bvARB )(GLuint, const GLbyte *)
void(* VertexAttrib4dARB )(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
void(* VertexAttrib4dvARB )(GLuint, const GLdouble *)
void(* VertexAttrib4fARB )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
void(* VertexAttrib4fvARB )(GLuint, const GLfloat *)
void(* VertexAttrib4ivARB )(GLuint, const GLint *)
void(* VertexAttrib4sARB )(GLuint, GLshort, GLshort, GLshort, GLshort)
void(* VertexAttrib4svARB )(GLuint, const GLshort *)
void(* VertexAttrib4ubvARB )(GLuint, const GLubyte *)
void(* VertexAttrib4uivARB )(GLuint, const GLuint *)
void(* VertexAttrib4usvARB )(GLuint, const GLushort *)
void(* VertexAttribPointerARB )(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
void(* EnableVertexAttribArrayARB )(GLuint)
void(* DisableVertexAttribArrayARB )(GLuint)
void(* ProgramStringARB )(GLenum, GLenum, GLsizei, const GLvoid *)
void(* BindProgramARB )(GLenum, GLuint)
void(* DeleteProgramsARB )(GLsizei, const GLuint *)
void(* GenProgramsARB )(GLsizei, GLuint *)
void(* ProgramEnvParameter4dARB )(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
void(* ProgramEnvParameter4dvARB )(GLenum, GLuint, const GLdouble *)
void(* ProgramEnvParameter4fARB )(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ProgramEnvParameter4fvARB )(GLenum, GLuint, const GLfloat *)
void(* ProgramLocalParameter4dARB )(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
void(* ProgramLocalParameter4dvARB )(GLenum, GLuint, const GLdouble *)
void(* ProgramLocalParameter4fARB )(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ProgramLocalParameter4fvARB )(GLenum, GLuint, const GLfloat *)
void(* GetProgramEnvParameterdvARB )(GLenum, GLuint, GLdouble *)
void(* GetProgramEnvParameterfvARB )(GLenum, GLuint, GLfloat *)
void(* GetProgramLocalParameterdvARB )(GLenum, GLuint, GLdouble *)
void(* GetProgramLocalParameterfvARB )(GLenum, GLuint, GLfloat *)
void(* GetProgramivARB )(GLenum, GLenum, GLint *)
void(* GetProgramStringARB )(GLenum, GLenum, GLvoid *)
void(* GetVertexAttribdvARB )(GLuint, GLenum, GLdouble *)
void(* GetVertexAttribfvARB )(GLuint, GLenum, GLfloat *)
void(* GetVertexAttribivARB )(GLuint, GLenum, GLint *)
void(* GetVertexAttribPointervARB )(GLuint, GLenum, GLvoid **)
GLboolean(* IsProgramARB )(GLuint)
void(* BindBufferARB )(GLenum, GLuint)
void(* DeleteBuffersARB )(GLsizei, const GLuint *)
void(* GenBuffersARB )(GLsizei, GLuint *)
GLboolean(* IsBufferARB )(GLuint)
void(* BufferDataARB )(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)
void(* BufferSubDataARB )(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)
void(* GetBufferSubDataARB )(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)
GLvoid *(* MapBufferARB )(GLenum, GLenum)
GLboolean(* UnmapBufferARB )(GLenum)
void(* GetBufferParameterivARB )(GLenum, GLenum, GLint *)
void(* GetBufferPointervARB )(GLenum, GLenum, GLvoid **)
void(* GenQueriesARB )(GLsizei, GLuint *)
void(* DeleteQueriesARB )(GLsizei, const GLuint *)
GLboolean(* IsQueryARB )(GLuint)
void(* BeginQueryARB )(GLenum, GLuint)
void(* EndQueryARB )(GLenum)
void(* GetQueryivARB )(GLenum, GLenum, GLint *)
void(* GetQueryObjectivARB )(GLuint, GLenum, GLint *)
void(* GetQueryObjectuivARB )(GLuint, GLenum, GLuint *)
void(* DeleteObjectARB )(GLhandleARB)
GLhandleARB(* GetHandleARB )(GLenum)
void(* DetachObjectARB )(GLhandleARB, GLhandleARB)
GLhandleARB(* CreateShaderObjectARB )(GLenum)
void(* ShaderSourceARB )(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)
void(* CompileShaderARB )(GLhandleARB)
GLhandleARB(* CreateProgramObjectARB )(void)
void(* AttachObjectARB )(GLhandleARB, GLhandleARB)
void(* LinkProgramARB )(GLhandleARB)
void(* UseProgramObjectARB )(GLhandleARB)
void(* ValidateProgramARB )(GLhandleARB)
void(* Uniform1fARB )(GLint, GLfloat)
void(* Uniform2fARB )(GLint, GLfloat, GLfloat)
void(* Uniform3fARB )(GLint, GLfloat, GLfloat, GLfloat)
void(* Uniform4fARB )(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
void(* Uniform1iARB )(GLint, GLint)
void(* Uniform2iARB )(GLint, GLint, GLint)
void(* Uniform3iARB )(GLint, GLint, GLint, GLint)
void(* Uniform4iARB )(GLint, GLint, GLint, GLint, GLint)
void(* Uniform1fvARB )(GLint, GLsizei, const GLfloat *)
void(* Uniform2fvARB )(GLint, GLsizei, const GLfloat *)
void(* Uniform3fvARB )(GLint, GLsizei, const GLfloat *)
void(* Uniform4fvARB )(GLint, GLsizei, const GLfloat *)
void(* Uniform1ivARB )(GLint, GLsizei, const GLint *)
void(* Uniform2ivARB )(GLint, GLsizei, const GLint *)
void(* Uniform3ivARB )(GLint, GLsizei, const GLint *)
void(* Uniform4ivARB )(GLint, GLsizei, const GLint *)
void(* UniformMatrix2fvARB )(GLint, GLsizei, GLboolean, const GLfloat *)
void(* UniformMatrix3fvARB )(GLint, GLsizei, GLboolean, const GLfloat *)
void(* UniformMatrix4fvARB )(GLint, GLsizei, GLboolean, const GLfloat *)
void(* GetObjectParameterfvARB )(GLhandleARB, GLenum, GLfloat *)
void(* GetObjectParameterivARB )(GLhandleARB, GLenum, GLint *)
void(* GetInfoLogARB )(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)
void(* GetAttachedObjectsARB )(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)
GLint(* GetUniformLocationARB )(GLhandleARB, const GLcharARB *)
void(* GetActiveUniformARB )(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)
void(* GetUniformfvARB )(GLhandleARB, GLint, GLfloat *)
void(* GetUniformivARB )(GLhandleARB, GLint, GLint *)
void(* GetShaderSourceARB )(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)
void(* BindAttribLocationARB )(GLhandleARB, GLuint, const GLcharARB *)
void(* GetActiveAttribARB )(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)
GLint(* GetAttribLocationARB )(GLhandleARB, const GLcharARB *)
void(* DrawBuffersARB )(GLsizei, const GLenum *)
void(* ClampColorARB )(GLenum, GLenum)
void(* BlendColorEXT )(GLclampf, GLclampf, GLclampf, GLclampf)
void(* PolygonOffsetEXT )(GLfloat, GLfloat)
void(* TexImage3DEXT )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
void(* TexSubImage3DEXT )(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
void(* GetTexFilterFuncSGIS )(GLenum, GLenum, GLfloat *)
void(* TexFilterFuncSGIS )(GLenum, GLenum, GLsizei, const GLfloat *)
void(* TexSubImage1DEXT )(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
void(* TexSubImage2DEXT )(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
void(* CopyTexImage1DEXT )(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
void(* CopyTexImage2DEXT )(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
void(* CopyTexSubImage1DEXT )(GLenum, GLint, GLint, GLint, GLint, GLsizei)
void(* CopyTexSubImage2DEXT )(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
void(* CopyTexSubImage3DEXT )(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
void(* GetHistogramEXT )(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
void(* GetHistogramParameterfvEXT )(GLenum, GLenum, GLfloat *)
void(* GetHistogramParameterivEXT )(GLenum, GLenum, GLint *)
void(* GetMinmaxEXT )(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
void(* GetMinmaxParameterfvEXT )(GLenum, GLenum, GLfloat *)
void(* GetMinmaxParameterivEXT )(GLenum, GLenum, GLint *)
void(* HistogramEXT )(GLenum, GLsizei, GLenum, GLboolean)
void(* MinmaxEXT )(GLenum, GLenum, GLboolean)
void(* ResetHistogramEXT )(GLenum)
void(* ResetMinmaxEXT )(GLenum)
void(* ConvolutionFilter1DEXT )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
void(* ConvolutionFilter2DEXT )(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
void(* ConvolutionParameterfEXT )(GLenum, GLenum, GLfloat)
void(* ConvolutionParameterfvEXT )(GLenum, GLenum, const GLfloat *)
void(* ConvolutionParameteriEXT )(GLenum, GLenum, GLint)
void(* ConvolutionParameterivEXT )(GLenum, GLenum, const GLint *)
void(* CopyConvolutionFilter1DEXT )(GLenum, GLenum, GLint, GLint, GLsizei)
void(* CopyConvolutionFilter2DEXT )(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)
void(* GetConvolutionFilterEXT )(GLenum, GLenum, GLenum, GLvoid *)
void(* GetConvolutionParameterfvEXT )(GLenum, GLenum, GLfloat *)
void(* GetConvolutionParameterivEXT )(GLenum, GLenum, GLint *)
void(* GetSeparableFilterEXT )(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)
void(* SeparableFilter2DEXT )(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)
void(* ColorTableSGI )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
void(* ColorTableParameterfvSGI )(GLenum, GLenum, const GLfloat *)
void(* ColorTableParameterivSGI )(GLenum, GLenum, const GLint *)
void(* CopyColorTableSGI )(GLenum, GLenum, GLint, GLint, GLsizei)
void(* GetColorTableSGI )(GLenum, GLenum, GLenum, GLvoid *)
void(* GetColorTableParameterfvSGI )(GLenum, GLenum, GLfloat *)
void(* GetColorTableParameterivSGI )(GLenum, GLenum, GLint *)
void(* PixelTexGenSGIX )(GLenum)
void(* PixelTexGenParameteriSGIS )(GLenum, GLint)
void(* PixelTexGenParameterivSGIS )(GLenum, const GLint *)
void(* PixelTexGenParameterfSGIS )(GLenum, GLfloat)
void(* PixelTexGenParameterfvSGIS )(GLenum, const GLfloat *)
void(* GetPixelTexGenParameterivSGIS )(GLenum, GLint *)
void(* GetPixelTexGenParameterfvSGIS )(GLenum, GLfloat *)
void(* TexImage4DSGIS )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
void(* TexSubImage4DSGIS )(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
GLboolean(* AreTexturesResidentEXT )(GLsizei, const GLuint *, GLboolean *)
void(* BindTextureEXT )(GLenum, GLuint)
void(* DeleteTexturesEXT )(GLsizei, const GLuint *)
void(* GenTexturesEXT )(GLsizei, GLuint *)
GLboolean(* IsTextureEXT )(GLuint)
void(* PrioritizeTexturesEXT )(GLsizei, const GLuint *, const GLclampf *)
void(* DetailTexFuncSGIS )(GLenum, GLsizei, const GLfloat *)
void(* GetDetailTexFuncSGIS )(GLenum, GLfloat *)
void(* SharpenTexFuncSGIS )(GLenum, GLsizei, const GLfloat *)
void(* GetSharpenTexFuncSGIS )(GLenum, GLfloat *)
void(* SampleMaskSGIS )(GLclampf, GLboolean)
void(* SamplePatternSGIS )(GLenum)
void(* ArrayElementEXT )(GLint)
void(* ColorPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)
void(* DrawArraysEXT )(GLenum, GLint, GLsizei)
void(* EdgeFlagPointerEXT )(GLsizei, GLsizei, const GLboolean *)
void(* GetPointervEXT )(GLenum, GLvoid **)
void(* IndexPointerEXT )(GLenum, GLsizei, GLsizei, const GLvoid *)
void(* NormalPointerEXT )(GLenum, GLsizei, GLsizei, const GLvoid *)
void(* TexCoordPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)
void(* VertexPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)
void(* BlendEquationEXT )(GLenum)
void(* SpriteParameterfSGIX )(GLenum, GLfloat)
void(* SpriteParameterfvSGIX )(GLenum, const GLfloat *)
void(* SpriteParameteriSGIX )(GLenum, GLint)
void(* SpriteParameterivSGIX )(GLenum, const GLint *)
void(* PointParameterfEXT )(GLenum, GLfloat)
void(* PointParameterfvEXT )(GLenum, const GLfloat *)
void(* PointParameterfSGIS )(GLenum, GLfloat)
void(* PointParameterfvSGIS )(GLenum, const GLfloat *)
GLint(* GetInstrumentsSGIX )(void)
void(* InstrumentsBufferSGIX )(GLsizei, GLint *)
GLint(* PollInstrumentsSGIX )(GLint *)
void(* ReadInstrumentsSGIX )(GLint)
void(* StartInstrumentsSGIX )(void)
void(* StopInstrumentsSGIX )(GLint)
void(* FrameZoomSGIX )(GLint)
void(* TagSampleBufferSGIX )(void)
void(* DeformationMap3dSGIX )(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
void(* DeformationMap3fSGIX )(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
void(* DeformSGIX )(GLbitfield)
void(* LoadIdentityDeformationMapSGIX )(GLbitfield)
void(* ReferencePlaneSGIX )(const GLdouble *)
void(* FlushRasterSGIX )(void)
void(* FogFuncSGIS )(GLsizei, const GLfloat *)
void(* GetFogFuncSGIS )(GLfloat *)
void(* ImageTransformParameteriHP )(GLenum, GLenum, GLint)
void(* ImageTransformParameterfHP )(GLenum, GLenum, GLfloat)
void(* ImageTransformParameterivHP )(GLenum, GLenum, const GLint *)
void(* ImageTransformParameterfvHP )(GLenum, GLenum, const GLfloat *)
void(* GetImageTransformParameterivHP )(GLenum, GLenum, GLint *)
void(* GetImageTransformParameterfvHP )(GLenum, GLenum, GLfloat *)
void(* ColorSubTableEXT )(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
void(* CopyColorSubTableEXT )(GLenum, GLsizei, GLint, GLint, GLsizei)
void(* HintPGI )(GLenum, GLint)
void(* ColorTableEXT )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
void(* GetColorTableEXT )(GLenum, GLenum, GLenum, GLvoid *)
void(* GetColorTableParameterivEXT )(GLenum, GLenum, GLint *)
void(* GetColorTableParameterfvEXT )(GLenum, GLenum, GLfloat *)
void(* GetListParameterfvSGIX )(GLuint, GLenum, GLfloat *)
void(* GetListParameterivSGIX )(GLuint, GLenum, GLint *)
void(* ListParameterfSGIX )(GLuint, GLenum, GLfloat)
void(* ListParameterfvSGIX )(GLuint, GLenum, const GLfloat *)
void(* ListParameteriSGIX )(GLuint, GLenum, GLint)
void(* ListParameterivSGIX )(GLuint, GLenum, const GLint *)
void(* IndexMaterialEXT )(GLenum, GLenum)
void(* IndexFuncEXT )(GLenum, GLclampf)
void(* LockArraysEXT )(GLint, GLsizei)
void(* UnlockArraysEXT )(void)
void(* CullParameterdvEXT )(GLenum, GLdouble *)
void(* CullParameterfvEXT )(GLenum, GLfloat *)
void(* FragmentColorMaterialSGIX )(GLenum, GLenum)
void(* FragmentLightfSGIX )(GLenum, GLenum, GLfloat)
void(* FragmentLightfvSGIX )(GLenum, GLenum, const GLfloat *)
void(* FragmentLightiSGIX )(GLenum, GLenum, GLint)
void(* FragmentLightivSGIX )(GLenum, GLenum, const GLint *)
void(* FragmentLightModelfSGIX )(GLenum, GLfloat)
void(* FragmentLightModelfvSGIX )(GLenum, const GLfloat *)
void(* FragmentLightModeliSGIX )(GLenum, GLint)
void(* FragmentLightModelivSGIX )(GLenum, const GLint *)
void(* FragmentMaterialfSGIX )(GLenum, GLenum, GLfloat)
void(* FragmentMaterialfvSGIX )(GLenum, GLenum, const GLfloat *)
void(* FragmentMaterialiSGIX )(GLenum, GLenum, GLint)
void(* FragmentMaterialivSGIX )(GLenum, GLenum, const GLint *)
void(* GetFragmentLightfvSGIX )(GLenum, GLenum, GLfloat *)
void(* GetFragmentLightivSGIX )(GLenum, GLenum, GLint *)
void(* GetFragmentMaterialfvSGIX )(GLenum, GLenum, GLfloat *)
void(* GetFragmentMaterialivSGIX )(GLenum, GLenum, GLint *)
void(* LightEnviSGIX )(GLenum, GLint)
void(* DrawRangeElementsEXT )(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)
void(* ApplyTextureEXT )(GLenum)
void(* TextureLightEXT )(GLenum)
void(* TextureMaterialEXT )(GLenum, GLenum)
void(* AsyncMarkerSGIX )(GLuint)
GLint(* FinishAsyncSGIX )(GLuint *)
GLint(* PollAsyncSGIX )(GLuint *)
GLuint(* GenAsyncMarkersSGIX )(GLsizei)
void(* DeleteAsyncMarkersSGIX )(GLuint, GLsizei)
GLboolean(* IsAsyncMarkerSGIX )(GLuint)
void(* VertexPointervINTEL )(GLint, GLenum, const GLvoid **)
void(* NormalPointervINTEL )(GLenum, const GLvoid **)
void(* ColorPointervINTEL )(GLint, GLenum, const GLvoid **)
void(* TexCoordPointervINTEL )(GLint, GLenum, const GLvoid **)
void(* PixelTransformParameteriEXT )(GLenum, GLenum, GLint)
void(* PixelTransformParameterfEXT )(GLenum, GLenum, GLfloat)
void(* PixelTransformParameterivEXT )(GLenum, GLenum, const GLint *)
void(* PixelTransformParameterfvEXT )(GLenum, GLenum, const GLfloat *)
void(* SecondaryColor3bEXT )(GLbyte, GLbyte, GLbyte)
void(* SecondaryColor3bvEXT )(const GLbyte *)
void(* SecondaryColor3dEXT )(GLdouble, GLdouble, GLdouble)
void(* SecondaryColor3dvEXT )(const GLdouble *)
void(* SecondaryColor3fEXT )(GLfloat, GLfloat, GLfloat)
void(* SecondaryColor3fvEXT )(const GLfloat *)
void(* SecondaryColor3iEXT )(GLint, GLint, GLint)
void(* SecondaryColor3ivEXT )(const GLint *)
void(* SecondaryColor3sEXT )(GLshort, GLshort, GLshort)
void(* SecondaryColor3svEXT )(const GLshort *)
void(* SecondaryColor3ubEXT )(GLubyte, GLubyte, GLubyte)
void(* SecondaryColor3ubvEXT )(const GLubyte *)
void(* SecondaryColor3uiEXT )(GLuint, GLuint, GLuint)
void(* SecondaryColor3uivEXT )(const GLuint *)
void(* SecondaryColor3usEXT )(GLushort, GLushort, GLushort)
void(* SecondaryColor3usvEXT )(const GLushort *)
void(* SecondaryColorPointerEXT )(GLint, GLenum, GLsizei, const GLvoid *)
void(* TextureNormalEXT )(GLenum)
void(* MultiDrawArraysEXT )(GLenum, GLint *, GLsizei *, GLsizei)
void(* MultiDrawElementsEXT )(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)
void(* FogCoordfEXT )(GLfloat)
void(* FogCoordfvEXT )(const GLfloat *)
void(* FogCoorddEXT )(GLdouble)
void(* FogCoorddvEXT )(const GLdouble *)
void(* FogCoordPointerEXT )(GLenum, GLsizei, const GLvoid *)
void(* Tangent3bEXT )(GLbyte, GLbyte, GLbyte)
void(* Tangent3bvEXT )(const GLbyte *)
void(* Tangent3dEXT )(GLdouble, GLdouble, GLdouble)
void(* Tangent3dvEXT )(const GLdouble *)
void(* Tangent3fEXT )(GLfloat, GLfloat, GLfloat)
void(* Tangent3fvEXT )(const GLfloat *)
void(* Tangent3iEXT )(GLint, GLint, GLint)
void(* Tangent3ivEXT )(const GLint *)
void(* Tangent3sEXT )(GLshort, GLshort, GLshort)
void(* Tangent3svEXT )(const GLshort *)
void(* Binormal3bEXT )(GLbyte, GLbyte, GLbyte)
void(* Binormal3bvEXT )(const GLbyte *)
void(* Binormal3dEXT )(GLdouble, GLdouble, GLdouble)
void(* Binormal3dvEXT )(const GLdouble *)
void(* Binormal3fEXT )(GLfloat, GLfloat, GLfloat)
void(* Binormal3fvEXT )(const GLfloat *)
void(* Binormal3iEXT )(GLint, GLint, GLint)
void(* Binormal3ivEXT )(const GLint *)
void(* Binormal3sEXT )(GLshort, GLshort, GLshort)
void(* Binormal3svEXT )(const GLshort *)
void(* TangentPointerEXT )(GLenum, GLsizei, const GLvoid *)
void(* BinormalPointerEXT )(GLenum, GLsizei, const GLvoid *)
void(* FinishTextureSUNX )(void)
void(* GlobalAlphaFactorbSUN )(GLbyte)
void(* GlobalAlphaFactorsSUN )(GLshort)
void(* GlobalAlphaFactoriSUN )(GLint)
void(* GlobalAlphaFactorfSUN )(GLfloat)
void(* GlobalAlphaFactordSUN )(GLdouble)
void(* GlobalAlphaFactorubSUN )(GLubyte)
void(* GlobalAlphaFactorusSUN )(GLushort)
void(* GlobalAlphaFactoruiSUN )(GLuint)
void(* ReplacementCodeuiSUN )(GLuint)
void(* ReplacementCodeusSUN )(GLushort)
void(* ReplacementCodeubSUN )(GLubyte)
void(* ReplacementCodeuivSUN )(const GLuint *)
void(* ReplacementCodeusvSUN )(const GLushort *)
void(* ReplacementCodeubvSUN )(const GLubyte *)
void(* ReplacementCodePointerSUN )(GLenum, GLsizei, const GLvoid **)
void(* Color4ubVertex2fSUN )(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat)
void(* Color4ubVertex2fvSUN )(const GLubyte *, const GLfloat *)
void(* Color4ubVertex3fSUN )(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)
void(* Color4ubVertex3fvSUN )(const GLubyte *, const GLfloat *)
void(* Color3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* Color3fVertex3fvSUN )(const GLfloat *, const GLfloat *)
void(* Normal3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* Normal3fVertex3fvSUN )(const GLfloat *, const GLfloat *)
void(* Color4fNormal3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* Color4fNormal3fVertex3fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *)
void(* TexCoord2fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* TexCoord2fVertex3fvSUN )(const GLfloat *, const GLfloat *)
void(* TexCoord4fVertex4fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* TexCoord4fVertex4fvSUN )(const GLfloat *, const GLfloat *)
void(* TexCoord2fColor4ubVertex3fSUN )(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)
void(* TexCoord2fColor4ubVertex3fvSUN )(const GLfloat *, const GLubyte *, const GLfloat *)
void(* TexCoord2fColor3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* TexCoord2fColor3fVertex3fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *)
void(* TexCoord2fNormal3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* TexCoord2fNormal3fVertex3fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *)
void(* TexCoord2fColor4fNormal3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* TexCoord2fColor4fNormal3fVertex3fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)
void(* TexCoord4fColor4fNormal3fVertex4fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* TexCoord4fColor4fNormal3fVertex4fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)
void(* ReplacementCodeuiVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat)
void(* ReplacementCodeuiVertex3fvSUN )(const GLuint *, const GLfloat *)
void(* ReplacementCodeuiColor4ubVertex3fSUN )(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)
void(* ReplacementCodeuiColor4ubVertex3fvSUN )(const GLuint *, const GLubyte *, const GLfloat *)
void(* ReplacementCodeuiColor3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ReplacementCodeuiColor3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *)
void(* ReplacementCodeuiNormal3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ReplacementCodeuiNormal3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *)
void(* ReplacementCodeuiColor4fNormal3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ReplacementCodeuiColor4fNormal3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *)
void(* ReplacementCodeuiTexCoord2fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ReplacementCodeuiTexCoord2fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *)
void(* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *)
void(* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)
void(* BlendFuncSeparateEXT )(GLenum, GLenum, GLenum, GLenum)
void(* BlendFuncSeparateINGR )(GLenum, GLenum, GLenum, GLenum)
void(* VertexWeightfEXT )(GLfloat)
void(* VertexWeightfvEXT )(const GLfloat *)
void(* VertexWeightPointerEXT )(GLsizei, GLenum, GLsizei, const GLvoid *)
void(* FlushVertexArrayRangeNV )(void)
void(* VertexArrayRangeNV )(GLsizei, const GLvoid *)
void(* CombinerParameterfvNV )(GLenum, const GLfloat *)
void(* CombinerParameterfNV )(GLenum, GLfloat)
void(* CombinerParameterivNV )(GLenum, const GLint *)
void(* CombinerParameteriNV )(GLenum, GLint)
void(* CombinerInputNV )(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)
void(* CombinerOutputNV )(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)
void(* FinalCombinerInputNV )(GLenum, GLenum, GLenum, GLenum)
void(* GetCombinerInputParameterfvNV )(GLenum, GLenum, GLenum, GLenum, GLfloat *)
void(* GetCombinerInputParameterivNV )(GLenum, GLenum, GLenum, GLenum, GLint *)
void(* GetCombinerOutputParameterfvNV )(GLenum, GLenum, GLenum, GLfloat *)
void(* GetCombinerOutputParameterivNV )(GLenum, GLenum, GLenum, GLint *)
void(* GetFinalCombinerInputParameterfvNV )(GLenum, GLenum, GLfloat *)
void(* GetFinalCombinerInputParameterivNV )(GLenum, GLenum, GLint *)
void(* ResizeBuffersMESA )(void)
void(* WindowPos2dMESA )(GLdouble, GLdouble)
void(* WindowPos2dvMESA )(const GLdouble *)
void(* WindowPos2fMESA )(GLfloat, GLfloat)
void(* WindowPos2fvMESA )(const GLfloat *)
void(* WindowPos2iMESA )(GLint, GLint)
void(* WindowPos2ivMESA )(const GLint *)
void(* WindowPos2sMESA )(GLshort, GLshort)
void(* WindowPos2svMESA )(const GLshort *)
void(* WindowPos3dMESA )(GLdouble, GLdouble, GLdouble)
void(* WindowPos3dvMESA )(const GLdouble *)
void(* WindowPos3fMESA )(GLfloat, GLfloat, GLfloat)
void(* WindowPos3fvMESA )(const GLfloat *)
void(* WindowPos3iMESA )(GLint, GLint, GLint)
void(* WindowPos3ivMESA )(const GLint *)
void(* WindowPos3sMESA )(GLshort, GLshort, GLshort)
void(* WindowPos3svMESA )(const GLshort *)
void(* WindowPos4dMESA )(GLdouble, GLdouble, GLdouble, GLdouble)
void(* WindowPos4dvMESA )(const GLdouble *)
void(* WindowPos4fMESA )(GLfloat, GLfloat, GLfloat, GLfloat)
void(* WindowPos4fvMESA )(const GLfloat *)
void(* WindowPos4iMESA )(GLint, GLint, GLint, GLint)
void(* WindowPos4ivMESA )(const GLint *)
void(* WindowPos4sMESA )(GLshort, GLshort, GLshort, GLshort)
void(* WindowPos4svMESA )(const GLshort *)
void(* MultiModeDrawArraysIBM )(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)
void(* MultiModeDrawElementsIBM )(const GLenum *, const GLsizei *, GLenum, const GLvoid *const *, GLsizei, GLint)
void(* ColorPointerListIBM )(GLint, GLenum, GLint, const GLvoid **, GLint)
void(* SecondaryColorPointerListIBM )(GLint, GLenum, GLint, const GLvoid **, GLint)
void(* EdgeFlagPointerListIBM )(GLint, const GLboolean **, GLint)
void(* FogCoordPointerListIBM )(GLenum, GLint, const GLvoid **, GLint)
void(* IndexPointerListIBM )(GLenum, GLint, const GLvoid **, GLint)
void(* NormalPointerListIBM )(GLenum, GLint, const GLvoid **, GLint)
void(* TexCoordPointerListIBM )(GLint, GLenum, GLint, const GLvoid **, GLint)
void(* VertexPointerListIBM )(GLint, GLenum, GLint, const GLvoid **, GLint)
void(* TbufferMask3DFX )(GLuint)
void(* SampleMaskEXT )(GLclampf, GLboolean)
void(* SamplePatternEXT )(GLenum)
void(* TextureColorMaskSGIS )(GLboolean, GLboolean, GLboolean, GLboolean)
void(* IglooInterfaceSGIX )(GLenum, const GLvoid *)
void(* DeleteFencesNV )(GLsizei, const GLuint *)
void(* GenFencesNV )(GLsizei, GLuint *)
GLboolean(* IsFenceNV )(GLuint)
GLboolean(* TestFenceNV )(GLuint)
void(* GetFenceivNV )(GLuint, GLenum, GLint *)
void(* FinishFenceNV )(GLuint)
void(* SetFenceNV )(GLuint, GLenum)
void(* MapControlPointsNV )(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *)
void(* MapParameterivNV )(GLenum, GLenum, const GLint *)
void(* MapParameterfvNV )(GLenum, GLenum, const GLfloat *)
void(* GetMapControlPointsNV )(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *)
void(* GetMapParameterivNV )(GLenum, GLenum, GLint *)
void(* GetMapParameterfvNV )(GLenum, GLenum, GLfloat *)
void(* GetMapAttribParameterivNV )(GLenum, GLuint, GLenum, GLint *)
void(* GetMapAttribParameterfvNV )(GLenum, GLuint, GLenum, GLfloat *)
void(* EvalMapsNV )(GLenum, GLenum)
void(* CombinerStageParameterfvNV )(GLenum, GLenum, const GLfloat *)
void(* GetCombinerStageParameterfvNV )(GLenum, GLenum, GLfloat *)
GLboolean(* AreProgramsResidentNV )(GLsizei, const GLuint *, GLboolean *)
void(* BindProgramNV )(GLenum, GLuint)
void(* DeleteProgramsNV )(GLsizei, const GLuint *)
void(* ExecuteProgramNV )(GLenum, GLuint, const GLfloat *)
void(* GenProgramsNV )(GLsizei, GLuint *)
void(* GetProgramParameterdvNV )(GLenum, GLuint, GLenum, GLdouble *)
void(* GetProgramParameterfvNV )(GLenum, GLuint, GLenum, GLfloat *)
void(* GetProgramivNV )(GLuint, GLenum, GLint *)
void(* GetProgramStringNV )(GLuint, GLenum, GLubyte *)
void(* GetTrackMatrixivNV )(GLenum, GLuint, GLenum, GLint *)
void(* GetVertexAttribdvNV )(GLuint, GLenum, GLdouble *)
void(* GetVertexAttribfvNV )(GLuint, GLenum, GLfloat *)
void(* GetVertexAttribivNV )(GLuint, GLenum, GLint *)
void(* GetVertexAttribPointervNV )(GLuint, GLenum, GLvoid **)
GLboolean(* IsProgramNV )(GLuint)
void(* LoadProgramNV )(GLenum, GLuint, GLsizei, const GLubyte *)
void(* ProgramParameter4dNV )(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
void(* ProgramParameter4dvNV )(GLenum, GLuint, const GLdouble *)
void(* ProgramParameter4fNV )(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ProgramParameter4fvNV )(GLenum, GLuint, const GLfloat *)
void(* ProgramParameters4dvNV )(GLenum, GLuint, GLuint, const GLdouble *)
void(* ProgramParameters4fvNV )(GLenum, GLuint, GLuint, const GLfloat *)
void(* RequestResidentProgramsNV )(GLsizei, const GLuint *)
void(* TrackMatrixNV )(GLenum, GLuint, GLenum, GLenum)
void(* VertexAttribPointerNV )(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
void(* VertexAttrib1dNV )(GLuint, GLdouble)
void(* VertexAttrib1dvNV )(GLuint, const GLdouble *)
void(* VertexAttrib1fNV )(GLuint, GLfloat)
void(* VertexAttrib1fvNV )(GLuint, const GLfloat *)
void(* VertexAttrib1sNV )(GLuint, GLshort)
void(* VertexAttrib1svNV )(GLuint, const GLshort *)
void(* VertexAttrib2dNV )(GLuint, GLdouble, GLdouble)
void(* VertexAttrib2dvNV )(GLuint, const GLdouble *)
void(* VertexAttrib2fNV )(GLuint, GLfloat, GLfloat)
void(* VertexAttrib2fvNV )(GLuint, const GLfloat *)
void(* VertexAttrib2sNV )(GLuint, GLshort, GLshort)
void(* VertexAttrib2svNV )(GLuint, const GLshort *)
void(* VertexAttrib3dNV )(GLuint, GLdouble, GLdouble, GLdouble)
void(* VertexAttrib3dvNV )(GLuint, const GLdouble *)
void(* VertexAttrib3fNV )(GLuint, GLfloat, GLfloat, GLfloat)
void(* VertexAttrib3fvNV )(GLuint, const GLfloat *)
void(* VertexAttrib3sNV )(GLuint, GLshort, GLshort, GLshort)
void(* VertexAttrib3svNV )(GLuint, const GLshort *)
void(* VertexAttrib4dNV )(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
void(* VertexAttrib4dvNV )(GLuint, const GLdouble *)
void(* VertexAttrib4fNV )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
void(* VertexAttrib4fvNV )(GLuint, const GLfloat *)
void(* VertexAttrib4sNV )(GLuint, GLshort, GLshort, GLshort, GLshort)
void(* VertexAttrib4svNV )(GLuint, const GLshort *)
void(* VertexAttrib4ubNV )(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
void(* VertexAttrib4ubvNV )(GLuint, const GLubyte *)
void(* VertexAttribs1dvNV )(GLuint, GLsizei, const GLdouble *)
void(* VertexAttribs1fvNV )(GLuint, GLsizei, const GLfloat *)
void(* VertexAttribs1svNV )(GLuint, GLsizei, const GLshort *)
void(* VertexAttribs2dvNV )(GLuint, GLsizei, const GLdouble *)
void(* VertexAttribs2fvNV )(GLuint, GLsizei, const GLfloat *)
void(* VertexAttribs2svNV )(GLuint, GLsizei, const GLshort *)
void(* VertexAttribs3dvNV )(GLuint, GLsizei, const GLdouble *)
void(* VertexAttribs3fvNV )(GLuint, GLsizei, const GLfloat *)
void(* VertexAttribs3svNV )(GLuint, GLsizei, const GLshort *)
void(* VertexAttribs4dvNV )(GLuint, GLsizei, const GLdouble *)
void(* VertexAttribs4fvNV )(GLuint, GLsizei, const GLfloat *)
void(* VertexAttribs4svNV )(GLuint, GLsizei, const GLshort *)
void(* VertexAttribs4ubvNV )(GLuint, GLsizei, const GLubyte *)
void(* TexBumpParameterivATI )(GLenum, const GLint *)
void(* TexBumpParameterfvATI )(GLenum, const GLfloat *)
void(* GetTexBumpParameterivATI )(GLenum, GLint *)
void(* GetTexBumpParameterfvATI )(GLenum, GLfloat *)
GLuint(* GenFragmentShadersATI )(GLuint)
void(* BindFragmentShaderATI )(GLuint)
void(* DeleteFragmentShaderATI )(GLuint)
void(* BeginFragmentShaderATI )(void)
void(* EndFragmentShaderATI )(void)
void(* PassTexCoordATI )(GLuint, GLuint, GLenum)
void(* SampleMapATI )(GLuint, GLuint, GLenum)
void(* ColorFragmentOp1ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
void(* ColorFragmentOp2ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
void(* ColorFragmentOp3ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
void(* AlphaFragmentOp1ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)
void(* AlphaFragmentOp2ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
void(* AlphaFragmentOp3ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
void(* SetFragmentShaderConstantATI )(GLuint, const GLfloat *)
void(* PNTrianglesiATI )(GLenum, GLint)
void(* PNTrianglesfATI )(GLenum, GLfloat)
GLuint(* NewObjectBufferATI )(GLsizei, const GLvoid *, GLenum)
GLboolean(* IsObjectBufferATI )(GLuint)
void(* UpdateObjectBufferATI )(GLuint, GLuint, GLsizei, const GLvoid *, GLenum)
void(* GetObjectBufferfvATI )(GLuint, GLenum, GLfloat *)
void(* GetObjectBufferivATI )(GLuint, GLenum, GLint *)
void(* FreeObjectBufferATI )(GLuint)
void(* ArrayObjectATI )(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint)
void(* GetArrayObjectfvATI )(GLenum, GLenum, GLfloat *)
void(* GetArrayObjectivATI )(GLenum, GLenum, GLint *)
void(* VariantArrayObjectATI )(GLuint, GLenum, GLsizei, GLuint, GLuint)
void(* GetVariantArrayObjectfvATI )(GLuint, GLenum, GLfloat *)
void(* GetVariantArrayObjectivATI )(GLuint, GLenum, GLint *)
void(* BeginVertexShaderEXT )(void)
void(* EndVertexShaderEXT )(void)
void(* BindVertexShaderEXT )(GLuint)
GLuint(* GenVertexShadersEXT )(GLuint)
void(* DeleteVertexShaderEXT )(GLuint)
void(* ShaderOp1EXT )(GLenum, GLuint, GLuint)
void(* ShaderOp2EXT )(GLenum, GLuint, GLuint, GLuint)
void(* ShaderOp3EXT )(GLenum, GLuint, GLuint, GLuint, GLuint)
void(* SwizzleEXT )(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)
void(* WriteMaskEXT )(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)
void(* InsertComponentEXT )(GLuint, GLuint, GLuint)
void(* ExtractComponentEXT )(GLuint, GLuint, GLuint)
GLuint(* GenSymbolsEXT )(GLenum, GLenum, GLenum, GLuint)
void(* SetInvariantEXT )(GLuint, GLenum, const GLvoid *)
void(* SetLocalConstantEXT )(GLuint, GLenum, const GLvoid *)
void(* VariantbvEXT )(GLuint, const GLbyte *)
void(* VariantsvEXT )(GLuint, const GLshort *)
void(* VariantivEXT )(GLuint, const GLint *)
void(* VariantfvEXT )(GLuint, const GLfloat *)
void(* VariantdvEXT )(GLuint, const GLdouble *)
void(* VariantubvEXT )(GLuint, const GLubyte *)
void(* VariantusvEXT )(GLuint, const GLushort *)
void(* VariantuivEXT )(GLuint, const GLuint *)
void(* VariantPointerEXT )(GLuint, GLenum, GLuint, const GLvoid *)
void(* EnableVariantClientStateEXT )(GLuint)
void(* DisableVariantClientStateEXT )(GLuint)
GLuint(* BindLightParameterEXT )(GLenum, GLenum)
GLuint(* BindMaterialParameterEXT )(GLenum, GLenum)
GLuint(* BindTexGenParameterEXT )(GLenum, GLenum, GLenum)
GLuint(* BindTextureUnitParameterEXT )(GLenum, GLenum)
GLuint(* BindParameterEXT )(GLenum)
GLboolean(* IsVariantEnabledEXT )(GLuint, GLenum)
void(* GetVariantBooleanvEXT )(GLuint, GLenum, GLboolean *)
void(* GetVariantIntegervEXT )(GLuint, GLenum, GLint *)
void(* GetVariantFloatvEXT )(GLuint, GLenum, GLfloat *)
void(* GetVariantPointervEXT )(GLuint, GLenum, GLvoid **)
void(* GetInvariantBooleanvEXT )(GLuint, GLenum, GLboolean *)
void(* GetInvariantIntegervEXT )(GLuint, GLenum, GLint *)
void(* GetInvariantFloatvEXT )(GLuint, GLenum, GLfloat *)
void(* GetLocalConstantBooleanvEXT )(GLuint, GLenum, GLboolean *)
void(* GetLocalConstantIntegervEXT )(GLuint, GLenum, GLint *)
void(* GetLocalConstantFloatvEXT )(GLuint, GLenum, GLfloat *)
void(* VertexStream1sATI )(GLenum, GLshort)
void(* VertexStream1svATI )(GLenum, const GLshort *)
void(* VertexStream1iATI )(GLenum, GLint)
void(* VertexStream1ivATI )(GLenum, const GLint *)
void(* VertexStream1fATI )(GLenum, GLfloat)
void(* VertexStream1fvATI )(GLenum, const GLfloat *)
void(* VertexStream1dATI )(GLenum, GLdouble)
void(* VertexStream1dvATI )(GLenum, const GLdouble *)
void(* VertexStream2sATI )(GLenum, GLshort, GLshort)
void(* VertexStream2svATI )(GLenum, const GLshort *)
void(* VertexStream2iATI )(GLenum, GLint, GLint)
void(* VertexStream2ivATI )(GLenum, const GLint *)
void(* VertexStream2fATI )(GLenum, GLfloat, GLfloat)
void(* VertexStream2fvATI )(GLenum, const GLfloat *)
void(* VertexStream2dATI )(GLenum, GLdouble, GLdouble)
void(* VertexStream2dvATI )(GLenum, const GLdouble *)
void(* VertexStream3sATI )(GLenum, GLshort, GLshort, GLshort)
void(* VertexStream3svATI )(GLenum, const GLshort *)
void(* VertexStream3iATI )(GLenum, GLint, GLint, GLint)
void(* VertexStream3ivATI )(GLenum, const GLint *)
void(* VertexStream3fATI )(GLenum, GLfloat, GLfloat, GLfloat)
void(* VertexStream3fvATI )(GLenum, const GLfloat *)
void(* VertexStream3dATI )(GLenum, GLdouble, GLdouble, GLdouble)
void(* VertexStream3dvATI )(GLenum, const GLdouble *)
void(* VertexStream4sATI )(GLenum, GLshort, GLshort, GLshort, GLshort)
void(* VertexStream4svATI )(GLenum, const GLshort *)
void(* VertexStream4iATI )(GLenum, GLint, GLint, GLint, GLint)
void(* VertexStream4ivATI )(GLenum, const GLint *)
void(* VertexStream4fATI )(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
void(* VertexStream4fvATI )(GLenum, const GLfloat *)
void(* VertexStream4dATI )(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)
void(* VertexStream4dvATI )(GLenum, const GLdouble *)
void(* NormalStream3bATI )(GLenum, GLbyte, GLbyte, GLbyte)
void(* NormalStream3bvATI )(GLenum, const GLbyte *)
void(* NormalStream3sATI )(GLenum, GLshort, GLshort, GLshort)
void(* NormalStream3svATI )(GLenum, const GLshort *)
void(* NormalStream3iATI )(GLenum, GLint, GLint, GLint)
void(* NormalStream3ivATI )(GLenum, const GLint *)
void(* NormalStream3fATI )(GLenum, GLfloat, GLfloat, GLfloat)
void(* NormalStream3fvATI )(GLenum, const GLfloat *)
void(* NormalStream3dATI )(GLenum, GLdouble, GLdouble, GLdouble)
void(* NormalStream3dvATI )(GLenum, const GLdouble *)
void(* ClientActiveVertexStreamATI )(GLenum)
void(* VertexBlendEnviATI )(GLenum, GLint)
void(* VertexBlendEnvfATI )(GLenum, GLfloat)
void(* ElementPointerATI )(GLenum, const GLvoid *)
void(* DrawElementArrayATI )(GLenum, GLsizei)
void(* DrawRangeElementArrayATI )(GLenum, GLuint, GLuint, GLsizei)
void(* DrawMeshArraysSUN )(GLenum, GLint, GLsizei, GLsizei)
void(* GenOcclusionQueriesNV )(GLsizei, GLuint *)
void(* DeleteOcclusionQueriesNV )(GLsizei, const GLuint *)
GLboolean(* IsOcclusionQueryNV )(GLuint)
void(* BeginOcclusionQueryNV )(GLuint)
void(* EndOcclusionQueryNV )(void)
void(* GetOcclusionQueryivNV )(GLuint, GLenum, GLint *)
void(* GetOcclusionQueryuivNV )(GLuint, GLenum, GLuint *)
void(* PointParameteriNV )(GLenum, GLint)
void(* PointParameterivNV )(GLenum, const GLint *)
void(* ActiveStencilFaceEXT )(GLenum)
void(* ElementPointerAPPLE )(GLenum, const GLvoid *)
void(* DrawElementArrayAPPLE )(GLenum, GLint, GLsizei)
void(* DrawRangeElementArrayAPPLE )(GLenum, GLuint, GLuint, GLint, GLsizei)
void(* MultiDrawElementArrayAPPLE )(GLenum, const GLint *, const GLsizei *, GLsizei)
void(* MultiDrawRangeElementArrayAPPLE )(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei)
void(* GenFencesAPPLE )(GLsizei, GLuint *)
void(* DeleteFencesAPPLE )(GLsizei, const GLuint *)
void(* SetFenceAPPLE )(GLuint)
GLboolean(* IsFenceAPPLE )(GLuint)
GLboolean(* TestFenceAPPLE )(GLuint)
void(* FinishFenceAPPLE )(GLuint)
GLboolean(* TestObjectAPPLE )(GLenum, GLuint)
void(* FinishObjectAPPLE )(GLenum, GLint)
void(* BindVertexArrayAPPLE )(GLuint)
void(* DeleteVertexArraysAPPLE )(GLsizei, const GLuint *)
void(* GenVertexArraysAPPLE )(GLsizei, const GLuint *)
GLboolean(* IsVertexArrayAPPLE )(GLuint)
void(* VertexArrayRangeAPPLE )(GLsizei, GLvoid *)
void(* FlushVertexArrayRangeAPPLE )(GLsizei, GLvoid *)
void(* VertexArrayParameteriAPPLE )(GLenum, GLint)
void(* DrawBuffersATI )(GLsizei, const GLenum *)
void(* ProgramNamedParameter4fNV )(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)
void(* ProgramNamedParameter4dNV )(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)
void(* ProgramNamedParameter4fvNV )(GLuint, GLsizei, const GLubyte *, const GLfloat *)
void(* ProgramNamedParameter4dvNV )(GLuint, GLsizei, const GLubyte *, const GLdouble *)
void(* GetProgramNamedParameterfvNV )(GLuint, GLsizei, const GLubyte *, GLfloat *)
void(* GetProgramNamedParameterdvNV )(GLuint, GLsizei, const GLubyte *, GLdouble *)
void(* Vertex2hNV )(GLhalfNV, GLhalfNV)
void(* Vertex2hvNV )(const GLhalfNV *)
void(* Vertex3hNV )(GLhalfNV, GLhalfNV, GLhalfNV)
void(* Vertex3hvNV )(const GLhalfNV *)
void(* Vertex4hNV )(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
void(* Vertex4hvNV )(const GLhalfNV *)
void(* Normal3hNV )(GLhalfNV, GLhalfNV, GLhalfNV)
void(* Normal3hvNV )(const GLhalfNV *)
void(* Color3hNV )(GLhalfNV, GLhalfNV, GLhalfNV)
void(* Color3hvNV )(const GLhalfNV *)
void(* Color4hNV )(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
void(* Color4hvNV )(const GLhalfNV *)
void(* TexCoord1hNV )(GLhalfNV)
void(* TexCoord1hvNV )(const GLhalfNV *)
void(* TexCoord2hNV )(GLhalfNV, GLhalfNV)
void(* TexCoord2hvNV )(const GLhalfNV *)
void(* TexCoord3hNV )(GLhalfNV, GLhalfNV, GLhalfNV)
void(* TexCoord3hvNV )(const GLhalfNV *)
void(* TexCoord4hNV )(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
void(* TexCoord4hvNV )(const GLhalfNV *)
void(* MultiTexCoord1hNV )(GLenum, GLhalfNV)
void(* MultiTexCoord1hvNV )(GLenum, const GLhalfNV *)
void(* MultiTexCoord2hNV )(GLenum, GLhalfNV, GLhalfNV)
void(* MultiTexCoord2hvNV )(GLenum, const GLhalfNV *)
void(* MultiTexCoord3hNV )(GLenum, GLhalfNV, GLhalfNV, GLhalfNV)
void(* MultiTexCoord3hvNV )(GLenum, const GLhalfNV *)
void(* MultiTexCoord4hNV )(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
void(* MultiTexCoord4hvNV )(GLenum, const GLhalfNV *)
void(* FogCoordhNV )(GLhalfNV)
void(* FogCoordhvNV )(const GLhalfNV *)
void(* SecondaryColor3hNV )(GLhalfNV, GLhalfNV, GLhalfNV)
void(* SecondaryColor3hvNV )(const GLhalfNV *)
void(* VertexWeighthNV )(GLhalfNV)
void(* VertexWeighthvNV )(const GLhalfNV *)
void(* VertexAttrib1hNV )(GLuint, GLhalfNV)
void(* VertexAttrib1hvNV )(GLuint, const GLhalfNV *)
void(* VertexAttrib2hNV )(GLuint, GLhalfNV, GLhalfNV)
void(* VertexAttrib2hvNV )(GLuint, const GLhalfNV *)
void(* VertexAttrib3hNV )(GLuint, GLhalfNV, GLhalfNV, GLhalfNV)
void(* VertexAttrib3hvNV )(GLuint, const GLhalfNV *)
void(* VertexAttrib4hNV )(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
void(* VertexAttrib4hvNV )(GLuint, const GLhalfNV *)
void(* VertexAttribs1hvNV )(GLuint, GLsizei, const GLhalfNV *)
void(* VertexAttribs2hvNV )(GLuint, GLsizei, const GLhalfNV *)
void(* VertexAttribs3hvNV )(GLuint, GLsizei, const GLhalfNV *)
void(* VertexAttribs4hvNV )(GLuint, GLsizei, const GLhalfNV *)
void(* PixelDataRangeNV )(GLenum, GLsizei, GLvoid *)
void(* FlushPixelDataRangeNV )(GLenum)
void(* PrimitiveRestartNV )(void)
void(* PrimitiveRestartIndexNV )(GLuint)
GLvoid *(* MapObjectBufferATI )(GLuint)
void(* UnmapObjectBufferATI )(GLuint)
void(* StencilOpSeparateATI )(GLenum, GLenum, GLenum, GLenum)
void(* StencilFuncSeparateATI )(GLenum, GLenum, GLint, GLuint)
void(* VertexAttribArrayObjectATI )(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint)
void(* GetVertexAttribArrayObjectfvATI )(GLuint, GLenum, GLfloat *)
void(* GetVertexAttribArrayObjectivATI )(GLuint, GLenum, GLint *)
void(* DepthBoundsEXT )(GLclampd, GLclampd)
void(* BlendEquationSeparateEXT )(GLenum, GLenum)
GLboolean(* IsRenderbufferEXT )(GLuint)
void(* BindRenderbufferEXT )(GLenum, GLuint)
void(* DeleteRenderbuffersEXT )(GLsizei, const GLuint *)
void(* GenRenderbuffersEXT )(GLsizei, GLuint *)
void(* RenderbufferStorageEXT )(GLenum, GLenum, GLsizei, GLsizei)
void(* GetRenderbufferParameterivEXT )(GLenum, GLenum, GLint *)
GLboolean(* IsFramebufferEXT )(GLuint)
void(* BindFramebufferEXT )(GLenum, GLuint)
void(* DeleteFramebuffersEXT )(GLsizei, const GLuint *)
void(* GenFramebuffersEXT )(GLsizei, GLuint *)
GLenum(* CheckFramebufferStatusEXT )(GLenum)
void(* FramebufferTexture1DEXT )(GLenum, GLenum, GLenum, GLuint, GLint)
void(* FramebufferTexture2DEXT )(GLenum, GLenum, GLenum, GLuint, GLint)
void(* FramebufferTexture3DEXT )(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
void(* FramebufferRenderbufferEXT )(GLenum, GLenum, GLenum, GLuint)
void(* GetFramebufferAttachmentParameterivEXT )(GLenum, GLenum, GLenum, GLint *)
void(* GenerateMipmapEXT )(GLenum)
void(* StringMarkerGREMEDY )(GLsizei, const GLvoid *)


Field Documentation

void(* regl_funcs::Accum)(GLenum op, GLfloat value)
 

void(* regl_funcs::ActiveStencilFaceEXT)(GLenum)
 

void(* regl_funcs::ActiveTexture)(GLenum texture)
 

void(* regl_funcs::ActiveTextureARB)(GLenum texture)
 

void(* regl_funcs::AlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)
 

void(* regl_funcs::AlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
 

void(* regl_funcs::AlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
 

void(* regl_funcs::AlphaFunc)(GLenum func, GLclampf ref)
 

void(* regl_funcs::ApplyTextureEXT)(GLenum)
 

GLboolean(* regl_funcs::AreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *)
 

GLboolean(* regl_funcs::AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences)
 

GLboolean(* regl_funcs::AreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *)
 

void(* regl_funcs::ArrayElement)(GLint i)
 

void(* regl_funcs::ArrayElementEXT)(GLint)
 

void(* regl_funcs::ArrayObjectATI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint)
 

void(* regl_funcs::AsyncMarkerSGIX)(GLuint)
 

void(* regl_funcs::AttachObjectARB)(GLhandleARB, GLhandleARB)
 

void(* regl_funcs::AttachShader)(GLuint, GLuint)
 

void(* regl_funcs::Begin)(GLenum mode)
 

void(* regl_funcs::BeginFragmentShaderATI)(void)
 

void(* regl_funcs::BeginOcclusionQueryNV)(GLuint)
 

void(* regl_funcs::BeginQuery)(GLenum, GLuint)
 

void(* regl_funcs::BeginQueryARB)(GLenum, GLuint)
 

void(* regl_funcs::BeginVertexShaderEXT)(void)
 

void(* regl_funcs::BindAttribLocation)(GLuint, GLuint, const GLchar *)
 

void(* regl_funcs::BindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *)
 

void(* regl_funcs::BindBuffer)(GLenum, GLuint)
 

void(* regl_funcs::BindBufferARB)(GLenum, GLuint)
 

void(* regl_funcs::BindFragmentShaderATI)(GLuint)
 

void(* regl_funcs::BindFramebufferEXT)(GLenum, GLuint)
 

GLuint(* regl_funcs::BindLightParameterEXT)(GLenum, GLenum)
 

GLuint(* regl_funcs::BindMaterialParameterEXT)(GLenum, GLenum)
 

GLuint(* regl_funcs::BindParameterEXT)(GLenum)
 

void(* regl_funcs::BindProgramARB)(GLenum, GLuint)
 

void(* regl_funcs::BindProgramNV)(GLenum, GLuint)
 

void(* regl_funcs::BindRenderbufferEXT)(GLenum, GLuint)
 

GLuint(* regl_funcs::BindTexGenParameterEXT)(GLenum, GLenum, GLenum)
 

void(* regl_funcs::BindTexture)(GLenum target, GLuint texture)
 

void(* regl_funcs::BindTextureEXT)(GLenum, GLuint)
 

GLuint(* regl_funcs::BindTextureUnitParameterEXT)(GLenum, GLenum)
 

void(* regl_funcs::BindVertexArrayAPPLE)(GLuint)
 

void(* regl_funcs::BindVertexShaderEXT)(GLuint)
 

void(* regl_funcs::Binormal3bEXT)(GLbyte, GLbyte, GLbyte)
 

void(* regl_funcs::Binormal3bvEXT)(const GLbyte *)
 

void(* regl_funcs::Binormal3dEXT)(GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::Binormal3dvEXT)(const GLdouble *)
 

void(* regl_funcs::Binormal3fEXT)(GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Binormal3fvEXT)(const GLfloat *)
 

void(* regl_funcs::Binormal3iEXT)(GLint, GLint, GLint)
 

void(* regl_funcs::Binormal3ivEXT)(const GLint *)
 

void(* regl_funcs::Binormal3sEXT)(GLshort, GLshort, GLshort)
 

void(* regl_funcs::Binormal3svEXT)(const GLshort *)
 

void(* regl_funcs::BinormalPointerEXT)(GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
 

void(* regl_funcs::BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 

void(* regl_funcs::BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf)
 

void(* regl_funcs::BlendEquation)(GLenum mode)
 

void(* regl_funcs::BlendEquationEXT)(GLenum)
 

void(* regl_funcs::BlendEquationSeparate)(GLenum, GLenum)
 

void(* regl_funcs::BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA)
 

void(* regl_funcs::BlendEquationSeparateEXT)(GLenum, GLenum)
 

void(* regl_funcs::BlendFunc)(GLenum sfactor, GLenum dfactor)
 

void(* regl_funcs::BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum)
 

void(* regl_funcs::BlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum)
 

void(* regl_funcs::BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum)
 

void(* regl_funcs::BufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum)
 

void(* regl_funcs::BufferDataARB)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)
 

void(* regl_funcs::BufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
 

void(* regl_funcs::BufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)
 

void(* regl_funcs::CallList)(GLuint list)
 

void(* regl_funcs::CallLists)(GLsizei n, GLenum type, const GLvoid *lists)
 

GLenum(* regl_funcs::CheckFramebufferStatusEXT)(GLenum)
 

void(* regl_funcs::ClampColorARB)(GLenum, GLenum)
 

void(* regl_funcs::Clear)(GLbitfield mask)
 

void(* regl_funcs::ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 

void(* regl_funcs::ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 

void(* regl_funcs::ClearDepth)(GLclampd depth)
 

void(* regl_funcs::ClearIndex)(GLfloat c)
 

void(* regl_funcs::ClearStencil)(GLint s)
 

void(* regl_funcs::ClientActiveTexture)(GLenum texture)
 

void(* regl_funcs::ClientActiveTextureARB)(GLenum texture)
 

void(* regl_funcs::ClientActiveVertexStreamATI)(GLenum)
 

void(* regl_funcs::ClipPlane)(GLenum plane, const GLdouble *equation)
 

void(* regl_funcs::Color3b)(GLbyte red, GLbyte green, GLbyte blue)
 

void(* regl_funcs::Color3bv)(const GLbyte *v)
 

void(* regl_funcs::Color3d)(GLdouble red, GLdouble green, GLdouble blue)
 

void(* regl_funcs::Color3dv)(const GLdouble *v)
 

void(* regl_funcs::Color3f)(GLfloat red, GLfloat green, GLfloat blue)
 

void(* regl_funcs::Color3fv)(const GLfloat *v)
 

void(* regl_funcs::Color3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Color3fVertex3fvSUN)(const GLfloat *, const GLfloat *)
 

void(* regl_funcs::Color3hNV)(GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::Color3hvNV)(const GLhalfNV *)
 

void(* regl_funcs::Color3i)(GLint red, GLint green, GLint blue)
 

void(* regl_funcs::Color3iv)(const GLint *v)
 

void(* regl_funcs::Color3s)(GLshort red, GLshort green, GLshort blue)
 

void(* regl_funcs::Color3sv)(const GLshort *v)
 

void(* regl_funcs::Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
 

void(* regl_funcs::Color3ubv)(const GLubyte *v)
 

void(* regl_funcs::Color3ui)(GLuint red, GLuint green, GLuint blue)
 

void(* regl_funcs::Color3uiv)(const GLuint *v)
 

void(* regl_funcs::Color3us)(GLushort red, GLushort green, GLushort blue)
 

void(* regl_funcs::Color3usv)(const GLushort *v)
 

void(* regl_funcs::Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
 

void(* regl_funcs::Color4bv)(const GLbyte *v)
 

void(* regl_funcs::Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
 

void(* regl_funcs::Color4dv)(const GLdouble *v)
 

void(* regl_funcs::Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 

void(* regl_funcs::Color4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Color4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::Color4fv)(const GLfloat *v)
 

void(* regl_funcs::Color4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::Color4hvNV)(const GLhalfNV *)
 

void(* regl_funcs::Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
 

void(* regl_funcs::Color4iv)(const GLint *v)
 

void(* regl_funcs::Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
 

void(* regl_funcs::Color4sv)(const GLshort *v)
 

void(* regl_funcs::Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
 

void(* regl_funcs::Color4ubv)(const GLubyte *v)
 

void(* regl_funcs::Color4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat)
 

void(* regl_funcs::Color4ubVertex2fvSUN)(const GLubyte *, const GLfloat *)
 

void(* regl_funcs::Color4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Color4ubVertex3fvSUN)(const GLubyte *, const GLfloat *)
 

void(* regl_funcs::Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
 

void(* regl_funcs::Color4uiv)(const GLuint *v)
 

void(* regl_funcs::Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
 

void(* regl_funcs::Color4usv)(const GLushort *v)
 

void(* regl_funcs::ColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
 

void(* regl_funcs::ColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
 

void(* regl_funcs::ColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)
 

void(* regl_funcs::ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 

void(* regl_funcs::ColorMaterial)(GLenum face, GLenum mode)
 

void(* regl_funcs::ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
 

void(* regl_funcs::ColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)
 

void(* regl_funcs::ColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint)
 

void(* regl_funcs::ColorPointervINTEL)(GLint, GLenum, const GLvoid **)
 

void(* regl_funcs::ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
 

void(* regl_funcs::ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
 

void(* regl_funcs::ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
 

void(* regl_funcs::ColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *)
 

void(* regl_funcs::ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params)
 

void(* regl_funcs::ColorTableParameterivSGI)(GLenum, GLenum, const GLint *)
 

void(* regl_funcs::ColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::CombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)
 

void(* regl_funcs::CombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)
 

void(* regl_funcs::CombinerParameterfNV)(GLenum, GLfloat)
 

void(* regl_funcs::CombinerParameterfvNV)(GLenum, const GLfloat *)
 

void(* regl_funcs::CombinerParameteriNV)(GLenum, GLint)
 

void(* regl_funcs::CombinerParameterivNV)(GLenum, const GLint *)
 

void(* regl_funcs::CombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *)
 

void(* regl_funcs::CompileShader)(GLuint)
 

void(* regl_funcs::CompileShaderARB)(GLhandleARB)
 

void(* regl_funcs::CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
 

void(* regl_funcs::CompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)
 

void(* regl_funcs::CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
 

void(* regl_funcs::CompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
 

void(* regl_funcs::CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
 

void(* regl_funcs::CompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
 

void(* regl_funcs::CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
 

void(* regl_funcs::CompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
 

void(* regl_funcs::CompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
 

void(* regl_funcs::CompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
 

void(* regl_funcs::ConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
 

void(* regl_funcs::ConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
 

void(* regl_funcs::ConvolutionParameterfEXT)(GLenum, GLenum, GLfloat)
 

void(* regl_funcs::ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
 

void(* regl_funcs::ConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *)
 

void(* regl_funcs::ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
 

void(* regl_funcs::ConvolutionParameteriEXT)(GLenum, GLenum, GLint)
 

void(* regl_funcs::ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params)
 

void(* regl_funcs::ConvolutionParameterivEXT)(GLenum, GLenum, const GLint *)
 

void(* regl_funcs::CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
 

void(* regl_funcs::CopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei)
 

void(* regl_funcs::CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 

void(* regl_funcs::CopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei)
 

void(* regl_funcs::CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 

void(* regl_funcs::CopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei)
 

void(* regl_funcs::CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
 

void(* regl_funcs::CopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)
 

void(* regl_funcs::CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
 

void(* regl_funcs::CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
 

void(* regl_funcs::CopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
 

void(* regl_funcs::CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 

void(* regl_funcs::CopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
 

void(* regl_funcs::CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 

void(* regl_funcs::CopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei)
 

void(* regl_funcs::CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 

void(* regl_funcs::CopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
 

void(* regl_funcs::CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 

void(* regl_funcs::CopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
 

GLuint(* regl_funcs::CreateProgram)(void)
 

GLhandleARB(* regl_funcs::CreateProgramObjectARB)(void)
 

GLuint(* regl_funcs::CreateShader)(GLenum)
 

GLhandleARB(* regl_funcs::CreateShaderObjectARB)(GLenum)
 

void(* regl_funcs::CullFace)(GLenum mode)
 

void(* regl_funcs::CullParameterdvEXT)(GLenum, GLdouble *)
 

void(* regl_funcs::CullParameterfvEXT)(GLenum, GLfloat *)
 

void(* regl_funcs::CurrentPaletteMatrixARB)(GLint)
 

void(* regl_funcs::DeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
 

void(* regl_funcs::DeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
 

void(* regl_funcs::DeformSGIX)(GLbitfield)
 

void(* regl_funcs::DeleteAsyncMarkersSGIX)(GLuint, GLsizei)
 

void(* regl_funcs::DeleteBuffers)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteBuffersARB)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteFencesAPPLE)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteFencesNV)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteFragmentShaderATI)(GLuint)
 

void(* regl_funcs::DeleteFramebuffersEXT)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteLists)(GLuint list, GLsizei range)
 

void(* regl_funcs::DeleteObjectARB)(GLhandleARB)
 

void(* regl_funcs::DeleteOcclusionQueriesNV)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteProgram)(GLuint)
 

void(* regl_funcs::DeleteProgramsARB)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteProgramsNV)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteQueries)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteQueriesARB)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteRenderbuffersEXT)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteShader)(GLuint)
 

void(* regl_funcs::DeleteTextures)(GLsizei n, const GLuint *textures)
 

void(* regl_funcs::DeleteTexturesEXT)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteVertexArraysAPPLE)(GLsizei, const GLuint *)
 

void(* regl_funcs::DeleteVertexShaderEXT)(GLuint)
 

void(* regl_funcs::DepthBoundsEXT)(GLclampd, GLclampd)
 

void(* regl_funcs::DepthFunc)(GLenum func)
 

void(* regl_funcs::DepthMask)(GLboolean flag)
 

void(* regl_funcs::DepthRange)(GLclampd near_val, GLclampd far_val)
 

void(* regl_funcs::DetachObjectARB)(GLhandleARB, GLhandleARB)
 

void(* regl_funcs::DetachShader)(GLuint, GLuint)
 

void(* regl_funcs::DetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *)
 

void(* regl_funcs::Disable)(GLenum cap)
 

void(* regl_funcs::DisableClientState)(GLenum cap)
 

void(* regl_funcs::DisableTraceMESA)(GLbitfield mask)
 

void(* regl_funcs::DisableVariantClientStateEXT)(GLuint)
 

void(* regl_funcs::DisableVertexAttribArray)(GLuint)
 

void(* regl_funcs::DisableVertexAttribArrayARB)(GLuint)
 

void(* regl_funcs::DrawArrays)(GLenum mode, GLint first, GLsizei count)
 

void(* regl_funcs::DrawArraysEXT)(GLenum, GLint, GLsizei)
 

void(* regl_funcs::DrawBuffer)(GLenum mode)
 

void(* regl_funcs::DrawBuffers)(GLsizei, const GLenum *)
 

void(* regl_funcs::DrawBuffersARB)(GLsizei, const GLenum *)
 

void(* regl_funcs::DrawBuffersATI)(GLsizei, const GLenum *)
 

void(* regl_funcs::DrawElementArrayAPPLE)(GLenum, GLint, GLsizei)
 

void(* regl_funcs::DrawElementArrayATI)(GLenum, GLsizei)
 

void(* regl_funcs::DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
 

void(* regl_funcs::DrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei)
 

void(* regl_funcs::DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 

void(* regl_funcs::DrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, GLint, GLsizei)
 

void(* regl_funcs::DrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei)
 

void(* regl_funcs::DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
 

void(* regl_funcs::DrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)
 

void(* regl_funcs::EdgeFlag)(GLboolean flag)
 

void(* regl_funcs::EdgeFlagPointer)(GLsizei stride, const GLvoid *ptr)
 

void(* regl_funcs::EdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *)
 

void(* regl_funcs::EdgeFlagPointerListIBM)(GLint, const GLboolean **, GLint)
 

void(* regl_funcs::EdgeFlagv)(const GLboolean *flag)
 

void(* regl_funcs::ElementPointerAPPLE)(GLenum, const GLvoid *)
 

void(* regl_funcs::ElementPointerATI)(GLenum, const GLvoid *)
 

void(* regl_funcs::Enable)(GLenum cap)
 

void(* regl_funcs::EnableClientState)(GLenum cap)
 

void(* regl_funcs::EnableTraceMESA)(GLbitfield mask)
 

void(* regl_funcs::EnableVariantClientStateEXT)(GLuint)
 

void(* regl_funcs::EnableVertexAttribArray)(GLuint)
 

void(* regl_funcs::EnableVertexAttribArrayARB)(GLuint)
 

void(* regl_funcs::End)(void)
 

void(* regl_funcs::EndFragmentShaderATI)(void)
 

void(* regl_funcs::EndList)(void)
 

void(* regl_funcs::EndOcclusionQueryNV)(void)
 

void(* regl_funcs::EndQuery)(GLenum)
 

void(* regl_funcs::EndQueryARB)(GLenum)
 

void(* regl_funcs::EndTraceMESA)(void)
 

void(* regl_funcs::EndVertexShaderEXT)(void)
 

void(* regl_funcs::EvalCoord1d)(GLdouble u)
 

void(* regl_funcs::EvalCoord1dv)(const GLdouble *u)
 

void(* regl_funcs::EvalCoord1f)(GLfloat u)
 

void(* regl_funcs::EvalCoord1fv)(const GLfloat *u)
 

void(* regl_funcs::EvalCoord2d)(GLdouble u, GLdouble v)
 

void(* regl_funcs::EvalCoord2dv)(const GLdouble *u)
 

void(* regl_funcs::EvalCoord2f)(GLfloat u, GLfloat v)
 

void(* regl_funcs::EvalCoord2fv)(const GLfloat *u)
 

void(* regl_funcs::EvalMapsNV)(GLenum, GLenum)
 

void(* regl_funcs::EvalMesh1)(GLenum mode, GLint i1, GLint i2)
 

void(* regl_funcs::EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
 

void(* regl_funcs::EvalPoint1)(GLint i)
 

void(* regl_funcs::EvalPoint2)(GLint i, GLint j)
 

void(* regl_funcs::ExecuteProgramNV)(GLenum, GLuint, const GLfloat *)
 

void(* regl_funcs::ExtractComponentEXT)(GLuint, GLuint, GLuint)
 

void(* regl_funcs::FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer)
 

void(* regl_funcs::FinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum)
 

void(* regl_funcs::Finish)(void)
 

GLint(* regl_funcs::FinishAsyncSGIX)(GLuint *)
 

void(* regl_funcs::FinishFenceAPPLE)(GLuint)
 

void(* regl_funcs::FinishFenceNV)(GLuint)
 

void(* regl_funcs::FinishObjectAPPLE)(GLenum, GLint)
 

void(* regl_funcs::FinishTextureSUNX)(void)
 

void(* regl_funcs::Flush)(void)
 

void(* regl_funcs::FlushPixelDataRangeNV)(GLenum)
 

void(* regl_funcs::FlushRasterSGIX)(void)
 

void(* regl_funcs::FlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *)
 

void(* regl_funcs::FlushVertexArrayRangeNV)(void)
 

void(* regl_funcs::FogCoordd)(GLdouble)
 

void(* regl_funcs::FogCoorddEXT)(GLdouble)
 

void(* regl_funcs::FogCoorddv)(const GLdouble *)
 

void(* regl_funcs::FogCoorddvEXT)(const GLdouble *)
 

void(* regl_funcs::FogCoordf)(GLfloat)
 

void(* regl_funcs::FogCoordfEXT)(GLfloat)
 

void(* regl_funcs::FogCoordfv)(const GLfloat *)
 

void(* regl_funcs::FogCoordfvEXT)(const GLfloat *)
 

void(* regl_funcs::FogCoordhNV)(GLhalfNV)
 

void(* regl_funcs::FogCoordhvNV)(const GLhalfNV *)
 

void(* regl_funcs::FogCoordPointer)(GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::FogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::FogCoordPointerListIBM)(GLenum, GLint, const GLvoid **, GLint)
 

void(* regl_funcs::Fogf)(GLenum pname, GLfloat param)
 

void(* regl_funcs::FogFuncSGIS)(GLsizei, const GLfloat *)
 

void(* regl_funcs::Fogfv)(GLenum pname, const GLfloat *params)
 

void(* regl_funcs::Fogi)(GLenum pname, GLint param)
 

void(* regl_funcs::Fogiv)(GLenum pname, const GLint *params)
 

void(* regl_funcs::FragmentColorMaterialSGIX)(GLenum, GLenum)
 

void(* regl_funcs::FragmentLightfSGIX)(GLenum, GLenum, GLfloat)
 

void(* regl_funcs::FragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *)
 

void(* regl_funcs::FragmentLightiSGIX)(GLenum, GLenum, GLint)
 

void(* regl_funcs::FragmentLightivSGIX)(GLenum, GLenum, const GLint *)
 

void(* regl_funcs::FragmentLightModelfSGIX)(GLenum, GLfloat)
 

void(* regl_funcs::FragmentLightModelfvSGIX)(GLenum, const GLfloat *)
 

void(* regl_funcs::FragmentLightModeliSGIX)(GLenum, GLint)
 

void(* regl_funcs::FragmentLightModelivSGIX)(GLenum, const GLint *)
 

void(* regl_funcs::FragmentMaterialfSGIX)(GLenum, GLenum, GLfloat)
 

void(* regl_funcs::FragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *)
 

void(* regl_funcs::FragmentMaterialiSGIX)(GLenum, GLenum, GLint)
 

void(* regl_funcs::FragmentMaterialivSGIX)(GLenum, GLenum, const GLint *)
 

void(* regl_funcs::FramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint)
 

void(* regl_funcs::FramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint)
 

void(* regl_funcs::FramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint)
 

void(* regl_funcs::FramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
 

void(* regl_funcs::FrameZoomSGIX)(GLint)
 

void(* regl_funcs::FreeObjectBufferATI)(GLuint)
 

void(* regl_funcs::FrontFace)(GLenum mode)
 

void(* regl_funcs::Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
 

GLuint(* regl_funcs::GenAsyncMarkersSGIX)(GLsizei)
 

void(* regl_funcs::GenBuffers)(GLsizei, GLuint *)
 

void(* regl_funcs::GenBuffersARB)(GLsizei, GLuint *)
 

void(* regl_funcs::GenerateMipmapEXT)(GLenum)
 

void(* regl_funcs::GenFencesAPPLE)(GLsizei, GLuint *)
 

void(* regl_funcs::GenFencesNV)(GLsizei, GLuint *)
 

GLuint(* regl_funcs::GenFragmentShadersATI)(GLuint)
 

void(* regl_funcs::GenFramebuffersEXT)(GLsizei, GLuint *)
 

GLuint(* regl_funcs::GenLists)(GLsizei range)
 

void(* regl_funcs::GenOcclusionQueriesNV)(GLsizei, GLuint *)
 

void(* regl_funcs::GenProgramsARB)(GLsizei, GLuint *)
 

void(* regl_funcs::GenProgramsNV)(GLsizei, GLuint *)
 

void(* regl_funcs::GenQueries)(GLsizei, GLuint *)
 

void(* regl_funcs::GenQueriesARB)(GLsizei, GLuint *)
 

void(* regl_funcs::GenRenderbuffersEXT)(GLsizei, GLuint *)
 

GLuint(* regl_funcs::GenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint)
 

void(* regl_funcs::GenTextures)(GLsizei n, GLuint *textures)
 

void(* regl_funcs::GenTexturesEXT)(GLsizei, GLuint *)
 

void(* regl_funcs::GenVertexArraysAPPLE)(GLsizei, const GLuint *)
 

GLuint(* regl_funcs::GenVertexShadersEXT)(GLuint)
 

void(* regl_funcs::GetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
 

void(* regl_funcs::GetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)
 

void(* regl_funcs::GetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
 

void(* regl_funcs::GetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)
 

void(* regl_funcs::GetArrayObjectfvATI)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetArrayObjectivATI)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)
 

void(* regl_funcs::GetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *)
 

GLint(* regl_funcs::GetAttribLocation)(GLuint, const GLchar *)
 

GLint(* regl_funcs::GetAttribLocationARB)(GLhandleARB, const GLcharARB *)
 

void(* regl_funcs::GetBooleanv)(GLenum pname, GLboolean *params)
 

void(* regl_funcs::GetBufferParameteriv)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetBufferParameterivARB)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetBufferPointerv)(GLenum, GLenum, GLvoid **)
 

void(* regl_funcs::GetBufferPointervARB)(GLenum, GLenum, GLvoid **)
 

void(* regl_funcs::GetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *)
 

void(* regl_funcs::GetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)
 

void(* regl_funcs::GetClipPlane)(GLenum plane, GLdouble *equation)
 

void(* regl_funcs::GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table)
 

void(* regl_funcs::GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *)
 

void(* regl_funcs::GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params)
 

void(* regl_funcs::GetColorTableParameterivEXT)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetColorTableParameterivSGI)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *)
 

void(* regl_funcs::GetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetCompressedTexImage)(GLenum target, GLint lod, GLvoid *img)
 

void(* regl_funcs::GetCompressedTexImageARB)(GLenum, GLint, GLvoid *)
 

void(* regl_funcs::GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image)
 

void(* regl_funcs::GetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *)
 

void(* regl_funcs::GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params)
 

void(* regl_funcs::GetConvolutionParameterivEXT)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetDetailTexFuncSGIS)(GLenum, GLfloat *)
 

void(* regl_funcs::GetDoublev)(GLenum pname, GLdouble *params)
 

GLenum(* regl_funcs::GetError)(void)
 

void(* regl_funcs::GetFenceivNV)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetFloatv)(GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetFogFuncSGIS)(GLfloat *)
 

void(* regl_funcs::GetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetFragmentLightivSGIX)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *)
 

GLhandleARB(* regl_funcs::GetHandleARB)(GLenum)
 

void(* regl_funcs::GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
 

void(* regl_funcs::GetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
 

void(* regl_funcs::GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params)
 

void(* regl_funcs::GetHistogramParameterivEXT)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetImageTransformParameterivHP)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)
 

GLint(* regl_funcs::GetInstrumentsSGIX)(void)
 

void(* regl_funcs::GetIntegerv)(GLenum pname, GLint *params)
 

void(* regl_funcs::GetInvariantBooleanvEXT)(GLuint, GLenum, GLboolean *)
 

void(* regl_funcs::GetInvariantFloatvEXT)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetInvariantIntegervEXT)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetLightfv)(GLenum light, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetLightiv)(GLenum light, GLenum pname, GLint *params)
 

void(* regl_funcs::GetListParameterfvSGIX)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetListParameterivSGIX)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetLocalConstantBooleanvEXT)(GLuint, GLenum, GLboolean *)
 

void(* regl_funcs::GetLocalConstantFloatvEXT)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetLocalConstantIntegervEXT)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetMapAttribParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetMapAttribParameterivNV)(GLenum, GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *)
 

void(* regl_funcs::GetMapdv)(GLenum target, GLenum query, GLdouble *v)
 

void(* regl_funcs::GetMapfv)(GLenum target, GLenum query, GLfloat *v)
 

void(* regl_funcs::GetMapiv)(GLenum target, GLenum query, GLint *v)
 

void(* regl_funcs::GetMapParameterfvNV)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetMapParameterivNV)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetMaterialiv)(GLenum face, GLenum pname, GLint *params)
 

void(* regl_funcs::GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
 

void(* regl_funcs::GetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
 

void(* regl_funcs::GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params)
 

void(* regl_funcs::GetMinmaxParameterivEXT)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetObjectBufferfvATI)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetObjectBufferivATI)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *)
 

void(* regl_funcs::GetObjectParameterivARB)(GLhandleARB, GLenum, GLint *)
 

void(* regl_funcs::GetOcclusionQueryivNV)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *)
 

void(* regl_funcs::GetPixelMapfv)(GLenum map, GLfloat *values)
 

void(* regl_funcs::GetPixelMapuiv)(GLenum map, GLuint *values)
 

void(* regl_funcs::GetPixelMapusv)(GLenum map, GLushort *values)
 

void(* regl_funcs::GetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *)
 

void(* regl_funcs::GetPixelTexGenParameterivSGIS)(GLenum, GLint *)
 

void(* regl_funcs::GetPointerv)(GLenum pname, GLvoid **params)
 

void(* regl_funcs::GetPointervEXT)(GLenum, GLvoid **)
 

void(* regl_funcs::GetPolygonStipple)(GLubyte *mask)
 

void(* regl_funcs::GetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *)
 

void(* regl_funcs::GetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *)
 

void(* regl_funcs::GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *)
 

void(* regl_funcs::GetProgramiv)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetProgramivARB)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetProgramivNV)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *)
 

void(* regl_funcs::GetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *)
 

void(* regl_funcs::GetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *)
 

void(* regl_funcs::GetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *)
 

void(* regl_funcs::GetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *)
 

void(* regl_funcs::GetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetProgramRegisterfvMESA)(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v)
 

void(* regl_funcs::GetProgramStringARB)(GLenum, GLenum, GLvoid *)
 

void(* regl_funcs::GetProgramStringNV)(GLuint, GLenum, GLubyte *)
 

void(* regl_funcs::GetQueryiv)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetQueryivARB)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetQueryObjectiv)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetQueryObjectivARB)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetQueryObjectuiv)(GLuint, GLenum, GLuint *)
 

void(* regl_funcs::GetQueryObjectuivARB)(GLuint, GLenum, GLuint *)
 

void(* regl_funcs::GetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *)
 

void(* regl_funcs::GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
 

void(* regl_funcs::GetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)
 

void(* regl_funcs::GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *)
 

void(* regl_funcs::GetShaderiv)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *)
 

void(* regl_funcs::GetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)
 

void(* regl_funcs::GetSharpenTexFuncSGIS)(GLenum, GLfloat *)
 

const GLubyte*(* regl_funcs::GetString)(GLenum name)
 

void(* regl_funcs::GetTexBumpParameterfvATI)(GLenum, GLfloat *)
 

void(* regl_funcs::GetTexBumpParameterivATI)(GLenum, GLint *)
 

void(* regl_funcs::GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetTexEnviv)(GLenum target, GLenum pname, GLint *params)
 

void(* regl_funcs::GetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *)
 

void(* regl_funcs::GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params)
 

void(* regl_funcs::GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetTexGeniv)(GLenum coord, GLenum pname, GLint *params)
 

void(* regl_funcs::GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
 

void(* regl_funcs::GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params)
 

void(* regl_funcs::GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params)
 

void(* regl_funcs::GetTexParameteriv)(GLenum target, GLenum pname, GLint *params)
 

void(* regl_funcs::GetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetUniformfv)(GLuint, GLint, GLfloat *)
 

void(* regl_funcs::GetUniformfvARB)(GLhandleARB, GLint, GLfloat *)
 

void(* regl_funcs::GetUniformiv)(GLuint, GLint, GLint *)
 

void(* regl_funcs::GetUniformivARB)(GLhandleARB, GLint, GLint *)
 

GLint(* regl_funcs::GetUniformLocation)(GLuint, const GLchar *)
 

GLint(* regl_funcs::GetUniformLocationARB)(GLhandleARB, const GLcharARB *)
 

void(* regl_funcs::GetVariantArrayObjectfvATI)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetVariantArrayObjectivATI)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetVariantBooleanvEXT)(GLuint, GLenum, GLboolean *)
 

void(* regl_funcs::GetVariantFloatvEXT)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetVariantIntegervEXT)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetVariantPointervEXT)(GLuint, GLenum, GLvoid **)
 

void(* regl_funcs::GetVertexAttribArrayObjectfvATI)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetVertexAttribdv)(GLuint, GLenum, GLdouble *)
 

void(* regl_funcs::GetVertexAttribdvARB)(GLuint, GLenum, GLdouble *)
 

void(* regl_funcs::GetVertexAttribdvNV)(GLuint, GLenum, GLdouble *)
 

void(* regl_funcs::GetVertexAttribfv)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetVertexAttribfvARB)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetVertexAttribfvNV)(GLuint, GLenum, GLfloat *)
 

void(* regl_funcs::GetVertexAttribiv)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetVertexAttribivARB)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetVertexAttribivNV)(GLuint, GLenum, GLint *)
 

void(* regl_funcs::GetVertexAttribPointerv)(GLuint, GLenum, GLvoid **)
 

void(* regl_funcs::GetVertexAttribPointervARB)(GLuint, GLenum, GLvoid **)
 

void(* regl_funcs::GetVertexAttribPointervNV)(GLuint, GLenum, GLvoid **)
 

void(* regl_funcs::GlobalAlphaFactorbSUN)(GLbyte)
 

void(* regl_funcs::GlobalAlphaFactordSUN)(GLdouble)
 

void(* regl_funcs::GlobalAlphaFactorfSUN)(GLfloat)
 

void(* regl_funcs::GlobalAlphaFactoriSUN)(GLint)
 

void(* regl_funcs::GlobalAlphaFactorsSUN)(GLshort)
 

void(* regl_funcs::GlobalAlphaFactorubSUN)(GLubyte)
 

void(* regl_funcs::GlobalAlphaFactoruiSUN)(GLuint)
 

void(* regl_funcs::GlobalAlphaFactorusSUN)(GLushort)
 

void(* regl_funcs::Hint)(GLenum target, GLenum mode)
 

void(* regl_funcs::HintPGI)(GLenum, GLint)
 

void(* regl_funcs::Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
 

void(* regl_funcs::HistogramEXT)(GLenum, GLsizei, GLenum, GLboolean)
 

void(* regl_funcs::IglooInterfaceSGIX)(GLenum, const GLvoid *)
 

void(* regl_funcs::ImageTransformParameterfHP)(GLenum, GLenum, GLfloat)
 

void(* regl_funcs::ImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *)
 

void(* regl_funcs::ImageTransformParameteriHP)(GLenum, GLenum, GLint)
 

void(* regl_funcs::ImageTransformParameterivHP)(GLenum, GLenum, const GLint *)
 

void(* regl_funcs::Indexd)(GLdouble c)
 

void(* regl_funcs::Indexdv)(const GLdouble *c)
 

void(* regl_funcs::Indexf)(GLfloat c)
 

void(* regl_funcs::IndexFuncEXT)(GLenum, GLclampf)
 

void(* regl_funcs::Indexfv)(const GLfloat *c)
 

void(* regl_funcs::Indexi)(GLint c)
 

void(* regl_funcs::Indexiv)(const GLint *c)
 

void(* regl_funcs::IndexMask)(GLuint mask)
 

void(* regl_funcs::IndexMaterialEXT)(GLenum, GLenum)
 

void(* regl_funcs::IndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
 

void(* regl_funcs::IndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *)
 

void(* regl_funcs::IndexPointerListIBM)(GLenum, GLint, const GLvoid **, GLint)
 

void(* regl_funcs::Indexs)(GLshort c)
 

void(* regl_funcs::Indexsv)(const GLshort *c)
 

void(* regl_funcs::Indexub)(GLubyte c)
 

void(* regl_funcs::Indexubv)(const GLubyte *c)
 

void(* regl_funcs::InitNames)(void)
 

void(* regl_funcs::InsertComponentEXT)(GLuint, GLuint, GLuint)
 

void(* regl_funcs::InstrumentsBufferSGIX)(GLsizei, GLint *)
 

void(* regl_funcs::InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer)
 

GLboolean(* regl_funcs::IsAsyncMarkerSGIX)(GLuint)
 

GLboolean(* regl_funcs::IsBuffer)(GLuint)
 

GLboolean(* regl_funcs::IsBufferARB)(GLuint)
 

GLboolean(* regl_funcs::IsEnabled)(GLenum cap)
 

GLboolean(* regl_funcs::IsFenceAPPLE)(GLuint)
 

GLboolean(* regl_funcs::IsFenceNV)(GLuint)
 

GLboolean(* regl_funcs::IsFramebufferEXT)(GLuint)
 

GLboolean(* regl_funcs::IsList)(GLuint list)
 

GLboolean(* regl_funcs::IsObjectBufferATI)(GLuint)
 

GLboolean(* regl_funcs::IsOcclusionQueryNV)(GLuint)
 

GLboolean(* regl_funcs::IsProgram)(GLuint)
 

GLboolean(* regl_funcs::IsProgramARB)(GLuint)
 

GLboolean(* regl_funcs::IsProgramNV)(GLuint)
 

GLboolean(* regl_funcs::IsQuery)(GLuint)
 

GLboolean(* regl_funcs::IsQueryARB)(GLuint)
 

GLboolean(* regl_funcs::IsRenderbufferEXT)(GLuint)
 

GLboolean(* regl_funcs::IsShader)(GLuint)
 

GLboolean(* regl_funcs::IsTexture)(GLuint texture)
 

GLboolean(* regl_funcs::IsTextureEXT)(GLuint)
 

GLboolean(* regl_funcs::IsVariantEnabledEXT)(GLuint, GLenum)
 

GLboolean(* regl_funcs::IsVertexArrayAPPLE)(GLuint)
 

void(* regl_funcs::LightEnviSGIX)(GLenum, GLint)
 

void(* regl_funcs::Lightf)(GLenum light, GLenum pname, GLfloat param)
 

void(* regl_funcs::Lightfv)(GLenum light, GLenum pname, const GLfloat *params)
 

void(* regl_funcs::Lighti)(GLenum light, GLenum pname, GLint param)
 

void(* regl_funcs::Lightiv)(GLenum light, GLenum pname, const GLint *params)
 

void(* regl_funcs::LightModelf)(GLenum pname, GLfloat param)
 

void(* regl_funcs::LightModelfv)(GLenum pname, const GLfloat *params)
 

void(* regl_funcs::LightModeli)(GLenum pname, GLint param)
 

void(* regl_funcs::LightModeliv)(GLenum pname, const GLint *params)
 

void(* regl_funcs::LineStipple)(GLint factor, GLushort pattern)
 

void(* regl_funcs::LineWidth)(GLfloat width)
 

void(* regl_funcs::LinkProgram)(GLuint)
 

void(* regl_funcs::LinkProgramARB)(GLhandleARB)
 

void(* regl_funcs::ListBase)(GLuint base)
 

void(* regl_funcs::ListParameterfSGIX)(GLuint, GLenum, GLfloat)
 

void(* regl_funcs::ListParameterfvSGIX)(GLuint, GLenum, const GLfloat *)
 

void(* regl_funcs::ListParameteriSGIX)(GLuint, GLenum, GLint)
 

void(* regl_funcs::ListParameterivSGIX)(GLuint, GLenum, const GLint *)
 

void(* regl_funcs::LoadIdentity)(void)
 

void(* regl_funcs::LoadIdentityDeformationMapSGIX)(GLbitfield)
 

void(* regl_funcs::LoadMatrixd)(const GLdouble *m)
 

void(* regl_funcs::LoadMatrixf)(const GLfloat *m)
 

void(* regl_funcs::LoadName)(GLuint name)
 

void(* regl_funcs::LoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *)
 

void(* regl_funcs::LoadTransposeMatrixd)(const GLdouble m[16])
 

void(* regl_funcs::LoadTransposeMatrixdARB)(const GLdouble *)
 

void(* regl_funcs::LoadTransposeMatrixf)(const GLfloat m[16])
 

void(* regl_funcs::LoadTransposeMatrixfARB)(const GLfloat *)
 

void(* regl_funcs::LockArraysEXT)(GLint, GLsizei)
 

void(* regl_funcs::LogicOp)(GLenum opcode)
 

void(* regl_funcs::Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
 

void(* regl_funcs::Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
 

void(* regl_funcs::Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
 

void(* regl_funcs::Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
 

GLvoid*(* regl_funcs::MapBuffer)(GLenum, GLenum)
 

GLvoid*(* regl_funcs::MapBufferARB)(GLenum, GLenum)
 

void(* regl_funcs::MapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *)
 

void(* regl_funcs::MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
 

void(* regl_funcs::MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
 

void(* regl_funcs::MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
 

void(* regl_funcs::MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
 

GLvoid*(* regl_funcs::MapObjectBufferATI)(GLuint)
 

void(* regl_funcs::MapParameterfvNV)(GLenum, GLenum, const GLfloat *)
 

void(* regl_funcs::MapParameterivNV)(GLenum, GLenum, const GLint *)
 

void(* regl_funcs::Materialf)(GLenum face, GLenum pname, GLfloat param)
 

void(* regl_funcs::Materialfv)(GLenum face, GLenum pname, const GLfloat *params)
 

void(* regl_funcs::Materiali)(GLenum face, GLenum pname, GLint param)
 

void(* regl_funcs::Materialiv)(GLenum face, GLenum pname, const GLint *params)
 

void(* regl_funcs::MatrixIndexPointerARB)(GLint, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::MatrixIndexubvARB)(GLint, const GLubyte *)
 

void(* regl_funcs::MatrixIndexuivARB)(GLint, const GLuint *)
 

void(* regl_funcs::MatrixIndexusvARB)(GLint, const GLushort *)
 

void(* regl_funcs::MatrixMode)(GLenum mode)
 

void(* regl_funcs::Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
 

void(* regl_funcs::MinmaxEXT)(GLenum, GLenum, GLboolean)
 

void(* regl_funcs::MultiDrawArrays)(GLenum, GLint *, GLsizei *, GLsizei)
 

void(* regl_funcs::MultiDrawArraysEXT)(GLenum, GLint *, GLsizei *, GLsizei)
 

void(* regl_funcs::MultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei)
 

void(* regl_funcs::MultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)
 

void(* regl_funcs::MultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)
 

void(* regl_funcs::MultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei)
 

void(* regl_funcs::MultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)
 

void(* regl_funcs::MultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const *, GLsizei, GLint)
 

void(* regl_funcs::MultiTexCoord1d)(GLenum target, GLdouble s)
 

void(* regl_funcs::MultiTexCoord1dARB)(GLenum target, GLdouble s)
 

void(* regl_funcs::MultiTexCoord1dv)(GLenum target, const GLdouble *v)
 

void(* regl_funcs::MultiTexCoord1dvARB)(GLenum target, const GLdouble *v)
 

void(* regl_funcs::MultiTexCoord1f)(GLenum target, GLfloat s)
 

void(* regl_funcs::MultiTexCoord1fARB)(GLenum target, GLfloat s)
 

void(* regl_funcs::MultiTexCoord1fv)(GLenum target, const GLfloat *v)
 

void(* regl_funcs::MultiTexCoord1fvARB)(GLenum target, const GLfloat *v)
 

void(* regl_funcs::MultiTexCoord1hNV)(GLenum, GLhalfNV)
 

void(* regl_funcs::MultiTexCoord1hvNV)(GLenum, const GLhalfNV *)
 

void(* regl_funcs::MultiTexCoord1i)(GLenum target, GLint s)
 

void(* regl_funcs::MultiTexCoord1iARB)(GLenum target, GLint s)
 

void(* regl_funcs::MultiTexCoord1iv)(GLenum target, const GLint *v)
 

void(* regl_funcs::MultiTexCoord1ivARB)(GLenum target, const GLint *v)
 

void(* regl_funcs::MultiTexCoord1s)(GLenum target, GLshort s)
 

void(* regl_funcs::MultiTexCoord1sARB)(GLenum target, GLshort s)
 

void(* regl_funcs::MultiTexCoord1sv)(GLenum target, const GLshort *v)
 

void(* regl_funcs::MultiTexCoord1svARB)(GLenum target, const GLshort *v)
 

void(* regl_funcs::MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
 

void(* regl_funcs::MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
 

void(* regl_funcs::MultiTexCoord2dv)(GLenum target, const GLdouble *v)
 

void(* regl_funcs::MultiTexCoord2dvARB)(GLenum target, const GLdouble *v)
 

void(* regl_funcs::MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
 

void(* regl_funcs::MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
 

void(* regl_funcs::MultiTexCoord2fv)(GLenum target, const GLfloat *v)
 

void(* regl_funcs::MultiTexCoord2fvARB)(GLenum target, const GLfloat *v)
 

void(* regl_funcs::MultiTexCoord2hNV)(GLenum, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::MultiTexCoord2hvNV)(GLenum, const GLhalfNV *)
 

void(* regl_funcs::MultiTexCoord2i)(GLenum target, GLint s, GLint t)
 

void(* regl_funcs::MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
 

void(* regl_funcs::MultiTexCoord2iv)(GLenum target, const GLint *v)
 

void(* regl_funcs::MultiTexCoord2ivARB)(GLenum target, const GLint *v)
 

void(* regl_funcs::MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
 

void(* regl_funcs::MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
 

void(* regl_funcs::MultiTexCoord2sv)(GLenum target, const GLshort *v)
 

void(* regl_funcs::MultiTexCoord2svARB)(GLenum target, const GLshort *v)
 

void(* regl_funcs::MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
 

void(* regl_funcs::MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
 

void(* regl_funcs::MultiTexCoord3dv)(GLenum target, const GLdouble *v)
 

void(* regl_funcs::MultiTexCoord3dvARB)(GLenum target, const GLdouble *v)
 

void(* regl_funcs::MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
 

void(* regl_funcs::MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
 

void(* regl_funcs::MultiTexCoord3fv)(GLenum target, const GLfloat *v)
 

void(* regl_funcs::MultiTexCoord3fvARB)(GLenum target, const GLfloat *v)
 

void(* regl_funcs::MultiTexCoord3hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::MultiTexCoord3hvNV)(GLenum, const GLhalfNV *)
 

void(* regl_funcs::MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
 

void(* regl_funcs::MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
 

void(* regl_funcs::MultiTexCoord3iv)(GLenum target, const GLint *v)
 

void(* regl_funcs::MultiTexCoord3ivARB)(GLenum target, const GLint *v)
 

void(* regl_funcs::MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
 

void(* regl_funcs::MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
 

void(* regl_funcs::MultiTexCoord3sv)(GLenum target, const GLshort *v)
 

void(* regl_funcs::MultiTexCoord3svARB)(GLenum target, const GLshort *v)
 

void(* regl_funcs::MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 

void(* regl_funcs::MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 

void(* regl_funcs::MultiTexCoord4dv)(GLenum target, const GLdouble *v)
 

void(* regl_funcs::MultiTexCoord4dvARB)(GLenum target, const GLdouble *v)
 

void(* regl_funcs::MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 

void(* regl_funcs::MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 

void(* regl_funcs::MultiTexCoord4fv)(GLenum target, const GLfloat *v)
 

void(* regl_funcs::MultiTexCoord4fvARB)(GLenum target, const GLfloat *v)
 

void(* regl_funcs::MultiTexCoord4hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::MultiTexCoord4hvNV)(GLenum, const GLhalfNV *)
 

void(* regl_funcs::MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
 

void(* regl_funcs::MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
 

void(* regl_funcs::MultiTexCoord4iv)(GLenum target, const GLint *v)
 

void(* regl_funcs::MultiTexCoord4ivARB)(GLenum target, const GLint *v)
 

void(* regl_funcs::MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
 

void(* regl_funcs::MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
 

void(* regl_funcs::MultiTexCoord4sv)(GLenum target, const GLshort *v)
 

void(* regl_funcs::MultiTexCoord4svARB)(GLenum target, const GLshort *v)
 

void(* regl_funcs::MultMatrixd)(const GLdouble *m)
 

void(* regl_funcs::MultMatrixf)(const GLfloat *m)
 

void(* regl_funcs::MultTransposeMatrixd)(const GLdouble m[16])
 

void(* regl_funcs::MultTransposeMatrixdARB)(const GLdouble *)
 

void(* regl_funcs::MultTransposeMatrixf)(const GLfloat m[16])
 

void(* regl_funcs::MultTransposeMatrixfARB)(const GLfloat *)
 

void(* regl_funcs::NewList)(GLuint list, GLenum mode)
 

GLuint(* regl_funcs::NewObjectBufferATI)(GLsizei, const GLvoid *, GLenum)
 

void(* regl_funcs::NewTraceMESA)(GLbitfield mask, const GLubyte *traceName)
 

void(* regl_funcs::Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
 

void(* regl_funcs::Normal3bv)(const GLbyte *v)
 

void(* regl_funcs::Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
 

void(* regl_funcs::Normal3dv)(const GLdouble *v)
 

void(* regl_funcs::Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
 

void(* regl_funcs::Normal3fv)(const GLfloat *v)
 

void(* regl_funcs::Normal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Normal3fVertex3fvSUN)(const GLfloat *, const GLfloat *)
 

void(* regl_funcs::Normal3hNV)(GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::Normal3hvNV)(const GLhalfNV *)
 

void(* regl_funcs::Normal3i)(GLint nx, GLint ny, GLint nz)
 

void(* regl_funcs::Normal3iv)(const GLint *v)
 

void(* regl_funcs::Normal3s)(GLshort nx, GLshort ny, GLshort nz)
 

void(* regl_funcs::Normal3sv)(const GLshort *v)
 

void(* regl_funcs::NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
 

void(* regl_funcs::NormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *)
 

void(* regl_funcs::NormalPointerListIBM)(GLenum, GLint, const GLvoid **, GLint)
 

void(* regl_funcs::NormalPointervINTEL)(GLenum, const GLvoid **)
 

void(* regl_funcs::NormalStream3bATI)(GLenum, GLbyte, GLbyte, GLbyte)
 

void(* regl_funcs::NormalStream3bvATI)(GLenum, const GLbyte *)
 

void(* regl_funcs::NormalStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::NormalStream3dvATI)(GLenum, const GLdouble *)
 

void(* regl_funcs::NormalStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::NormalStream3fvATI)(GLenum, const GLfloat *)
 

void(* regl_funcs::NormalStream3iATI)(GLenum, GLint, GLint, GLint)
 

void(* regl_funcs::NormalStream3ivATI)(GLenum, const GLint *)
 

void(* regl_funcs::NormalStream3sATI)(GLenum, GLshort, GLshort, GLshort)
 

void(* regl_funcs::NormalStream3svATI)(GLenum, const GLshort *)
 

void(* regl_funcs::Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
 

void(* regl_funcs::PassTexCoordATI)(GLuint, GLuint, GLenum)
 

void(* regl_funcs::PassThrough)(GLfloat token)
 

void(* regl_funcs::PixelDataRangeNV)(GLenum, GLsizei, GLvoid *)
 

void(* regl_funcs::PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values)
 

void(* regl_funcs::PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values)
 

void(* regl_funcs::PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values)
 

void(* regl_funcs::PixelStoref)(GLenum pname, GLfloat param)
 

void(* regl_funcs::PixelStorei)(GLenum pname, GLint param)
 

void(* regl_funcs::PixelTexGenParameterfSGIS)(GLenum, GLfloat)
 

void(* regl_funcs::PixelTexGenParameterfvSGIS)(GLenum, const GLfloat *)
 

void(* regl_funcs::PixelTexGenParameteriSGIS)(GLenum, GLint)
 

void(* regl_funcs::PixelTexGenParameterivSGIS)(GLenum, const GLint *)
 

void(* regl_funcs::PixelTexGenSGIX)(GLenum)
 

void(* regl_funcs::PixelTransferf)(GLenum pname, GLfloat param)
 

void(* regl_funcs::PixelTransferi)(GLenum pname, GLint param)
 

void(* regl_funcs::PixelTransformParameterfEXT)(GLenum, GLenum, GLfloat)
 

void(* regl_funcs::PixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *)
 

void(* regl_funcs::PixelTransformParameteriEXT)(GLenum, GLenum, GLint)
 

void(* regl_funcs::PixelTransformParameterivEXT)(GLenum, GLenum, const GLint *)
 

void(* regl_funcs::PixelZoom)(GLfloat xfactor, GLfloat yfactor)
 

void(* regl_funcs::PNTrianglesfATI)(GLenum, GLfloat)
 

void(* regl_funcs::PNTrianglesiATI)(GLenum, GLint)
 

void(* regl_funcs::PointParameterf)(GLenum, GLfloat)
 

void(* regl_funcs::PointParameterfARB)(GLenum, GLfloat)
 

void(* regl_funcs::PointParameterfEXT)(GLenum, GLfloat)
 

void(* regl_funcs::PointParameterfSGIS)(GLenum, GLfloat)
 

void(* regl_funcs::PointParameterfv)(GLenum, const GLfloat *)
 

void(* regl_funcs::PointParameterfvARB)(GLenum, const GLfloat *)
 

void(* regl_funcs::PointParameterfvEXT)(GLenum, const GLfloat *)
 

void(* regl_funcs::PointParameterfvSGIS)(GLenum, const GLfloat *)
 

void(* regl_funcs::PointParameteri)(GLenum, GLint)
 

void(* regl_funcs::PointParameteriNV)(GLenum, GLint)
 

void(* regl_funcs::PointParameteriv)(GLenum, const GLint *)
 

void(* regl_funcs::PointParameterivNV)(GLenum, const GLint *)
 

void(* regl_funcs::PointSize)(GLfloat size)
 

GLint(* regl_funcs::PollAsyncSGIX)(GLuint *)
 

GLint(* regl_funcs::PollInstrumentsSGIX)(GLint *)
 

void(* regl_funcs::PolygonMode)(GLenum face, GLenum mode)
 

void(* regl_funcs::PolygonOffset)(GLfloat factor, GLfloat units)
 

void(* regl_funcs::PolygonOffsetEXT)(GLfloat, GLfloat)
 

void(* regl_funcs::PolygonStipple)(const GLubyte *mask)
 

void(* regl_funcs::PopAttrib)(void)
 

void(* regl_funcs::PopClientAttrib)(void)
 

void(* regl_funcs::PopMatrix)(void)
 

void(* regl_funcs::PopName)(void)
 

void(* regl_funcs::PrimitiveRestartIndexNV)(GLuint)
 

void(* regl_funcs::PrimitiveRestartNV)(void)
 

void(* regl_funcs::PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
 

void(* regl_funcs::PrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *)
 

void(* regl_funcs::ProgramCallbackMESA)(GLenum target, void *callback, GLvoid *data)
 

void(* regl_funcs::ProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::ProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *)
 

void(* regl_funcs::ProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *)
 

void(* regl_funcs::ProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::ProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *)
 

void(* regl_funcs::ProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *)
 

void(* regl_funcs::ProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::ProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *)
 

void(* regl_funcs::ProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *)
 

void(* regl_funcs::ProgramParameter4dNV)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::ProgramParameter4dvNV)(GLenum, GLuint, const GLdouble *)
 

void(* regl_funcs::ProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *)
 

void(* regl_funcs::ProgramParameters4dvNV)(GLenum, GLuint, GLuint, const GLdouble *)
 

void(* regl_funcs::ProgramParameters4fvNV)(GLenum, GLuint, GLuint, const GLfloat *)
 

void(* regl_funcs::ProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::PushAttrib)(GLbitfield mask)
 

void(* regl_funcs::PushClientAttrib)(GLbitfield mask)
 

void(* regl_funcs::PushMatrix)(void)
 

void(* regl_funcs::PushName)(GLuint name)
 

void(* regl_funcs::RasterPos2d)(GLdouble x, GLdouble y)
 

void(* regl_funcs::RasterPos2dv)(const GLdouble *v)
 

void(* regl_funcs::RasterPos2f)(GLfloat x, GLfloat y)
 

void(* regl_funcs::RasterPos2fv)(const GLfloat *v)
 

void(* regl_funcs::RasterPos2i)(GLint x, GLint y)
 

void(* regl_funcs::RasterPos2iv)(const GLint *v)
 

void(* regl_funcs::RasterPos2s)(GLshort x, GLshort y)
 

void(* regl_funcs::RasterPos2sv)(const GLshort *v)
 

void(* regl_funcs::RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
 

void(* regl_funcs::RasterPos3dv)(const GLdouble *v)
 

void(* regl_funcs::RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
 

void(* regl_funcs::RasterPos3fv)(const GLfloat *v)
 

void(* regl_funcs::RasterPos3i)(GLint x, GLint y, GLint z)
 

void(* regl_funcs::RasterPos3iv)(const GLint *v)
 

void(* regl_funcs::RasterPos3s)(GLshort x, GLshort y, GLshort z)
 

void(* regl_funcs::RasterPos3sv)(const GLshort *v)
 

void(* regl_funcs::RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 

void(* regl_funcs::RasterPos4dv)(const GLdouble *v)
 

void(* regl_funcs::RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 

void(* regl_funcs::RasterPos4fv)(const GLfloat *v)
 

void(* regl_funcs::RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
 

void(* regl_funcs::RasterPos4iv)(const GLint *v)
 

void(* regl_funcs::RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
 

void(* regl_funcs::RasterPos4sv)(const GLshort *v)
 

void(* regl_funcs::ReadBuffer)(GLenum mode)
 

void(* regl_funcs::ReadInstrumentsSGIX)(GLint)
 

void(* regl_funcs::ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
 

void(* regl_funcs::Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
 

void(* regl_funcs::Rectdv)(const GLdouble *v1, const GLdouble *v2)
 

void(* regl_funcs::Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
 

void(* regl_funcs::Rectfv)(const GLfloat *v1, const GLfloat *v2)
 

void(* regl_funcs::Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
 

void(* regl_funcs::Rectiv)(const GLint *v1, const GLint *v2)
 

void(* regl_funcs::Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
 

void(* regl_funcs::Rectsv)(const GLshort *v1, const GLshort *v2)
 

void(* regl_funcs::ReferencePlaneSGIX)(const GLdouble *)
 

void(* regl_funcs::RenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei)
 

GLint(* regl_funcs::RenderMode)(GLenum mode)
 

void(* regl_funcs::ReplacementCodePointerSUN)(GLenum, GLsizei, const GLvoid **)
 

void(* regl_funcs::ReplacementCodeubSUN)(GLubyte)
 

void(* regl_funcs::ReplacementCodeubvSUN)(const GLubyte *)
 

void(* regl_funcs::ReplacementCodeuiColor3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ReplacementCodeuiColor3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::ReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::ReplacementCodeuiColor4ubVertex3fSUN)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint *, const GLubyte *, const GLfloat *)
 

void(* regl_funcs::ReplacementCodeuiNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::ReplacementCodeuiSUN)(GLuint)
 

void(* regl_funcs::ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::ReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::ReplacementCodeuiVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::ReplacementCodeuiVertex3fvSUN)(const GLuint *, const GLfloat *)
 

void(* regl_funcs::ReplacementCodeuivSUN)(const GLuint *)
 

void(* regl_funcs::ReplacementCodeusSUN)(GLushort)
 

void(* regl_funcs::ReplacementCodeusvSUN)(const GLushort *)
 

void(* regl_funcs::RequestResidentProgramsNV)(GLsizei, const GLuint *)
 

void(* regl_funcs::ResetHistogram)(GLenum target)
 

void(* regl_funcs::ResetHistogramEXT)(GLenum)
 

void(* regl_funcs::ResetMinmax)(GLenum target)
 

void(* regl_funcs::ResetMinmaxEXT)(GLenum)
 

void(* regl_funcs::ResizeBuffersMESA)(void)
 

void(* regl_funcs::Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
 

void(* regl_funcs::Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 

void(* regl_funcs::SampleCoverage)(GLclampf value, GLboolean invert)
 

void(* regl_funcs::SampleCoverageARB)(GLclampf, GLboolean)
 

void(* regl_funcs::SampleMapATI)(GLuint, GLuint, GLenum)
 

void(* regl_funcs::SampleMaskEXT)(GLclampf, GLboolean)
 

void(* regl_funcs::SampleMaskSGIS)(GLclampf, GLboolean)
 

void(* regl_funcs::SamplePatternEXT)(GLenum)
 

void(* regl_funcs::SamplePatternSGIS)(GLenum)
 

void(* regl_funcs::Scaled)(GLdouble x, GLdouble y, GLdouble z)
 

void(* regl_funcs::Scalef)(GLfloat x, GLfloat y, GLfloat z)
 

void(* regl_funcs::Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
 

void(* regl_funcs::SecondaryColor3b)(GLbyte, GLbyte, GLbyte)
 

void(* regl_funcs::SecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte)
 

void(* regl_funcs::SecondaryColor3bv)(const GLbyte *)
 

void(* regl_funcs::SecondaryColor3bvEXT)(const GLbyte *)
 

void(* regl_funcs::SecondaryColor3d)(GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::SecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::SecondaryColor3dv)(const GLdouble *)
 

void(* regl_funcs::SecondaryColor3dvEXT)(const GLdouble *)
 

void(* regl_funcs::SecondaryColor3f)(GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::SecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::SecondaryColor3fv)(const GLfloat *)
 

void(* regl_funcs::SecondaryColor3fvEXT)(const GLfloat *)
 

void(* regl_funcs::SecondaryColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::SecondaryColor3hvNV)(const GLhalfNV *)
 

void(* regl_funcs::SecondaryColor3i)(GLint, GLint, GLint)
 

void(* regl_funcs::SecondaryColor3iEXT)(GLint, GLint, GLint)
 

void(* regl_funcs::SecondaryColor3iv)(const GLint *)
 

void(* regl_funcs::SecondaryColor3ivEXT)(const GLint *)
 

void(* regl_funcs::SecondaryColor3s)(GLshort, GLshort, GLshort)
 

void(* regl_funcs::SecondaryColor3sEXT)(GLshort, GLshort, GLshort)
 

void(* regl_funcs::SecondaryColor3sv)(const GLshort *)
 

void(* regl_funcs::SecondaryColor3svEXT)(const GLshort *)
 

void(* regl_funcs::SecondaryColor3ub)(GLubyte, GLubyte, GLubyte)
 

void(* regl_funcs::SecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte)
 

void(* regl_funcs::SecondaryColor3ubv)(const GLubyte *)
 

void(* regl_funcs::SecondaryColor3ubvEXT)(const GLubyte *)
 

void(* regl_funcs::SecondaryColor3ui)(GLuint, GLuint, GLuint)
 

void(* regl_funcs::SecondaryColor3uiEXT)(GLuint, GLuint, GLuint)
 

void(* regl_funcs::SecondaryColor3uiv)(const GLuint *)
 

void(* regl_funcs::SecondaryColor3uivEXT)(const GLuint *)
 

void(* regl_funcs::SecondaryColor3us)(GLushort, GLushort, GLushort)
 

void(* regl_funcs::SecondaryColor3usEXT)(GLushort, GLushort, GLushort)
 

void(* regl_funcs::SecondaryColor3usv)(const GLushort *)
 

void(* regl_funcs::SecondaryColor3usvEXT)(const GLushort *)
 

void(* regl_funcs::SecondaryColorPointer)(GLint, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::SecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::SecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint)
 

void(* regl_funcs::SelectBuffer)(GLsizei size, GLuint *buffer)
 

void(* regl_funcs::SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
 

void(* regl_funcs::SeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)
 

void(* regl_funcs::SetFenceAPPLE)(GLuint)
 

void(* regl_funcs::SetFenceNV)(GLuint, GLenum)
 

void(* regl_funcs::SetFragmentShaderConstantATI)(GLuint, const GLfloat *)
 

void(* regl_funcs::SetInvariantEXT)(GLuint, GLenum, const GLvoid *)
 

void(* regl_funcs::SetLocalConstantEXT)(GLuint, GLenum, const GLvoid *)
 

void(* regl_funcs::ShadeModel)(GLenum mode)
 

void(* regl_funcs::ShaderOp1EXT)(GLenum, GLuint, GLuint)
 

void(* regl_funcs::ShaderOp2EXT)(GLenum, GLuint, GLuint, GLuint)
 

void(* regl_funcs::ShaderOp3EXT)(GLenum, GLuint, GLuint, GLuint, GLuint)
 

void(* regl_funcs::ShaderSource)(GLuint, GLsizei, const GLchar **, const GLint *)
 

void(* regl_funcs::ShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)
 

void(* regl_funcs::SharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *)
 

void(* regl_funcs::SpriteParameterfSGIX)(GLenum, GLfloat)
 

void(* regl_funcs::SpriteParameterfvSGIX)(GLenum, const GLfloat *)
 

void(* regl_funcs::SpriteParameteriSGIX)(GLenum, GLint)
 

void(* regl_funcs::SpriteParameterivSGIX)(GLenum, const GLint *)
 

void(* regl_funcs::StartInstrumentsSGIX)(void)
 

void(* regl_funcs::StencilFunc)(GLenum func, GLint ref, GLuint mask)
 

void(* regl_funcs::StencilFuncSeparate)(GLenum, GLenum, GLint, GLuint)
 

void(* regl_funcs::StencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint)
 

void(* regl_funcs::StencilMask)(GLuint mask)
 

void(* regl_funcs::StencilMaskSeparate)(GLenum, GLuint)
 

void(* regl_funcs::StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
 

void(* regl_funcs::StencilOpSeparate)(GLenum, GLenum, GLenum, GLenum)
 

void(* regl_funcs::StencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum)
 

void(* regl_funcs::StopInstrumentsSGIX)(GLint)
 

void(* regl_funcs::StringMarkerGREMEDY)(GLsizei, const GLvoid *)
 

void(* regl_funcs::SwizzleEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)
 

void(* regl_funcs::TagSampleBufferSGIX)(void)
 

void(* regl_funcs::Tangent3bEXT)(GLbyte, GLbyte, GLbyte)
 

void(* regl_funcs::Tangent3bvEXT)(const GLbyte *)
 

void(* regl_funcs::Tangent3dEXT)(GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::Tangent3dvEXT)(const GLdouble *)
 

void(* regl_funcs::Tangent3fEXT)(GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Tangent3fvEXT)(const GLfloat *)
 

void(* regl_funcs::Tangent3iEXT)(GLint, GLint, GLint)
 

void(* regl_funcs::Tangent3ivEXT)(const GLint *)
 

void(* regl_funcs::Tangent3sEXT)(GLshort, GLshort, GLshort)
 

void(* regl_funcs::Tangent3svEXT)(const GLshort *)
 

void(* regl_funcs::TangentPointerEXT)(GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::TbufferMask3DFX)(GLuint)
 

GLboolean(* regl_funcs::TestFenceAPPLE)(GLuint)
 

GLboolean(* regl_funcs::TestFenceNV)(GLuint)
 

GLboolean(* regl_funcs::TestObjectAPPLE)(GLenum, GLuint)
 

void(* regl_funcs::TexBumpParameterfvATI)(GLenum, const GLfloat *)
 

void(* regl_funcs::TexBumpParameterivATI)(GLenum, const GLint *)
 

void(* regl_funcs::TexCoord1d)(GLdouble s)
 

void(* regl_funcs::TexCoord1dv)(const GLdouble *v)
 

void(* regl_funcs::TexCoord1f)(GLfloat s)
 

void(* regl_funcs::TexCoord1fv)(const GLfloat *v)
 

void(* regl_funcs::TexCoord1hNV)(GLhalfNV)
 

void(* regl_funcs::TexCoord1hvNV)(const GLhalfNV *)
 

void(* regl_funcs::TexCoord1i)(GLint s)
 

void(* regl_funcs::TexCoord1iv)(const GLint *v)
 

void(* regl_funcs::TexCoord1s)(GLshort s)
 

void(* regl_funcs::TexCoord1sv)(const GLshort *v)
 

void(* regl_funcs::TexCoord2d)(GLdouble s, GLdouble t)
 

void(* regl_funcs::TexCoord2dv)(const GLdouble *v)
 

void(* regl_funcs::TexCoord2f)(GLfloat s, GLfloat t)
 

void(* regl_funcs::TexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::TexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::TexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::TexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::TexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::TexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *)
 

void(* regl_funcs::TexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::TexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::TexCoord2fv)(const GLfloat *v)
 

void(* regl_funcs::TexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::TexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *)
 

void(* regl_funcs::TexCoord2hNV)(GLhalfNV, GLhalfNV)
 

void(* regl_funcs::TexCoord2hvNV)(const GLhalfNV *)
 

void(* regl_funcs::TexCoord2i)(GLint s, GLint t)
 

void(* regl_funcs::TexCoord2iv)(const GLint *v)
 

void(* regl_funcs::TexCoord2s)(GLshort s, GLshort t)
 

void(* regl_funcs::TexCoord2sv)(const GLshort *v)
 

void(* regl_funcs::TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
 

void(* regl_funcs::TexCoord3dv)(const GLdouble *v)
 

void(* regl_funcs::TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
 

void(* regl_funcs::TexCoord3fv)(const GLfloat *v)
 

void(* regl_funcs::TexCoord3hNV)(GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::TexCoord3hvNV)(const GLhalfNV *)
 

void(* regl_funcs::TexCoord3i)(GLint s, GLint t, GLint r)
 

void(* regl_funcs::TexCoord3iv)(const GLint *v)
 

void(* regl_funcs::TexCoord3s)(GLshort s, GLshort t, GLshort r)
 

void(* regl_funcs::TexCoord3sv)(const GLshort *v)
 

void(* regl_funcs::TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 

void(* regl_funcs::TexCoord4dv)(const GLdouble *v)
 

void(* regl_funcs::TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 

void(* regl_funcs::TexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::TexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)
 

void(* regl_funcs::TexCoord4fv)(const GLfloat *v)
 

void(* regl_funcs::TexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::TexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *)
 

void(* regl_funcs::TexCoord4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::TexCoord4hvNV)(const GLhalfNV *)
 

void(* regl_funcs::TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
 

void(* regl_funcs::TexCoord4iv)(const GLint *v)
 

void(* regl_funcs::TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
 

void(* regl_funcs::TexCoord4sv)(const GLshort *v)
 

void(* regl_funcs::TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
 

void(* regl_funcs::TexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)
 

void(* regl_funcs::TexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint)
 

void(* regl_funcs::TexCoordPointervINTEL)(GLint, GLenum, const GLvoid **)
 

void(* regl_funcs::TexEnvf)(GLenum target, GLenum pname, GLfloat param)
 

void(* regl_funcs::TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params)
 

void(* regl_funcs::TexEnvi)(GLenum target, GLenum pname, GLint param)
 

void(* regl_funcs::TexEnviv)(GLenum target, GLenum pname, const GLint *params)
 

void(* regl_funcs::TexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *)
 

void(* regl_funcs::TexGend)(GLenum coord, GLenum pname, GLdouble param)
 

void(* regl_funcs::TexGendv)(GLenum coord, GLenum pname, const GLdouble *params)
 

void(* regl_funcs::TexGenf)(GLenum coord, GLenum pname, GLfloat param)
 

void(* regl_funcs::TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params)
 

void(* regl_funcs::TexGeni)(GLenum coord, GLenum pname, GLint param)
 

void(* regl_funcs::TexGeniv)(GLenum coord, GLenum pname, const GLint *params)
 

void(* regl_funcs::TexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 

void(* regl_funcs::TexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 

void(* regl_funcs::TexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 

void(* regl_funcs::TexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::TexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::TexParameterf)(GLenum target, GLenum pname, GLfloat param)
 

void(* regl_funcs::TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params)
 

void(* regl_funcs::TexParameteri)(GLenum target, GLenum pname, GLint param)
 

void(* regl_funcs::TexParameteriv)(GLenum target, GLenum pname, const GLint *params)
 

void(* regl_funcs::TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
 

void(* regl_funcs::TexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 

void(* regl_funcs::TexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
 

void(* regl_funcs::TexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::TexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
 

void(* regl_funcs::TextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean)
 

void(* regl_funcs::TextureLightEXT)(GLenum)
 

void(* regl_funcs::TextureMaterialEXT)(GLenum, GLenum)
 

void(* regl_funcs::TextureNormalEXT)(GLenum)
 

void(* regl_funcs::TraceAssertAttribMESA)(GLbitfield attribMask)
 

void(* regl_funcs::TraceCommentMESA)(const GLubyte *comment)
 

void(* regl_funcs::TraceListMESA)(GLuint name, const GLubyte *comment)
 

void(* regl_funcs::TracePointerMESA)(GLvoid *pointer, const GLubyte *comment)
 

void(* regl_funcs::TracePointerRangeMESA)(const GLvoid *first, const GLvoid *last, const GLubyte *comment)
 

void(* regl_funcs::TraceTextureMESA)(GLuint name, const GLubyte *comment)
 

void(* regl_funcs::TrackMatrixNV)(GLenum, GLuint, GLenum, GLenum)
 

void(* regl_funcs::Translated)(GLdouble x, GLdouble y, GLdouble z)
 

void(* regl_funcs::Translatef)(GLfloat x, GLfloat y, GLfloat z)
 

void(* regl_funcs::Uniform1f)(GLint, GLfloat)
 

void(* regl_funcs::Uniform1fARB)(GLint, GLfloat)
 

void(* regl_funcs::Uniform1fv)(GLint, GLsizei, const GLfloat *)
 

void(* regl_funcs::Uniform1fvARB)(GLint, GLsizei, const GLfloat *)
 

void(* regl_funcs::Uniform1i)(GLint, GLint)
 

void(* regl_funcs::Uniform1iARB)(GLint, GLint)
 

void(* regl_funcs::Uniform1iv)(GLint, GLsizei, const GLint *)
 

void(* regl_funcs::Uniform1ivARB)(GLint, GLsizei, const GLint *)
 

void(* regl_funcs::Uniform2f)(GLint, GLfloat, GLfloat)
 

void(* regl_funcs::Uniform2fARB)(GLint, GLfloat, GLfloat)
 

void(* regl_funcs::Uniform2fv)(GLint, GLsizei, const GLfloat *)
 

void(* regl_funcs::Uniform2fvARB)(GLint, GLsizei, const GLfloat *)
 

void(* regl_funcs::Uniform2i)(GLint, GLint, GLint)
 

void(* regl_funcs::Uniform2iARB)(GLint, GLint, GLint)
 

void(* regl_funcs::Uniform2iv)(GLint, GLsizei, const GLint *)
 

void(* regl_funcs::Uniform2ivARB)(GLint, GLsizei, const GLint *)
 

void(* regl_funcs::Uniform3f)(GLint, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Uniform3fARB)(GLint, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Uniform3fv)(GLint, GLsizei, const GLfloat *)
 

void(* regl_funcs::Uniform3fvARB)(GLint, GLsizei, const GLfloat *)
 

void(* regl_funcs::Uniform3i)(GLint, GLint, GLint, GLint)
 

void(* regl_funcs::Uniform3iARB)(GLint, GLint, GLint, GLint)
 

void(* regl_funcs::Uniform3iv)(GLint, GLsizei, const GLint *)
 

void(* regl_funcs::Uniform3ivARB)(GLint, GLsizei, const GLint *)
 

void(* regl_funcs::Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Uniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::Uniform4fv)(GLint, GLsizei, const GLfloat *)
 

void(* regl_funcs::Uniform4fvARB)(GLint, GLsizei, const GLfloat *)
 

void(* regl_funcs::Uniform4i)(GLint, GLint, GLint, GLint, GLint)
 

void(* regl_funcs::Uniform4iARB)(GLint, GLint, GLint, GLint, GLint)
 

void(* regl_funcs::Uniform4iv)(GLint, GLsizei, const GLint *)
 

void(* regl_funcs::Uniform4ivARB)(GLint, GLsizei, const GLint *)
 

void(* regl_funcs::UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *)
 

void(* regl_funcs::UniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *)
 

void(* regl_funcs::UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *)
 

void(* regl_funcs::UniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *)
 

void(* regl_funcs::UniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *)
 

void(* regl_funcs::UniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *)
 

void(* regl_funcs::UnlockArraysEXT)(void)
 

GLboolean(* regl_funcs::UnmapBuffer)(GLenum)
 

GLboolean(* regl_funcs::UnmapBufferARB)(GLenum)
 

void(* regl_funcs::UnmapObjectBufferATI)(GLuint)
 

void(* regl_funcs::UpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum)
 

void(* regl_funcs::UseProgram)(GLuint)
 

void(* regl_funcs::UseProgramObjectARB)(GLhandleARB)
 

void(* regl_funcs::ValidateProgram)(GLuint)
 

void(* regl_funcs::ValidateProgramARB)(GLhandleARB)
 

void(* regl_funcs::VariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint)
 

void(* regl_funcs::VariantbvEXT)(GLuint, const GLbyte *)
 

void(* regl_funcs::VariantdvEXT)(GLuint, const GLdouble *)
 

void(* regl_funcs::VariantfvEXT)(GLuint, const GLfloat *)
 

void(* regl_funcs::VariantivEXT)(GLuint, const GLint *)
 

void(* regl_funcs::VariantPointerEXT)(GLuint, GLenum, GLuint, const GLvoid *)
 

void(* regl_funcs::VariantsvEXT)(GLuint, const GLshort *)
 

void(* regl_funcs::VariantubvEXT)(GLuint, const GLubyte *)
 

void(* regl_funcs::VariantuivEXT)(GLuint, const GLuint *)
 

void(* regl_funcs::VariantusvEXT)(GLuint, const GLushort *)
 

void(* regl_funcs::Vertex2d)(GLdouble x, GLdouble y)
 

void(* regl_funcs::Vertex2dv)(const GLdouble *v)
 

void(* regl_funcs::Vertex2f)(GLfloat x, GLfloat y)
 

void(* regl_funcs::Vertex2fv)(const GLfloat *v)
 

void(* regl_funcs::Vertex2hNV)(GLhalfNV, GLhalfNV)
 

void(* regl_funcs::Vertex2hvNV)(const GLhalfNV *)
 

void(* regl_funcs::Vertex2i)(GLint x, GLint y)
 

void(* regl_funcs::Vertex2iv)(const GLint *v)
 

void(* regl_funcs::Vertex2s)(GLshort x, GLshort y)
 

void(* regl_funcs::Vertex2sv)(const GLshort *v)
 

void(* regl_funcs::Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
 

void(* regl_funcs::Vertex3dv)(const GLdouble *v)
 

void(* regl_funcs::Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
 

void(* regl_funcs::Vertex3fv)(const GLfloat *v)
 

void(* regl_funcs::Vertex3hNV)(GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::Vertex3hvNV)(const GLhalfNV *)
 

void(* regl_funcs::Vertex3i)(GLint x, GLint y, GLint z)
 

void(* regl_funcs::Vertex3iv)(const GLint *v)
 

void(* regl_funcs::Vertex3s)(GLshort x, GLshort y, GLshort z)
 

void(* regl_funcs::Vertex3sv)(const GLshort *v)
 

void(* regl_funcs::Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 

void(* regl_funcs::Vertex4dv)(const GLdouble *v)
 

void(* regl_funcs::Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 

void(* regl_funcs::Vertex4fv)(const GLfloat *v)
 

void(* regl_funcs::Vertex4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::Vertex4hvNV)(const GLhalfNV *)
 

void(* regl_funcs::Vertex4i)(GLint x, GLint y, GLint z, GLint w)
 

void(* regl_funcs::Vertex4iv)(const GLint *v)
 

void(* regl_funcs::Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
 

void(* regl_funcs::Vertex4sv)(const GLshort *v)
 

void(* regl_funcs::VertexArrayParameteriAPPLE)(GLenum, GLint)
 

void(* regl_funcs::VertexArrayRangeAPPLE)(GLsizei, GLvoid *)
 

void(* regl_funcs::VertexArrayRangeNV)(GLsizei, const GLvoid *)
 

void(* regl_funcs::VertexAttrib1d)(GLuint, GLdouble)
 

void(* regl_funcs::VertexAttrib1dARB)(GLuint, GLdouble)
 

void(* regl_funcs::VertexAttrib1dNV)(GLuint, GLdouble)
 

void(* regl_funcs::VertexAttrib1dv)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib1dvARB)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib1dvNV)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib1f)(GLuint, GLfloat)
 

void(* regl_funcs::VertexAttrib1fARB)(GLuint, GLfloat)
 

void(* regl_funcs::VertexAttrib1fNV)(GLuint, GLfloat)
 

void(* regl_funcs::VertexAttrib1fv)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib1fvARB)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib1fvNV)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib1hNV)(GLuint, GLhalfNV)
 

void(* regl_funcs::VertexAttrib1hvNV)(GLuint, const GLhalfNV *)
 

void(* regl_funcs::VertexAttrib1s)(GLuint, GLshort)
 

void(* regl_funcs::VertexAttrib1sARB)(GLuint, GLshort)
 

void(* regl_funcs::VertexAttrib1sNV)(GLuint, GLshort)
 

void(* regl_funcs::VertexAttrib1sv)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib1svARB)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib1svNV)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib2d)(GLuint, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib2dARB)(GLuint, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib2dNV)(GLuint, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib2dv)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib2dvARB)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib2dvNV)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib2f)(GLuint, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib2fARB)(GLuint, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib2fNV)(GLuint, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib2fv)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib2fvARB)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib2fvNV)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib2hNV)(GLuint, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::VertexAttrib2hvNV)(GLuint, const GLhalfNV *)
 

void(* regl_funcs::VertexAttrib2s)(GLuint, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib2sARB)(GLuint, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib2sNV)(GLuint, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib2sv)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib2svARB)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib2svNV)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib3dv)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib3dvARB)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib3dvNV)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib3fv)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib3fvARB)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib3fvNV)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib3hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::VertexAttrib3hvNV)(GLuint, const GLhalfNV *)
 

void(* regl_funcs::VertexAttrib3s)(GLuint, GLshort, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib3sv)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib3svARB)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib3svNV)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib4bv)(GLuint, const GLbyte *)
 

void(* regl_funcs::VertexAttrib4bvARB)(GLuint, const GLbyte *)
 

void(* regl_funcs::VertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::VertexAttrib4dv)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib4dvARB)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib4dvNV)(GLuint, const GLdouble *)
 

void(* regl_funcs::VertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::VertexAttrib4fv)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib4fvARB)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib4fvNV)(GLuint, const GLfloat *)
 

void(* regl_funcs::VertexAttrib4hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
 

void(* regl_funcs::VertexAttrib4hvNV)(GLuint, const GLhalfNV *)
 

void(* regl_funcs::VertexAttrib4iv)(GLuint, const GLint *)
 

void(* regl_funcs::VertexAttrib4ivARB)(GLuint, const GLint *)
 

void(* regl_funcs::VertexAttrib4Nbv)(GLuint, const GLbyte *)
 

void(* regl_funcs::VertexAttrib4NbvARB)(GLuint, const GLbyte *)
 

void(* regl_funcs::VertexAttrib4Niv)(GLuint, const GLint *)
 

void(* regl_funcs::VertexAttrib4NivARB)(GLuint, const GLint *)
 

void(* regl_funcs::VertexAttrib4Nsv)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib4NsvARB)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
 

void(* regl_funcs::VertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
 

void(* regl_funcs::VertexAttrib4Nubv)(GLuint, const GLubyte *)
 

void(* regl_funcs::VertexAttrib4NubvARB)(GLuint, const GLubyte *)
 

void(* regl_funcs::VertexAttrib4Nuiv)(GLuint, const GLuint *)
 

void(* regl_funcs::VertexAttrib4NuivARB)(GLuint, const GLuint *)
 

void(* regl_funcs::VertexAttrib4Nusv)(GLuint, const GLushort *)
 

void(* regl_funcs::VertexAttrib4NusvARB)(GLuint, const GLushort *)
 

void(* regl_funcs::VertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort)
 

void(* regl_funcs::VertexAttrib4sv)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib4svARB)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib4svNV)(GLuint, const GLshort *)
 

void(* regl_funcs::VertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
 

void(* regl_funcs::VertexAttrib4ubv)(GLuint, const GLubyte *)
 

void(* regl_funcs::VertexAttrib4ubvARB)(GLuint, const GLubyte *)
 

void(* regl_funcs::VertexAttrib4ubvNV)(GLuint, const GLubyte *)
 

void(* regl_funcs::VertexAttrib4uiv)(GLuint, const GLuint *)
 

void(* regl_funcs::VertexAttrib4uivARB)(GLuint, const GLuint *)
 

void(* regl_funcs::VertexAttrib4usv)(GLuint, const GLushort *)
 

void(* regl_funcs::VertexAttrib4usvARB)(GLuint, const GLushort *)
 

void(* regl_funcs::VertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint)
 

void(* regl_funcs::VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
 

void(* regl_funcs::VertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
 

void(* regl_funcs::VertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::VertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *)
 

void(* regl_funcs::VertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *)
 

void(* regl_funcs::VertexAttribs1hvNV)(GLuint, GLsizei, const GLhalfNV *)
 

void(* regl_funcs::VertexAttribs1svNV)(GLuint, GLsizei, const GLshort *)
 

void(* regl_funcs::VertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *)
 

void(* regl_funcs::VertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *)
 

void(* regl_funcs::VertexAttribs2hvNV)(GLuint, GLsizei, const GLhalfNV *)
 

void(* regl_funcs::VertexAttribs2svNV)(GLuint, GLsizei, const GLshort *)
 

void(* regl_funcs::VertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *)
 

void(* regl_funcs::VertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *)
 

void(* regl_funcs::VertexAttribs3hvNV)(GLuint, GLsizei, const GLhalfNV *)
 

void(* regl_funcs::VertexAttribs3svNV)(GLuint, GLsizei, const GLshort *)
 

void(* regl_funcs::VertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *)
 

void(* regl_funcs::VertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *)
 

void(* regl_funcs::VertexAttribs4hvNV)(GLuint, GLsizei, const GLhalfNV *)
 

void(* regl_funcs::VertexAttribs4svNV)(GLuint, GLsizei, const GLshort *)
 

void(* regl_funcs::VertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *)
 

void(* regl_funcs::VertexBlendARB)(GLint)
 

void(* regl_funcs::VertexBlendEnvfATI)(GLenum, GLfloat)
 

void(* regl_funcs::VertexBlendEnviATI)(GLenum, GLint)
 

void(* regl_funcs::VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
 

void(* regl_funcs::VertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)
 

void(* regl_funcs::VertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint)
 

void(* regl_funcs::VertexPointervINTEL)(GLint, GLenum, const GLvoid **)
 

void(* regl_funcs::VertexStream1dATI)(GLenum, GLdouble)
 

void(* regl_funcs::VertexStream1dvATI)(GLenum, const GLdouble *)
 

void(* regl_funcs::VertexStream1fATI)(GLenum, GLfloat)
 

void(* regl_funcs::VertexStream1fvATI)(GLenum, const GLfloat *)
 

void(* regl_funcs::VertexStream1iATI)(GLenum, GLint)
 

void(* regl_funcs::VertexStream1ivATI)(GLenum, const GLint *)
 

void(* regl_funcs::VertexStream1sATI)(GLenum, GLshort)
 

void(* regl_funcs::VertexStream1svATI)(GLenum, const GLshort *)
 

void(* regl_funcs::VertexStream2dATI)(GLenum, GLdouble, GLdouble)
 

void(* regl_funcs::VertexStream2dvATI)(GLenum, const GLdouble *)
 

void(* regl_funcs::VertexStream2fATI)(GLenum, GLfloat, GLfloat)
 

void(* regl_funcs::VertexStream2fvATI)(GLenum, const GLfloat *)
 

void(* regl_funcs::VertexStream2iATI)(GLenum, GLint, GLint)
 

void(* regl_funcs::VertexStream2ivATI)(GLenum, const GLint *)
 

void(* regl_funcs::VertexStream2sATI)(GLenum, GLshort, GLshort)
 

void(* regl_funcs::VertexStream2svATI)(GLenum, const GLshort *)
 

void(* regl_funcs::VertexStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::VertexStream3dvATI)(GLenum, const GLdouble *)
 

void(* regl_funcs::VertexStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::VertexStream3fvATI)(GLenum, const GLfloat *)
 

void(* regl_funcs::VertexStream3iATI)(GLenum, GLint, GLint, GLint)
 

void(* regl_funcs::VertexStream3ivATI)(GLenum, const GLint *)
 

void(* regl_funcs::VertexStream3sATI)(GLenum, GLshort, GLshort, GLshort)
 

void(* regl_funcs::VertexStream3svATI)(GLenum, const GLshort *)
 

void(* regl_funcs::VertexStream4dATI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::VertexStream4dvATI)(GLenum, const GLdouble *)
 

void(* regl_funcs::VertexStream4fATI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::VertexStream4fvATI)(GLenum, const GLfloat *)
 

void(* regl_funcs::VertexStream4iATI)(GLenum, GLint, GLint, GLint, GLint)
 

void(* regl_funcs::VertexStream4ivATI)(GLenum, const GLint *)
 

void(* regl_funcs::VertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort)
 

void(* regl_funcs::VertexStream4svATI)(GLenum, const GLshort *)
 

void(* regl_funcs::VertexWeightfEXT)(GLfloat)
 

void(* regl_funcs::VertexWeightfvEXT)(const GLfloat *)
 

void(* regl_funcs::VertexWeighthNV)(GLhalfNV)
 

void(* regl_funcs::VertexWeighthvNV)(const GLhalfNV *)
 

void(* regl_funcs::VertexWeightPointerEXT)(GLsizei, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
 

void(* regl_funcs::WeightbvARB)(GLint, const GLbyte *)
 

void(* regl_funcs::WeightdvARB)(GLint, const GLdouble *)
 

void(* regl_funcs::WeightfvARB)(GLint, const GLfloat *)
 

void(* regl_funcs::WeightivARB)(GLint, const GLint *)
 

void(* regl_funcs::WeightPointerARB)(GLint, GLenum, GLsizei, const GLvoid *)
 

void(* regl_funcs::WeightsvARB)(GLint, const GLshort *)
 

void(* regl_funcs::WeightubvARB)(GLint, const GLubyte *)
 

void(* regl_funcs::WeightuivARB)(GLint, const GLuint *)
 

void(* regl_funcs::WeightusvARB)(GLint, const GLushort *)
 

void(* regl_funcs::WindowPos2d)(GLdouble, GLdouble)
 

void(* regl_funcs::WindowPos2dARB)(GLdouble, GLdouble)
 

void(* regl_funcs::WindowPos2dMESA)(GLdouble, GLdouble)
 

void(* regl_funcs::WindowPos2dv)(const GLdouble *)
 

void(* regl_funcs::WindowPos2dvARB)(const GLdouble *)
 

void(* regl_funcs::WindowPos2dvMESA)(const GLdouble *)
 

void(* regl_funcs::WindowPos2f)(GLfloat, GLfloat)
 

void(* regl_funcs::WindowPos2fARB)(GLfloat, GLfloat)
 

void(* regl_funcs::WindowPos2fMESA)(GLfloat, GLfloat)
 

void(* regl_funcs::WindowPos2fv)(const GLfloat *)
 

void(* regl_funcs::WindowPos2fvARB)(const GLfloat *)
 

void(* regl_funcs::WindowPos2fvMESA)(const GLfloat *)
 

void(* regl_funcs::WindowPos2i)(GLint, GLint)
 

void(* regl_funcs::WindowPos2iARB)(GLint, GLint)
 

void(* regl_funcs::WindowPos2iMESA)(GLint, GLint)
 

void(* regl_funcs::WindowPos2iv)(const GLint *)
 

void(* regl_funcs::WindowPos2ivARB)(const GLint *)
 

void(* regl_funcs::WindowPos2ivMESA)(const GLint *)
 

void(* regl_funcs::WindowPos2s)(GLshort, GLshort)
 

void(* regl_funcs::WindowPos2sARB)(GLshort, GLshort)
 

void(* regl_funcs::WindowPos2sMESA)(GLshort, GLshort)
 

void(* regl_funcs::WindowPos2sv)(const GLshort *)
 

void(* regl_funcs::WindowPos2svARB)(const GLshort *)
 

void(* regl_funcs::WindowPos2svMESA)(const GLshort *)
 

void(* regl_funcs::WindowPos3d)(GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::WindowPos3dARB)(GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::WindowPos3dMESA)(GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::WindowPos3dv)(const GLdouble *)
 

void(* regl_funcs::WindowPos3dvARB)(const GLdouble *)
 

void(* regl_funcs::WindowPos3dvMESA)(const GLdouble *)
 

void(* regl_funcs::WindowPos3f)(GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::WindowPos3fARB)(GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::WindowPos3fMESA)(GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::WindowPos3fv)(const GLfloat *)
 

void(* regl_funcs::WindowPos3fvARB)(const GLfloat *)
 

void(* regl_funcs::WindowPos3fvMESA)(const GLfloat *)
 

void(* regl_funcs::WindowPos3i)(GLint, GLint, GLint)
 

void(* regl_funcs::WindowPos3iARB)(GLint, GLint, GLint)
 

void(* regl_funcs::WindowPos3iMESA)(GLint, GLint, GLint)
 

void(* regl_funcs::WindowPos3iv)(const GLint *)
 

void(* regl_funcs::WindowPos3ivARB)(const GLint *)
 

void(* regl_funcs::WindowPos3ivMESA)(const GLint *)
 

void(* regl_funcs::WindowPos3s)(GLshort, GLshort, GLshort)
 

void(* regl_funcs::WindowPos3sARB)(GLshort, GLshort, GLshort)
 

void(* regl_funcs::WindowPos3sMESA)(GLshort, GLshort, GLshort)
 

void(* regl_funcs::WindowPos3sv)(const GLshort *)
 

void(* regl_funcs::WindowPos3svARB)(const GLshort *)
 

void(* regl_funcs::WindowPos3svMESA)(const GLshort *)
 

void(* regl_funcs::WindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble)
 

void(* regl_funcs::WindowPos4dvMESA)(const GLdouble *)
 

void(* regl_funcs::WindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat)
 

void(* regl_funcs::WindowPos4fvMESA)(const GLfloat *)
 

void(* regl_funcs::WindowPos4iMESA)(GLint, GLint, GLint, GLint)
 

void(* regl_funcs::WindowPos4ivMESA)(const GLint *)
 

void(* regl_funcs::WindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort)
 

void(* regl_funcs::WindowPos4svMESA)(const GLshort *)
 

void(* regl_funcs::WriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)
 


The documentation for this struct was generated from the following file:
Generated on Sat Aug 19 20:40:54 2006 for Renouveau by  doxygen 1.4.4