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Data Fields |
void(* | ClearIndex )(GLfloat c) |
void(* | ClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void(* | Clear )(GLbitfield mask) |
void(* | IndexMask )(GLuint mask) |
void(* | ColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void(* | AlphaFunc )(GLenum func, GLclampf ref) |
void(* | BlendFunc )(GLenum sfactor, GLenum dfactor) |
void(* | LogicOp )(GLenum opcode) |
void(* | CullFace )(GLenum mode) |
void(* | FrontFace )(GLenum mode) |
void(* | PointSize )(GLfloat size) |
void(* | LineWidth )(GLfloat width) |
void(* | LineStipple )(GLint factor, GLushort pattern) |
void(* | PolygonMode )(GLenum face, GLenum mode) |
void(* | PolygonOffset )(GLfloat factor, GLfloat units) |
void(* | PolygonStipple )(const GLubyte *mask) |
void(* | GetPolygonStipple )(GLubyte *mask) |
void(* | EdgeFlag )(GLboolean flag) |
void(* | EdgeFlagv )(const GLboolean *flag) |
void(* | Scissor )(GLint x, GLint y, GLsizei width, GLsizei height) |
void(* | ClipPlane )(GLenum plane, const GLdouble *equation) |
void(* | GetClipPlane )(GLenum plane, GLdouble *equation) |
void(* | DrawBuffer )(GLenum mode) |
void(* | ReadBuffer )(GLenum mode) |
void(* | Enable )(GLenum cap) |
void(* | Disable )(GLenum cap) |
GLboolean(* | IsEnabled )(GLenum cap) |
void(* | EnableClientState )(GLenum cap) |
void(* | DisableClientState )(GLenum cap) |
void(* | GetBooleanv )(GLenum pname, GLboolean *params) |
void(* | GetDoublev )(GLenum pname, GLdouble *params) |
void(* | GetFloatv )(GLenum pname, GLfloat *params) |
void(* | GetIntegerv )(GLenum pname, GLint *params) |
void(* | PushAttrib )(GLbitfield mask) |
void(* | PopAttrib )(void) |
void(* | PushClientAttrib )(GLbitfield mask) |
void(* | PopClientAttrib )(void) |
GLint(* | RenderMode )(GLenum mode) |
GLenum(* | GetError )(void) |
const GLubyte *(* | GetString )(GLenum name) |
void(* | Finish )(void) |
void(* | Flush )(void) |
void(* | Hint )(GLenum target, GLenum mode) |
void(* | ClearDepth )(GLclampd depth) |
void(* | DepthFunc )(GLenum func) |
void(* | DepthMask )(GLboolean flag) |
void(* | DepthRange )(GLclampd near_val, GLclampd far_val) |
void(* | ClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void(* | Accum )(GLenum op, GLfloat value) |
void(* | MatrixMode )(GLenum mode) |
void(* | Ortho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) |
void(* | Frustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) |
void(* | Viewport )(GLint x, GLint y, GLsizei width, GLsizei height) |
void(* | PushMatrix )(void) |
void(* | PopMatrix )(void) |
void(* | LoadIdentity )(void) |
void(* | LoadMatrixd )(const GLdouble *m) |
void(* | LoadMatrixf )(const GLfloat *m) |
void(* | MultMatrixd )(const GLdouble *m) |
void(* | MultMatrixf )(const GLfloat *m) |
void(* | Rotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
void(* | Rotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
void(* | Scaled )(GLdouble x, GLdouble y, GLdouble z) |
void(* | Scalef )(GLfloat x, GLfloat y, GLfloat z) |
void(* | Translated )(GLdouble x, GLdouble y, GLdouble z) |
void(* | Translatef )(GLfloat x, GLfloat y, GLfloat z) |
GLboolean(* | IsList )(GLuint list) |
void(* | DeleteLists )(GLuint list, GLsizei range) |
GLuint(* | GenLists )(GLsizei range) |
void(* | NewList )(GLuint list, GLenum mode) |
void(* | EndList )(void) |
void(* | CallList )(GLuint list) |
void(* | CallLists )(GLsizei n, GLenum type, const GLvoid *lists) |
void(* | ListBase )(GLuint base) |
void(* | Begin )(GLenum mode) |
void(* | End )(void) |
void(* | Vertex2d )(GLdouble x, GLdouble y) |
void(* | Vertex2f )(GLfloat x, GLfloat y) |
void(* | Vertex2i )(GLint x, GLint y) |
void(* | Vertex2s )(GLshort x, GLshort y) |
void(* | Vertex3d )(GLdouble x, GLdouble y, GLdouble z) |
void(* | Vertex3f )(GLfloat x, GLfloat y, GLfloat z) |
void(* | Vertex3i )(GLint x, GLint y, GLint z) |
void(* | Vertex3s )(GLshort x, GLshort y, GLshort z) |
void(* | Vertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void(* | Vertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void(* | Vertex4i )(GLint x, GLint y, GLint z, GLint w) |
void(* | Vertex4s )(GLshort x, GLshort y, GLshort z, GLshort w) |
void(* | Vertex2dv )(const GLdouble *v) |
void(* | Vertex2fv )(const GLfloat *v) |
void(* | Vertex2iv )(const GLint *v) |
void(* | Vertex2sv )(const GLshort *v) |
void(* | Vertex3dv )(const GLdouble *v) |
void(* | Vertex3fv )(const GLfloat *v) |
void(* | Vertex3iv )(const GLint *v) |
void(* | Vertex3sv )(const GLshort *v) |
void(* | Vertex4dv )(const GLdouble *v) |
void(* | Vertex4fv )(const GLfloat *v) |
void(* | Vertex4iv )(const GLint *v) |
void(* | Vertex4sv )(const GLshort *v) |
void(* | Normal3b )(GLbyte nx, GLbyte ny, GLbyte nz) |
void(* | Normal3d )(GLdouble nx, GLdouble ny, GLdouble nz) |
void(* | Normal3f )(GLfloat nx, GLfloat ny, GLfloat nz) |
void(* | Normal3i )(GLint nx, GLint ny, GLint nz) |
void(* | Normal3s )(GLshort nx, GLshort ny, GLshort nz) |
void(* | Normal3bv )(const GLbyte *v) |
void(* | Normal3dv )(const GLdouble *v) |
void(* | Normal3fv )(const GLfloat *v) |
void(* | Normal3iv )(const GLint *v) |
void(* | Normal3sv )(const GLshort *v) |
void(* | Indexd )(GLdouble c) |
void(* | Indexf )(GLfloat c) |
void(* | Indexi )(GLint c) |
void(* | Indexs )(GLshort c) |
void(* | Indexub )(GLubyte c) |
void(* | Indexdv )(const GLdouble *c) |
void(* | Indexfv )(const GLfloat *c) |
void(* | Indexiv )(const GLint *c) |
void(* | Indexsv )(const GLshort *c) |
void(* | Indexubv )(const GLubyte *c) |
void(* | Color3b )(GLbyte red, GLbyte green, GLbyte blue) |
void(* | Color3d )(GLdouble red, GLdouble green, GLdouble blue) |
void(* | Color3f )(GLfloat red, GLfloat green, GLfloat blue) |
void(* | Color3i )(GLint red, GLint green, GLint blue) |
void(* | Color3s )(GLshort red, GLshort green, GLshort blue) |
void(* | Color3ub )(GLubyte red, GLubyte green, GLubyte blue) |
void(* | Color3ui )(GLuint red, GLuint green, GLuint blue) |
void(* | Color3us )(GLushort red, GLushort green, GLushort blue) |
void(* | Color4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
void(* | Color4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
void(* | Color4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void(* | Color4i )(GLint red, GLint green, GLint blue, GLint alpha) |
void(* | Color4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
void(* | Color4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
void(* | Color4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
void(* | Color4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
void(* | Color3bv )(const GLbyte *v) |
void(* | Color3dv )(const GLdouble *v) |
void(* | Color3fv )(const GLfloat *v) |
void(* | Color3iv )(const GLint *v) |
void(* | Color3sv )(const GLshort *v) |
void(* | Color3ubv )(const GLubyte *v) |
void(* | Color3uiv )(const GLuint *v) |
void(* | Color3usv )(const GLushort *v) |
void(* | Color4bv )(const GLbyte *v) |
void(* | Color4dv )(const GLdouble *v) |
void(* | Color4fv )(const GLfloat *v) |
void(* | Color4iv )(const GLint *v) |
void(* | Color4sv )(const GLshort *v) |
void(* | Color4ubv )(const GLubyte *v) |
void(* | Color4uiv )(const GLuint *v) |
void(* | Color4usv )(const GLushort *v) |
void(* | TexCoord1d )(GLdouble s) |
void(* | TexCoord1f )(GLfloat s) |
void(* | TexCoord1i )(GLint s) |
void(* | TexCoord1s )(GLshort s) |
void(* | TexCoord2d )(GLdouble s, GLdouble t) |
void(* | TexCoord2f )(GLfloat s, GLfloat t) |
void(* | TexCoord2i )(GLint s, GLint t) |
void(* | TexCoord2s )(GLshort s, GLshort t) |
void(* | TexCoord3d )(GLdouble s, GLdouble t, GLdouble r) |
void(* | TexCoord3f )(GLfloat s, GLfloat t, GLfloat r) |
void(* | TexCoord3i )(GLint s, GLint t, GLint r) |
void(* | TexCoord3s )(GLshort s, GLshort t, GLshort r) |
void(* | TexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void(* | TexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void(* | TexCoord4i )(GLint s, GLint t, GLint r, GLint q) |
void(* | TexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q) |
void(* | TexCoord1dv )(const GLdouble *v) |
void(* | TexCoord1fv )(const GLfloat *v) |
void(* | TexCoord1iv )(const GLint *v) |
void(* | TexCoord1sv )(const GLshort *v) |
void(* | TexCoord2dv )(const GLdouble *v) |
void(* | TexCoord2fv )(const GLfloat *v) |
void(* | TexCoord2iv )(const GLint *v) |
void(* | TexCoord2sv )(const GLshort *v) |
void(* | TexCoord3dv )(const GLdouble *v) |
void(* | TexCoord3fv )(const GLfloat *v) |
void(* | TexCoord3iv )(const GLint *v) |
void(* | TexCoord3sv )(const GLshort *v) |
void(* | TexCoord4dv )(const GLdouble *v) |
void(* | TexCoord4fv )(const GLfloat *v) |
void(* | TexCoord4iv )(const GLint *v) |
void(* | TexCoord4sv )(const GLshort *v) |
void(* | RasterPos2d )(GLdouble x, GLdouble y) |
void(* | RasterPos2f )(GLfloat x, GLfloat y) |
void(* | RasterPos2i )(GLint x, GLint y) |
void(* | RasterPos2s )(GLshort x, GLshort y) |
void(* | RasterPos3d )(GLdouble x, GLdouble y, GLdouble z) |
void(* | RasterPos3f )(GLfloat x, GLfloat y, GLfloat z) |
void(* | RasterPos3i )(GLint x, GLint y, GLint z) |
void(* | RasterPos3s )(GLshort x, GLshort y, GLshort z) |
void(* | RasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void(* | RasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void(* | RasterPos4i )(GLint x, GLint y, GLint z, GLint w) |
void(* | RasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w) |
void(* | RasterPos2dv )(const GLdouble *v) |
void(* | RasterPos2fv )(const GLfloat *v) |
void(* | RasterPos2iv )(const GLint *v) |
void(* | RasterPos2sv )(const GLshort *v) |
void(* | RasterPos3dv )(const GLdouble *v) |
void(* | RasterPos3fv )(const GLfloat *v) |
void(* | RasterPos3iv )(const GLint *v) |
void(* | RasterPos3sv )(const GLshort *v) |
void(* | RasterPos4dv )(const GLdouble *v) |
void(* | RasterPos4fv )(const GLfloat *v) |
void(* | RasterPos4iv )(const GLint *v) |
void(* | RasterPos4sv )(const GLshort *v) |
void(* | Rectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void(* | Rectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void(* | Recti )(GLint x1, GLint y1, GLint x2, GLint y2) |
void(* | Rects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void(* | Rectdv )(const GLdouble *v1, const GLdouble *v2) |
void(* | Rectfv )(const GLfloat *v1, const GLfloat *v2) |
void(* | Rectiv )(const GLint *v1, const GLint *v2) |
void(* | Rectsv )(const GLshort *v1, const GLshort *v2) |
void(* | VertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
void(* | NormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr) |
void(* | ColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
void(* | IndexPointer )(GLenum type, GLsizei stride, const GLvoid *ptr) |
void(* | TexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
void(* | EdgeFlagPointer )(GLsizei stride, const GLvoid *ptr) |
void(* | GetPointerv )(GLenum pname, GLvoid **params) |
void(* | ArrayElement )(GLint i) |
void(* | DrawArrays )(GLenum mode, GLint first, GLsizei count) |
void(* | DrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
void(* | InterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer) |
void(* | ShadeModel )(GLenum mode) |
void(* | Lightf )(GLenum light, GLenum pname, GLfloat param) |
void(* | Lighti )(GLenum light, GLenum pname, GLint param) |
void(* | Lightfv )(GLenum light, GLenum pname, const GLfloat *params) |
void(* | Lightiv )(GLenum light, GLenum pname, const GLint *params) |
void(* | GetLightfv )(GLenum light, GLenum pname, GLfloat *params) |
void(* | GetLightiv )(GLenum light, GLenum pname, GLint *params) |
void(* | LightModelf )(GLenum pname, GLfloat param) |
void(* | LightModeli )(GLenum pname, GLint param) |
void(* | LightModelfv )(GLenum pname, const GLfloat *params) |
void(* | LightModeliv )(GLenum pname, const GLint *params) |
void(* | Materialf )(GLenum face, GLenum pname, GLfloat param) |
void(* | Materiali )(GLenum face, GLenum pname, GLint param) |
void(* | Materialfv )(GLenum face, GLenum pname, const GLfloat *params) |
void(* | Materialiv )(GLenum face, GLenum pname, const GLint *params) |
void(* | GetMaterialfv )(GLenum face, GLenum pname, GLfloat *params) |
void(* | GetMaterialiv )(GLenum face, GLenum pname, GLint *params) |
void(* | ColorMaterial )(GLenum face, GLenum mode) |
void(* | PixelZoom )(GLfloat xfactor, GLfloat yfactor) |
void(* | PixelStoref )(GLenum pname, GLfloat param) |
void(* | PixelStorei )(GLenum pname, GLint param) |
void(* | PixelTransferf )(GLenum pname, GLfloat param) |
void(* | PixelTransferi )(GLenum pname, GLint param) |
void(* | PixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values) |
void(* | PixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values) |
void(* | PixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values) |
void(* | GetPixelMapfv )(GLenum map, GLfloat *values) |
void(* | GetPixelMapuiv )(GLenum map, GLuint *values) |
void(* | GetPixelMapusv )(GLenum map, GLushort *values) |
void(* | Bitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
void(* | ReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void(* | DrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void(* | CopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void(* | StencilFunc )(GLenum func, GLint ref, GLuint mask) |
void(* | StencilMask )(GLuint mask) |
void(* | StencilOp )(GLenum fail, GLenum zfail, GLenum zpass) |
void(* | ClearStencil )(GLint s) |
void(* | TexGend )(GLenum coord, GLenum pname, GLdouble param) |
void(* | TexGenf )(GLenum coord, GLenum pname, GLfloat param) |
void(* | TexGeni )(GLenum coord, GLenum pname, GLint param) |
void(* | TexGendv )(GLenum coord, GLenum pname, const GLdouble *params) |
void(* | TexGenfv )(GLenum coord, GLenum pname, const GLfloat *params) |
void(* | TexGeniv )(GLenum coord, GLenum pname, const GLint *params) |
void(* | GetTexGendv )(GLenum coord, GLenum pname, GLdouble *params) |
void(* | GetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params) |
void(* | GetTexGeniv )(GLenum coord, GLenum pname, GLint *params) |
void(* | TexEnvf )(GLenum target, GLenum pname, GLfloat param) |
void(* | TexEnvi )(GLenum target, GLenum pname, GLint param) |
void(* | TexEnvfv )(GLenum target, GLenum pname, const GLfloat *params) |
void(* | TexEnviv )(GLenum target, GLenum pname, const GLint *params) |
void(* | GetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params) |
void(* | GetTexEnviv )(GLenum target, GLenum pname, GLint *params) |
void(* | TexParameterf )(GLenum target, GLenum pname, GLfloat param) |
void(* | TexParameteri )(GLenum target, GLenum pname, GLint param) |
void(* | TexParameterfv )(GLenum target, GLenum pname, const GLfloat *params) |
void(* | TexParameteriv )(GLenum target, GLenum pname, const GLint *params) |
void(* | GetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params) |
void(* | GetTexParameteriv )(GLenum target, GLenum pname, GLint *params) |
void(* | GetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params) |
void(* | GetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params) |
void(* | TexImage1D )(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void(* | TexImage2D )(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void(* | GetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
void(* | GenTextures )(GLsizei n, GLuint *textures) |
void(* | DeleteTextures )(GLsizei n, const GLuint *textures) |
void(* | BindTexture )(GLenum target, GLuint texture) |
void(* | PrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities) |
GLboolean(* | AreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences) |
GLboolean(* | IsTexture )(GLuint texture) |
void(* | TexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
void(* | TexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void(* | CopyTexImage1D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void(* | CopyTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void(* | CopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void(* | CopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void(* | Map1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
void(* | Map1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
void(* | Map2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
void(* | Map2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
void(* | GetMapdv )(GLenum target, GLenum query, GLdouble *v) |
void(* | GetMapfv )(GLenum target, GLenum query, GLfloat *v) |
void(* | GetMapiv )(GLenum target, GLenum query, GLint *v) |
void(* | EvalCoord1d )(GLdouble u) |
void(* | EvalCoord1f )(GLfloat u) |
void(* | EvalCoord1dv )(const GLdouble *u) |
void(* | EvalCoord1fv )(const GLfloat *u) |
void(* | EvalCoord2d )(GLdouble u, GLdouble v) |
void(* | EvalCoord2f )(GLfloat u, GLfloat v) |
void(* | EvalCoord2dv )(const GLdouble *u) |
void(* | EvalCoord2fv )(const GLfloat *u) |
void(* | MapGrid1d )(GLint un, GLdouble u1, GLdouble u2) |
void(* | MapGrid1f )(GLint un, GLfloat u1, GLfloat u2) |
void(* | MapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void(* | MapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void(* | EvalPoint1 )(GLint i) |
void(* | EvalPoint2 )(GLint i, GLint j) |
void(* | EvalMesh1 )(GLenum mode, GLint i1, GLint i2) |
void(* | EvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
void(* | Fogf )(GLenum pname, GLfloat param) |
void(* | Fogi )(GLenum pname, GLint param) |
void(* | Fogfv )(GLenum pname, const GLfloat *params) |
void(* | Fogiv )(GLenum pname, const GLint *params) |
void(* | FeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer) |
void(* | PassThrough )(GLfloat token) |
void(* | SelectBuffer )(GLsizei size, GLuint *buffer) |
void(* | InitNames )(void) |
void(* | LoadName )(GLuint name) |
void(* | PushName )(GLuint name) |
void(* | PopName )(void) |
void(* | DrawRangeElements )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
void(* | TexImage3D )(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void(* | TexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
void(* | CopyTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void(* | ColorTable )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
void(* | ColorSubTable )(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
void(* | ColorTableParameteriv )(GLenum target, GLenum pname, const GLint *params) |
void(* | ColorTableParameterfv )(GLenum target, GLenum pname, const GLfloat *params) |
void(* | CopyColorSubTable )(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
void(* | CopyColorTable )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void(* | GetColorTable )(GLenum target, GLenum format, GLenum type, GLvoid *table) |
void(* | GetColorTableParameterfv )(GLenum target, GLenum pname, GLfloat *params) |
void(* | GetColorTableParameteriv )(GLenum target, GLenum pname, GLint *params) |
void(* | BlendEquation )(GLenum mode) |
void(* | BlendColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void(* | Histogram )(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
void(* | ResetHistogram )(GLenum target) |
void(* | GetHistogram )(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
void(* | GetHistogramParameterfv )(GLenum target, GLenum pname, GLfloat *params) |
void(* | GetHistogramParameteriv )(GLenum target, GLenum pname, GLint *params) |
void(* | Minmax )(GLenum target, GLenum internalformat, GLboolean sink) |
void(* | ResetMinmax )(GLenum target) |
void(* | GetMinmax )(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) |
void(* | GetMinmaxParameterfv )(GLenum target, GLenum pname, GLfloat *params) |
void(* | GetMinmaxParameteriv )(GLenum target, GLenum pname, GLint *params) |
void(* | ConvolutionFilter1D )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
void(* | ConvolutionFilter2D )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
void(* | ConvolutionParameterf )(GLenum target, GLenum pname, GLfloat params) |
void(* | ConvolutionParameterfv )(GLenum target, GLenum pname, const GLfloat *params) |
void(* | ConvolutionParameteri )(GLenum target, GLenum pname, GLint params) |
void(* | ConvolutionParameteriv )(GLenum target, GLenum pname, const GLint *params) |
void(* | CopyConvolutionFilter1D )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void(* | CopyConvolutionFilter2D )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
void(* | GetConvolutionFilter )(GLenum target, GLenum format, GLenum type, GLvoid *image) |
void(* | GetConvolutionParameterfv )(GLenum target, GLenum pname, GLfloat *params) |
void(* | GetConvolutionParameteriv )(GLenum target, GLenum pname, GLint *params) |
void(* | SeparableFilter2D )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
void(* | GetSeparableFilter )(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
void(* | ActiveTexture )(GLenum texture) |
void(* | ClientActiveTexture )(GLenum texture) |
void(* | CompressedTexImage1D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
void(* | CompressedTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
void(* | CompressedTexImage3D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
void(* | CompressedTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
void(* | CompressedTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
void(* | CompressedTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
void(* | GetCompressedTexImage )(GLenum target, GLint lod, GLvoid *img) |
void(* | MultiTexCoord1d )(GLenum target, GLdouble s) |
void(* | MultiTexCoord1dv )(GLenum target, const GLdouble *v) |
void(* | MultiTexCoord1f )(GLenum target, GLfloat s) |
void(* | MultiTexCoord1fv )(GLenum target, const GLfloat *v) |
void(* | MultiTexCoord1i )(GLenum target, GLint s) |
void(* | MultiTexCoord1iv )(GLenum target, const GLint *v) |
void(* | MultiTexCoord1s )(GLenum target, GLshort s) |
void(* | MultiTexCoord1sv )(GLenum target, const GLshort *v) |
void(* | MultiTexCoord2d )(GLenum target, GLdouble s, GLdouble t) |
void(* | MultiTexCoord2dv )(GLenum target, const GLdouble *v) |
void(* | MultiTexCoord2f )(GLenum target, GLfloat s, GLfloat t) |
void(* | MultiTexCoord2fv )(GLenum target, const GLfloat *v) |
void(* | MultiTexCoord2i )(GLenum target, GLint s, GLint t) |
void(* | MultiTexCoord2iv )(GLenum target, const GLint *v) |
void(* | MultiTexCoord2s )(GLenum target, GLshort s, GLshort t) |
void(* | MultiTexCoord2sv )(GLenum target, const GLshort *v) |
void(* | MultiTexCoord3d )(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
void(* | MultiTexCoord3dv )(GLenum target, const GLdouble *v) |
void(* | MultiTexCoord3f )(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
void(* | MultiTexCoord3fv )(GLenum target, const GLfloat *v) |
void(* | MultiTexCoord3i )(GLenum target, GLint s, GLint t, GLint r) |
void(* | MultiTexCoord3iv )(GLenum target, const GLint *v) |
void(* | MultiTexCoord3s )(GLenum target, GLshort s, GLshort t, GLshort r) |
void(* | MultiTexCoord3sv )(GLenum target, const GLshort *v) |
void(* | MultiTexCoord4d )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void(* | MultiTexCoord4dv )(GLenum target, const GLdouble *v) |
void(* | MultiTexCoord4f )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void(* | MultiTexCoord4fv )(GLenum target, const GLfloat *v) |
void(* | MultiTexCoord4i )(GLenum target, GLint s, GLint t, GLint r, GLint q) |
void(* | MultiTexCoord4iv )(GLenum target, const GLint *v) |
void(* | MultiTexCoord4s )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
void(* | MultiTexCoord4sv )(GLenum target, const GLshort *v) |
void(* | LoadTransposeMatrixd )(const GLdouble m[16]) |
void(* | LoadTransposeMatrixf )(const GLfloat m[16]) |
void(* | MultTransposeMatrixd )(const GLdouble m[16]) |
void(* | MultTransposeMatrixf )(const GLfloat m[16]) |
void(* | SampleCoverage )(GLclampf value, GLboolean invert) |
void(* | ActiveTextureARB )(GLenum texture) |
void(* | ClientActiveTextureARB )(GLenum texture) |
void(* | MultiTexCoord1dARB )(GLenum target, GLdouble s) |
void(* | MultiTexCoord1dvARB )(GLenum target, const GLdouble *v) |
void(* | MultiTexCoord1fARB )(GLenum target, GLfloat s) |
void(* | MultiTexCoord1fvARB )(GLenum target, const GLfloat *v) |
void(* | MultiTexCoord1iARB )(GLenum target, GLint s) |
void(* | MultiTexCoord1ivARB )(GLenum target, const GLint *v) |
void(* | MultiTexCoord1sARB )(GLenum target, GLshort s) |
void(* | MultiTexCoord1svARB )(GLenum target, const GLshort *v) |
void(* | MultiTexCoord2dARB )(GLenum target, GLdouble s, GLdouble t) |
void(* | MultiTexCoord2dvARB )(GLenum target, const GLdouble *v) |
void(* | MultiTexCoord2fARB )(GLenum target, GLfloat s, GLfloat t) |
void(* | MultiTexCoord2fvARB )(GLenum target, const GLfloat *v) |
void(* | MultiTexCoord2iARB )(GLenum target, GLint s, GLint t) |
void(* | MultiTexCoord2ivARB )(GLenum target, const GLint *v) |
void(* | MultiTexCoord2sARB )(GLenum target, GLshort s, GLshort t) |
void(* | MultiTexCoord2svARB )(GLenum target, const GLshort *v) |
void(* | MultiTexCoord3dARB )(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
void(* | MultiTexCoord3dvARB )(GLenum target, const GLdouble *v) |
void(* | MultiTexCoord3fARB )(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
void(* | MultiTexCoord3fvARB )(GLenum target, const GLfloat *v) |
void(* | MultiTexCoord3iARB )(GLenum target, GLint s, GLint t, GLint r) |
void(* | MultiTexCoord3ivARB )(GLenum target, const GLint *v) |
void(* | MultiTexCoord3sARB )(GLenum target, GLshort s, GLshort t, GLshort r) |
void(* | MultiTexCoord3svARB )(GLenum target, const GLshort *v) |
void(* | MultiTexCoord4dARB )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void(* | MultiTexCoord4dvARB )(GLenum target, const GLdouble *v) |
void(* | MultiTexCoord4fARB )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void(* | MultiTexCoord4fvARB )(GLenum target, const GLfloat *v) |
void(* | MultiTexCoord4iARB )(GLenum target, GLint s, GLint t, GLint r, GLint q) |
void(* | MultiTexCoord4ivARB )(GLenum target, const GLint *v) |
void(* | MultiTexCoord4sARB )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
void(* | MultiTexCoord4svARB )(GLenum target, const GLshort *v) |
void(* | EnableTraceMESA )(GLbitfield mask) |
void(* | DisableTraceMESA )(GLbitfield mask) |
void(* | NewTraceMESA )(GLbitfield mask, const GLubyte *traceName) |
void(* | EndTraceMESA )(void) |
void(* | TraceAssertAttribMESA )(GLbitfield attribMask) |
void(* | TraceCommentMESA )(const GLubyte *comment) |
void(* | TraceTextureMESA )(GLuint name, const GLubyte *comment) |
void(* | TraceListMESA )(GLuint name, const GLubyte *comment) |
void(* | TracePointerMESA )(GLvoid *pointer, const GLubyte *comment) |
void(* | TracePointerRangeMESA )(const GLvoid *first, const GLvoid *last, const GLubyte *comment) |
void(* | ProgramCallbackMESA )(GLenum target, void *callback, GLvoid *data) |
void(* | GetProgramRegisterfvMESA )(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v) |
void(* | BlendEquationSeparateATI )(GLenum modeRGB, GLenum modeA) |
void(* | BlendFuncSeparate )(GLenum, GLenum, GLenum, GLenum) |
void(* | FogCoordf )(GLfloat) |
void(* | FogCoordfv )(const GLfloat *) |
void(* | FogCoordd )(GLdouble) |
void(* | FogCoorddv )(const GLdouble *) |
void(* | FogCoordPointer )(GLenum, GLsizei, const GLvoid *) |
void(* | MultiDrawArrays )(GLenum, GLint *, GLsizei *, GLsizei) |
void(* | MultiDrawElements )(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei) |
void(* | PointParameterf )(GLenum, GLfloat) |
void(* | PointParameterfv )(GLenum, const GLfloat *) |
void(* | PointParameteri )(GLenum, GLint) |
void(* | PointParameteriv )(GLenum, const GLint *) |
void(* | SecondaryColor3b )(GLbyte, GLbyte, GLbyte) |
void(* | SecondaryColor3bv )(const GLbyte *) |
void(* | SecondaryColor3d )(GLdouble, GLdouble, GLdouble) |
void(* | SecondaryColor3dv )(const GLdouble *) |
void(* | SecondaryColor3f )(GLfloat, GLfloat, GLfloat) |
void(* | SecondaryColor3fv )(const GLfloat *) |
void(* | SecondaryColor3i )(GLint, GLint, GLint) |
void(* | SecondaryColor3iv )(const GLint *) |
void(* | SecondaryColor3s )(GLshort, GLshort, GLshort) |
void(* | SecondaryColor3sv )(const GLshort *) |
void(* | SecondaryColor3ub )(GLubyte, GLubyte, GLubyte) |
void(* | SecondaryColor3ubv )(const GLubyte *) |
void(* | SecondaryColor3ui )(GLuint, GLuint, GLuint) |
void(* | SecondaryColor3uiv )(const GLuint *) |
void(* | SecondaryColor3us )(GLushort, GLushort, GLushort) |
void(* | SecondaryColor3usv )(const GLushort *) |
void(* | SecondaryColorPointer )(GLint, GLenum, GLsizei, const GLvoid *) |
void(* | WindowPos2d )(GLdouble, GLdouble) |
void(* | WindowPos2dv )(const GLdouble *) |
void(* | WindowPos2f )(GLfloat, GLfloat) |
void(* | WindowPos2fv )(const GLfloat *) |
void(* | WindowPos2i )(GLint, GLint) |
void(* | WindowPos2iv )(const GLint *) |
void(* | WindowPos2s )(GLshort, GLshort) |
void(* | WindowPos2sv )(const GLshort *) |
void(* | WindowPos3d )(GLdouble, GLdouble, GLdouble) |
void(* | WindowPos3dv )(const GLdouble *) |
void(* | WindowPos3f )(GLfloat, GLfloat, GLfloat) |
void(* | WindowPos3fv )(const GLfloat *) |
void(* | WindowPos3i )(GLint, GLint, GLint) |
void(* | WindowPos3iv )(const GLint *) |
void(* | WindowPos3s )(GLshort, GLshort, GLshort) |
void(* | WindowPos3sv )(const GLshort *) |
void(* | GenQueries )(GLsizei, GLuint *) |
void(* | DeleteQueries )(GLsizei, const GLuint *) |
GLboolean(* | IsQuery )(GLuint) |
void(* | BeginQuery )(GLenum, GLuint) |
void(* | EndQuery )(GLenum) |
void(* | GetQueryiv )(GLenum, GLenum, GLint *) |
void(* | GetQueryObjectiv )(GLuint, GLenum, GLint *) |
void(* | GetQueryObjectuiv )(GLuint, GLenum, GLuint *) |
void(* | BindBuffer )(GLenum, GLuint) |
void(* | DeleteBuffers )(GLsizei, const GLuint *) |
void(* | GenBuffers )(GLsizei, GLuint *) |
GLboolean(* | IsBuffer )(GLuint) |
void(* | BufferData )(GLenum, GLsizeiptr, const GLvoid *, GLenum) |
void(* | BufferSubData )(GLenum, GLintptr, GLsizeiptr, const GLvoid *) |
void(* | GetBufferSubData )(GLenum, GLintptr, GLsizeiptr, GLvoid *) |
GLvoid *(* | MapBuffer )(GLenum, GLenum) |
GLboolean(* | UnmapBuffer )(GLenum) |
void(* | GetBufferParameteriv )(GLenum, GLenum, GLint *) |
void(* | GetBufferPointerv )(GLenum, GLenum, GLvoid **) |
void(* | BlendEquationSeparate )(GLenum, GLenum) |
void(* | DrawBuffers )(GLsizei, const GLenum *) |
void(* | StencilOpSeparate )(GLenum, GLenum, GLenum, GLenum) |
void(* | StencilFuncSeparate )(GLenum, GLenum, GLint, GLuint) |
void(* | StencilMaskSeparate )(GLenum, GLuint) |
void(* | AttachShader )(GLuint, GLuint) |
void(* | BindAttribLocation )(GLuint, GLuint, const GLchar *) |
void(* | CompileShader )(GLuint) |
GLuint(* | CreateProgram )(void) |
GLuint(* | CreateShader )(GLenum) |
void(* | DeleteProgram )(GLuint) |
void(* | DeleteShader )(GLuint) |
void(* | DetachShader )(GLuint, GLuint) |
void(* | DisableVertexAttribArray )(GLuint) |
void(* | EnableVertexAttribArray )(GLuint) |
void(* | GetActiveAttrib )(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) |
void(* | GetActiveUniform )(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) |
void(* | GetAttachedShaders )(GLuint, GLsizei, GLsizei *, GLuint *) |
GLint(* | GetAttribLocation )(GLuint, const GLchar *) |
void(* | GetProgramiv )(GLuint, GLenum, GLint *) |
void(* | GetProgramInfoLog )(GLuint, GLsizei, GLsizei *, GLchar *) |
void(* | GetShaderiv )(GLuint, GLenum, GLint *) |
void(* | GetShaderInfoLog )(GLuint, GLsizei, GLsizei *, GLchar *) |
void(* | GetShaderSource )(GLuint, GLsizei, GLsizei *, GLchar *) |
GLint(* | GetUniformLocation )(GLuint, const GLchar *) |
void(* | GetUniformfv )(GLuint, GLint, GLfloat *) |
void(* | GetUniformiv )(GLuint, GLint, GLint *) |
void(* | GetVertexAttribdv )(GLuint, GLenum, GLdouble *) |
void(* | GetVertexAttribfv )(GLuint, GLenum, GLfloat *) |
void(* | GetVertexAttribiv )(GLuint, GLenum, GLint *) |
void(* | GetVertexAttribPointerv )(GLuint, GLenum, GLvoid **) |
GLboolean(* | IsProgram )(GLuint) |
GLboolean(* | IsShader )(GLuint) |
void(* | LinkProgram )(GLuint) |
void(* | ShaderSource )(GLuint, GLsizei, const GLchar **, const GLint *) |
void(* | UseProgram )(GLuint) |
void(* | Uniform1f )(GLint, GLfloat) |
void(* | Uniform2f )(GLint, GLfloat, GLfloat) |
void(* | Uniform3f )(GLint, GLfloat, GLfloat, GLfloat) |
void(* | Uniform4f )(GLint, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | Uniform1i )(GLint, GLint) |
void(* | Uniform2i )(GLint, GLint, GLint) |
void(* | Uniform3i )(GLint, GLint, GLint, GLint) |
void(* | Uniform4i )(GLint, GLint, GLint, GLint, GLint) |
void(* | Uniform1fv )(GLint, GLsizei, const GLfloat *) |
void(* | Uniform2fv )(GLint, GLsizei, const GLfloat *) |
void(* | Uniform3fv )(GLint, GLsizei, const GLfloat *) |
void(* | Uniform4fv )(GLint, GLsizei, const GLfloat *) |
void(* | Uniform1iv )(GLint, GLsizei, const GLint *) |
void(* | Uniform2iv )(GLint, GLsizei, const GLint *) |
void(* | Uniform3iv )(GLint, GLsizei, const GLint *) |
void(* | Uniform4iv )(GLint, GLsizei, const GLint *) |
void(* | UniformMatrix2fv )(GLint, GLsizei, GLboolean, const GLfloat *) |
void(* | UniformMatrix3fv )(GLint, GLsizei, GLboolean, const GLfloat *) |
void(* | UniformMatrix4fv )(GLint, GLsizei, GLboolean, const GLfloat *) |
void(* | ValidateProgram )(GLuint) |
void(* | VertexAttrib1d )(GLuint, GLdouble) |
void(* | VertexAttrib1dv )(GLuint, const GLdouble *) |
void(* | VertexAttrib1f )(GLuint, GLfloat) |
void(* | VertexAttrib1fv )(GLuint, const GLfloat *) |
void(* | VertexAttrib1s )(GLuint, GLshort) |
void(* | VertexAttrib1sv )(GLuint, const GLshort *) |
void(* | VertexAttrib2d )(GLuint, GLdouble, GLdouble) |
void(* | VertexAttrib2dv )(GLuint, const GLdouble *) |
void(* | VertexAttrib2f )(GLuint, GLfloat, GLfloat) |
void(* | VertexAttrib2fv )(GLuint, const GLfloat *) |
void(* | VertexAttrib2s )(GLuint, GLshort, GLshort) |
void(* | VertexAttrib2sv )(GLuint, const GLshort *) |
void(* | VertexAttrib3d )(GLuint, GLdouble, GLdouble, GLdouble) |
void(* | VertexAttrib3dv )(GLuint, const GLdouble *) |
void(* | VertexAttrib3f )(GLuint, GLfloat, GLfloat, GLfloat) |
void(* | VertexAttrib3fv )(GLuint, const GLfloat *) |
void(* | VertexAttrib3s )(GLuint, GLshort, GLshort, GLshort) |
void(* | VertexAttrib3sv )(GLuint, const GLshort *) |
void(* | VertexAttrib4Nbv )(GLuint, const GLbyte *) |
void(* | VertexAttrib4Niv )(GLuint, const GLint *) |
void(* | VertexAttrib4Nsv )(GLuint, const GLshort *) |
void(* | VertexAttrib4Nub )(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) |
void(* | VertexAttrib4Nubv )(GLuint, const GLubyte *) |
void(* | VertexAttrib4Nuiv )(GLuint, const GLuint *) |
void(* | VertexAttrib4Nusv )(GLuint, const GLushort *) |
void(* | VertexAttrib4bv )(GLuint, const GLbyte *) |
void(* | VertexAttrib4d )(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | VertexAttrib4dv )(GLuint, const GLdouble *) |
void(* | VertexAttrib4f )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | VertexAttrib4fv )(GLuint, const GLfloat *) |
void(* | VertexAttrib4iv )(GLuint, const GLint *) |
void(* | VertexAttrib4s )(GLuint, GLshort, GLshort, GLshort, GLshort) |
void(* | VertexAttrib4sv )(GLuint, const GLshort *) |
void(* | VertexAttrib4ubv )(GLuint, const GLubyte *) |
void(* | VertexAttrib4uiv )(GLuint, const GLuint *) |
void(* | VertexAttrib4usv )(GLuint, const GLushort *) |
void(* | VertexAttribPointer )(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) |
void(* | LoadTransposeMatrixfARB )(const GLfloat *) |
void(* | LoadTransposeMatrixdARB )(const GLdouble *) |
void(* | MultTransposeMatrixfARB )(const GLfloat *) |
void(* | MultTransposeMatrixdARB )(const GLdouble *) |
void(* | SampleCoverageARB )(GLclampf, GLboolean) |
void(* | CompressedTexImage3DARB )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) |
void(* | CompressedTexImage2DARB )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) |
void(* | CompressedTexImage1DARB )(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) |
void(* | CompressedTexSubImage3DARB )(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) |
void(* | CompressedTexSubImage2DARB )(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) |
void(* | CompressedTexSubImage1DARB )(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) |
void(* | GetCompressedTexImageARB )(GLenum, GLint, GLvoid *) |
void(* | PointParameterfARB )(GLenum, GLfloat) |
void(* | PointParameterfvARB )(GLenum, const GLfloat *) |
void(* | WeightbvARB )(GLint, const GLbyte *) |
void(* | WeightsvARB )(GLint, const GLshort *) |
void(* | WeightivARB )(GLint, const GLint *) |
void(* | WeightfvARB )(GLint, const GLfloat *) |
void(* | WeightdvARB )(GLint, const GLdouble *) |
void(* | WeightubvARB )(GLint, const GLubyte *) |
void(* | WeightusvARB )(GLint, const GLushort *) |
void(* | WeightuivARB )(GLint, const GLuint *) |
void(* | WeightPointerARB )(GLint, GLenum, GLsizei, const GLvoid *) |
void(* | VertexBlendARB )(GLint) |
void(* | CurrentPaletteMatrixARB )(GLint) |
void(* | MatrixIndexubvARB )(GLint, const GLubyte *) |
void(* | MatrixIndexusvARB )(GLint, const GLushort *) |
void(* | MatrixIndexuivARB )(GLint, const GLuint *) |
void(* | MatrixIndexPointerARB )(GLint, GLenum, GLsizei, const GLvoid *) |
void(* | WindowPos2dARB )(GLdouble, GLdouble) |
void(* | WindowPos2dvARB )(const GLdouble *) |
void(* | WindowPos2fARB )(GLfloat, GLfloat) |
void(* | WindowPos2fvARB )(const GLfloat *) |
void(* | WindowPos2iARB )(GLint, GLint) |
void(* | WindowPos2ivARB )(const GLint *) |
void(* | WindowPos2sARB )(GLshort, GLshort) |
void(* | WindowPos2svARB )(const GLshort *) |
void(* | WindowPos3dARB )(GLdouble, GLdouble, GLdouble) |
void(* | WindowPos3dvARB )(const GLdouble *) |
void(* | WindowPos3fARB )(GLfloat, GLfloat, GLfloat) |
void(* | WindowPos3fvARB )(const GLfloat *) |
void(* | WindowPos3iARB )(GLint, GLint, GLint) |
void(* | WindowPos3ivARB )(const GLint *) |
void(* | WindowPos3sARB )(GLshort, GLshort, GLshort) |
void(* | WindowPos3svARB )(const GLshort *) |
void(* | VertexAttrib1dARB )(GLuint, GLdouble) |
void(* | VertexAttrib1dvARB )(GLuint, const GLdouble *) |
void(* | VertexAttrib1fARB )(GLuint, GLfloat) |
void(* | VertexAttrib1fvARB )(GLuint, const GLfloat *) |
void(* | VertexAttrib1sARB )(GLuint, GLshort) |
void(* | VertexAttrib1svARB )(GLuint, const GLshort *) |
void(* | VertexAttrib2dARB )(GLuint, GLdouble, GLdouble) |
void(* | VertexAttrib2dvARB )(GLuint, const GLdouble *) |
void(* | VertexAttrib2fARB )(GLuint, GLfloat, GLfloat) |
void(* | VertexAttrib2fvARB )(GLuint, const GLfloat *) |
void(* | VertexAttrib2sARB )(GLuint, GLshort, GLshort) |
void(* | VertexAttrib2svARB )(GLuint, const GLshort *) |
void(* | VertexAttrib3dARB )(GLuint, GLdouble, GLdouble, GLdouble) |
void(* | VertexAttrib3dvARB )(GLuint, const GLdouble *) |
void(* | VertexAttrib3fARB )(GLuint, GLfloat, GLfloat, GLfloat) |
void(* | VertexAttrib3fvARB )(GLuint, const GLfloat *) |
void(* | VertexAttrib3sARB )(GLuint, GLshort, GLshort, GLshort) |
void(* | VertexAttrib3svARB )(GLuint, const GLshort *) |
void(* | VertexAttrib4NbvARB )(GLuint, const GLbyte *) |
void(* | VertexAttrib4NivARB )(GLuint, const GLint *) |
void(* | VertexAttrib4NsvARB )(GLuint, const GLshort *) |
void(* | VertexAttrib4NubARB )(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) |
void(* | VertexAttrib4NubvARB )(GLuint, const GLubyte *) |
void(* | VertexAttrib4NuivARB )(GLuint, const GLuint *) |
void(* | VertexAttrib4NusvARB )(GLuint, const GLushort *) |
void(* | VertexAttrib4bvARB )(GLuint, const GLbyte *) |
void(* | VertexAttrib4dARB )(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | VertexAttrib4dvARB )(GLuint, const GLdouble *) |
void(* | VertexAttrib4fARB )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | VertexAttrib4fvARB )(GLuint, const GLfloat *) |
void(* | VertexAttrib4ivARB )(GLuint, const GLint *) |
void(* | VertexAttrib4sARB )(GLuint, GLshort, GLshort, GLshort, GLshort) |
void(* | VertexAttrib4svARB )(GLuint, const GLshort *) |
void(* | VertexAttrib4ubvARB )(GLuint, const GLubyte *) |
void(* | VertexAttrib4uivARB )(GLuint, const GLuint *) |
void(* | VertexAttrib4usvARB )(GLuint, const GLushort *) |
void(* | VertexAttribPointerARB )(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) |
void(* | EnableVertexAttribArrayARB )(GLuint) |
void(* | DisableVertexAttribArrayARB )(GLuint) |
void(* | ProgramStringARB )(GLenum, GLenum, GLsizei, const GLvoid *) |
void(* | BindProgramARB )(GLenum, GLuint) |
void(* | DeleteProgramsARB )(GLsizei, const GLuint *) |
void(* | GenProgramsARB )(GLsizei, GLuint *) |
void(* | ProgramEnvParameter4dARB )(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | ProgramEnvParameter4dvARB )(GLenum, GLuint, const GLdouble *) |
void(* | ProgramEnvParameter4fARB )(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ProgramEnvParameter4fvARB )(GLenum, GLuint, const GLfloat *) |
void(* | ProgramLocalParameter4dARB )(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | ProgramLocalParameter4dvARB )(GLenum, GLuint, const GLdouble *) |
void(* | ProgramLocalParameter4fARB )(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ProgramLocalParameter4fvARB )(GLenum, GLuint, const GLfloat *) |
void(* | GetProgramEnvParameterdvARB )(GLenum, GLuint, GLdouble *) |
void(* | GetProgramEnvParameterfvARB )(GLenum, GLuint, GLfloat *) |
void(* | GetProgramLocalParameterdvARB )(GLenum, GLuint, GLdouble *) |
void(* | GetProgramLocalParameterfvARB )(GLenum, GLuint, GLfloat *) |
void(* | GetProgramivARB )(GLenum, GLenum, GLint *) |
void(* | GetProgramStringARB )(GLenum, GLenum, GLvoid *) |
void(* | GetVertexAttribdvARB )(GLuint, GLenum, GLdouble *) |
void(* | GetVertexAttribfvARB )(GLuint, GLenum, GLfloat *) |
void(* | GetVertexAttribivARB )(GLuint, GLenum, GLint *) |
void(* | GetVertexAttribPointervARB )(GLuint, GLenum, GLvoid **) |
GLboolean(* | IsProgramARB )(GLuint) |
void(* | BindBufferARB )(GLenum, GLuint) |
void(* | DeleteBuffersARB )(GLsizei, const GLuint *) |
void(* | GenBuffersARB )(GLsizei, GLuint *) |
GLboolean(* | IsBufferARB )(GLuint) |
void(* | BufferDataARB )(GLenum, GLsizeiptrARB, const GLvoid *, GLenum) |
void(* | BufferSubDataARB )(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *) |
void(* | GetBufferSubDataARB )(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *) |
GLvoid *(* | MapBufferARB )(GLenum, GLenum) |
GLboolean(* | UnmapBufferARB )(GLenum) |
void(* | GetBufferParameterivARB )(GLenum, GLenum, GLint *) |
void(* | GetBufferPointervARB )(GLenum, GLenum, GLvoid **) |
void(* | GenQueriesARB )(GLsizei, GLuint *) |
void(* | DeleteQueriesARB )(GLsizei, const GLuint *) |
GLboolean(* | IsQueryARB )(GLuint) |
void(* | BeginQueryARB )(GLenum, GLuint) |
void(* | EndQueryARB )(GLenum) |
void(* | GetQueryivARB )(GLenum, GLenum, GLint *) |
void(* | GetQueryObjectivARB )(GLuint, GLenum, GLint *) |
void(* | GetQueryObjectuivARB )(GLuint, GLenum, GLuint *) |
void(* | DeleteObjectARB )(GLhandleARB) |
GLhandleARB(* | GetHandleARB )(GLenum) |
void(* | DetachObjectARB )(GLhandleARB, GLhandleARB) |
GLhandleARB(* | CreateShaderObjectARB )(GLenum) |
void(* | ShaderSourceARB )(GLhandleARB, GLsizei, const GLcharARB **, const GLint *) |
void(* | CompileShaderARB )(GLhandleARB) |
GLhandleARB(* | CreateProgramObjectARB )(void) |
void(* | AttachObjectARB )(GLhandleARB, GLhandleARB) |
void(* | LinkProgramARB )(GLhandleARB) |
void(* | UseProgramObjectARB )(GLhandleARB) |
void(* | ValidateProgramARB )(GLhandleARB) |
void(* | Uniform1fARB )(GLint, GLfloat) |
void(* | Uniform2fARB )(GLint, GLfloat, GLfloat) |
void(* | Uniform3fARB )(GLint, GLfloat, GLfloat, GLfloat) |
void(* | Uniform4fARB )(GLint, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | Uniform1iARB )(GLint, GLint) |
void(* | Uniform2iARB )(GLint, GLint, GLint) |
void(* | Uniform3iARB )(GLint, GLint, GLint, GLint) |
void(* | Uniform4iARB )(GLint, GLint, GLint, GLint, GLint) |
void(* | Uniform1fvARB )(GLint, GLsizei, const GLfloat *) |
void(* | Uniform2fvARB )(GLint, GLsizei, const GLfloat *) |
void(* | Uniform3fvARB )(GLint, GLsizei, const GLfloat *) |
void(* | Uniform4fvARB )(GLint, GLsizei, const GLfloat *) |
void(* | Uniform1ivARB )(GLint, GLsizei, const GLint *) |
void(* | Uniform2ivARB )(GLint, GLsizei, const GLint *) |
void(* | Uniform3ivARB )(GLint, GLsizei, const GLint *) |
void(* | Uniform4ivARB )(GLint, GLsizei, const GLint *) |
void(* | UniformMatrix2fvARB )(GLint, GLsizei, GLboolean, const GLfloat *) |
void(* | UniformMatrix3fvARB )(GLint, GLsizei, GLboolean, const GLfloat *) |
void(* | UniformMatrix4fvARB )(GLint, GLsizei, GLboolean, const GLfloat *) |
void(* | GetObjectParameterfvARB )(GLhandleARB, GLenum, GLfloat *) |
void(* | GetObjectParameterivARB )(GLhandleARB, GLenum, GLint *) |
void(* | GetInfoLogARB )(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) |
void(* | GetAttachedObjectsARB )(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *) |
GLint(* | GetUniformLocationARB )(GLhandleARB, const GLcharARB *) |
void(* | GetActiveUniformARB )(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) |
void(* | GetUniformfvARB )(GLhandleARB, GLint, GLfloat *) |
void(* | GetUniformivARB )(GLhandleARB, GLint, GLint *) |
void(* | GetShaderSourceARB )(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) |
void(* | BindAttribLocationARB )(GLhandleARB, GLuint, const GLcharARB *) |
void(* | GetActiveAttribARB )(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) |
GLint(* | GetAttribLocationARB )(GLhandleARB, const GLcharARB *) |
void(* | DrawBuffersARB )(GLsizei, const GLenum *) |
void(* | ClampColorARB )(GLenum, GLenum) |
void(* | BlendColorEXT )(GLclampf, GLclampf, GLclampf, GLclampf) |
void(* | PolygonOffsetEXT )(GLfloat, GLfloat) |
void(* | TexImage3DEXT )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) |
void(* | TexSubImage3DEXT )(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) |
void(* | GetTexFilterFuncSGIS )(GLenum, GLenum, GLfloat *) |
void(* | TexFilterFuncSGIS )(GLenum, GLenum, GLsizei, const GLfloat *) |
void(* | TexSubImage1DEXT )(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) |
void(* | TexSubImage2DEXT )(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) |
void(* | CopyTexImage1DEXT )(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) |
void(* | CopyTexImage2DEXT )(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) |
void(* | CopyTexSubImage1DEXT )(GLenum, GLint, GLint, GLint, GLint, GLsizei) |
void(* | CopyTexSubImage2DEXT )(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) |
void(* | CopyTexSubImage3DEXT )(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) |
void(* | GetHistogramEXT )(GLenum, GLboolean, GLenum, GLenum, GLvoid *) |
void(* | GetHistogramParameterfvEXT )(GLenum, GLenum, GLfloat *) |
void(* | GetHistogramParameterivEXT )(GLenum, GLenum, GLint *) |
void(* | GetMinmaxEXT )(GLenum, GLboolean, GLenum, GLenum, GLvoid *) |
void(* | GetMinmaxParameterfvEXT )(GLenum, GLenum, GLfloat *) |
void(* | GetMinmaxParameterivEXT )(GLenum, GLenum, GLint *) |
void(* | HistogramEXT )(GLenum, GLsizei, GLenum, GLboolean) |
void(* | MinmaxEXT )(GLenum, GLenum, GLboolean) |
void(* | ResetHistogramEXT )(GLenum) |
void(* | ResetMinmaxEXT )(GLenum) |
void(* | ConvolutionFilter1DEXT )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) |
void(* | ConvolutionFilter2DEXT )(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) |
void(* | ConvolutionParameterfEXT )(GLenum, GLenum, GLfloat) |
void(* | ConvolutionParameterfvEXT )(GLenum, GLenum, const GLfloat *) |
void(* | ConvolutionParameteriEXT )(GLenum, GLenum, GLint) |
void(* | ConvolutionParameterivEXT )(GLenum, GLenum, const GLint *) |
void(* | CopyConvolutionFilter1DEXT )(GLenum, GLenum, GLint, GLint, GLsizei) |
void(* | CopyConvolutionFilter2DEXT )(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) |
void(* | GetConvolutionFilterEXT )(GLenum, GLenum, GLenum, GLvoid *) |
void(* | GetConvolutionParameterfvEXT )(GLenum, GLenum, GLfloat *) |
void(* | GetConvolutionParameterivEXT )(GLenum, GLenum, GLint *) |
void(* | GetSeparableFilterEXT )(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) |
void(* | SeparableFilter2DEXT )(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) |
void(* | ColorTableSGI )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) |
void(* | ColorTableParameterfvSGI )(GLenum, GLenum, const GLfloat *) |
void(* | ColorTableParameterivSGI )(GLenum, GLenum, const GLint *) |
void(* | CopyColorTableSGI )(GLenum, GLenum, GLint, GLint, GLsizei) |
void(* | GetColorTableSGI )(GLenum, GLenum, GLenum, GLvoid *) |
void(* | GetColorTableParameterfvSGI )(GLenum, GLenum, GLfloat *) |
void(* | GetColorTableParameterivSGI )(GLenum, GLenum, GLint *) |
void(* | PixelTexGenSGIX )(GLenum) |
void(* | PixelTexGenParameteriSGIS )(GLenum, GLint) |
void(* | PixelTexGenParameterivSGIS )(GLenum, const GLint *) |
void(* | PixelTexGenParameterfSGIS )(GLenum, GLfloat) |
void(* | PixelTexGenParameterfvSGIS )(GLenum, const GLfloat *) |
void(* | GetPixelTexGenParameterivSGIS )(GLenum, GLint *) |
void(* | GetPixelTexGenParameterfvSGIS )(GLenum, GLfloat *) |
void(* | TexImage4DSGIS )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) |
void(* | TexSubImage4DSGIS )(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) |
GLboolean(* | AreTexturesResidentEXT )(GLsizei, const GLuint *, GLboolean *) |
void(* | BindTextureEXT )(GLenum, GLuint) |
void(* | DeleteTexturesEXT )(GLsizei, const GLuint *) |
void(* | GenTexturesEXT )(GLsizei, GLuint *) |
GLboolean(* | IsTextureEXT )(GLuint) |
void(* | PrioritizeTexturesEXT )(GLsizei, const GLuint *, const GLclampf *) |
void(* | DetailTexFuncSGIS )(GLenum, GLsizei, const GLfloat *) |
void(* | GetDetailTexFuncSGIS )(GLenum, GLfloat *) |
void(* | SharpenTexFuncSGIS )(GLenum, GLsizei, const GLfloat *) |
void(* | GetSharpenTexFuncSGIS )(GLenum, GLfloat *) |
void(* | SampleMaskSGIS )(GLclampf, GLboolean) |
void(* | SamplePatternSGIS )(GLenum) |
void(* | ArrayElementEXT )(GLint) |
void(* | ColorPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) |
void(* | DrawArraysEXT )(GLenum, GLint, GLsizei) |
void(* | EdgeFlagPointerEXT )(GLsizei, GLsizei, const GLboolean *) |
void(* | GetPointervEXT )(GLenum, GLvoid **) |
void(* | IndexPointerEXT )(GLenum, GLsizei, GLsizei, const GLvoid *) |
void(* | NormalPointerEXT )(GLenum, GLsizei, GLsizei, const GLvoid *) |
void(* | TexCoordPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) |
void(* | VertexPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) |
void(* | BlendEquationEXT )(GLenum) |
void(* | SpriteParameterfSGIX )(GLenum, GLfloat) |
void(* | SpriteParameterfvSGIX )(GLenum, const GLfloat *) |
void(* | SpriteParameteriSGIX )(GLenum, GLint) |
void(* | SpriteParameterivSGIX )(GLenum, const GLint *) |
void(* | PointParameterfEXT )(GLenum, GLfloat) |
void(* | PointParameterfvEXT )(GLenum, const GLfloat *) |
void(* | PointParameterfSGIS )(GLenum, GLfloat) |
void(* | PointParameterfvSGIS )(GLenum, const GLfloat *) |
GLint(* | GetInstrumentsSGIX )(void) |
void(* | InstrumentsBufferSGIX )(GLsizei, GLint *) |
GLint(* | PollInstrumentsSGIX )(GLint *) |
void(* | ReadInstrumentsSGIX )(GLint) |
void(* | StartInstrumentsSGIX )(void) |
void(* | StopInstrumentsSGIX )(GLint) |
void(* | FrameZoomSGIX )(GLint) |
void(* | TagSampleBufferSGIX )(void) |
void(* | DeformationMap3dSGIX )(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) |
void(* | DeformationMap3fSGIX )(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) |
void(* | DeformSGIX )(GLbitfield) |
void(* | LoadIdentityDeformationMapSGIX )(GLbitfield) |
void(* | ReferencePlaneSGIX )(const GLdouble *) |
void(* | FlushRasterSGIX )(void) |
void(* | FogFuncSGIS )(GLsizei, const GLfloat *) |
void(* | GetFogFuncSGIS )(GLfloat *) |
void(* | ImageTransformParameteriHP )(GLenum, GLenum, GLint) |
void(* | ImageTransformParameterfHP )(GLenum, GLenum, GLfloat) |
void(* | ImageTransformParameterivHP )(GLenum, GLenum, const GLint *) |
void(* | ImageTransformParameterfvHP )(GLenum, GLenum, const GLfloat *) |
void(* | GetImageTransformParameterivHP )(GLenum, GLenum, GLint *) |
void(* | GetImageTransformParameterfvHP )(GLenum, GLenum, GLfloat *) |
void(* | ColorSubTableEXT )(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) |
void(* | CopyColorSubTableEXT )(GLenum, GLsizei, GLint, GLint, GLsizei) |
void(* | HintPGI )(GLenum, GLint) |
void(* | ColorTableEXT )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) |
void(* | GetColorTableEXT )(GLenum, GLenum, GLenum, GLvoid *) |
void(* | GetColorTableParameterivEXT )(GLenum, GLenum, GLint *) |
void(* | GetColorTableParameterfvEXT )(GLenum, GLenum, GLfloat *) |
void(* | GetListParameterfvSGIX )(GLuint, GLenum, GLfloat *) |
void(* | GetListParameterivSGIX )(GLuint, GLenum, GLint *) |
void(* | ListParameterfSGIX )(GLuint, GLenum, GLfloat) |
void(* | ListParameterfvSGIX )(GLuint, GLenum, const GLfloat *) |
void(* | ListParameteriSGIX )(GLuint, GLenum, GLint) |
void(* | ListParameterivSGIX )(GLuint, GLenum, const GLint *) |
void(* | IndexMaterialEXT )(GLenum, GLenum) |
void(* | IndexFuncEXT )(GLenum, GLclampf) |
void(* | LockArraysEXT )(GLint, GLsizei) |
void(* | UnlockArraysEXT )(void) |
void(* | CullParameterdvEXT )(GLenum, GLdouble *) |
void(* | CullParameterfvEXT )(GLenum, GLfloat *) |
void(* | FragmentColorMaterialSGIX )(GLenum, GLenum) |
void(* | FragmentLightfSGIX )(GLenum, GLenum, GLfloat) |
void(* | FragmentLightfvSGIX )(GLenum, GLenum, const GLfloat *) |
void(* | FragmentLightiSGIX )(GLenum, GLenum, GLint) |
void(* | FragmentLightivSGIX )(GLenum, GLenum, const GLint *) |
void(* | FragmentLightModelfSGIX )(GLenum, GLfloat) |
void(* | FragmentLightModelfvSGIX )(GLenum, const GLfloat *) |
void(* | FragmentLightModeliSGIX )(GLenum, GLint) |
void(* | FragmentLightModelivSGIX )(GLenum, const GLint *) |
void(* | FragmentMaterialfSGIX )(GLenum, GLenum, GLfloat) |
void(* | FragmentMaterialfvSGIX )(GLenum, GLenum, const GLfloat *) |
void(* | FragmentMaterialiSGIX )(GLenum, GLenum, GLint) |
void(* | FragmentMaterialivSGIX )(GLenum, GLenum, const GLint *) |
void(* | GetFragmentLightfvSGIX )(GLenum, GLenum, GLfloat *) |
void(* | GetFragmentLightivSGIX )(GLenum, GLenum, GLint *) |
void(* | GetFragmentMaterialfvSGIX )(GLenum, GLenum, GLfloat *) |
void(* | GetFragmentMaterialivSGIX )(GLenum, GLenum, GLint *) |
void(* | LightEnviSGIX )(GLenum, GLint) |
void(* | DrawRangeElementsEXT )(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) |
void(* | ApplyTextureEXT )(GLenum) |
void(* | TextureLightEXT )(GLenum) |
void(* | TextureMaterialEXT )(GLenum, GLenum) |
void(* | AsyncMarkerSGIX )(GLuint) |
GLint(* | FinishAsyncSGIX )(GLuint *) |
GLint(* | PollAsyncSGIX )(GLuint *) |
GLuint(* | GenAsyncMarkersSGIX )(GLsizei) |
void(* | DeleteAsyncMarkersSGIX )(GLuint, GLsizei) |
GLboolean(* | IsAsyncMarkerSGIX )(GLuint) |
void(* | VertexPointervINTEL )(GLint, GLenum, const GLvoid **) |
void(* | NormalPointervINTEL )(GLenum, const GLvoid **) |
void(* | ColorPointervINTEL )(GLint, GLenum, const GLvoid **) |
void(* | TexCoordPointervINTEL )(GLint, GLenum, const GLvoid **) |
void(* | PixelTransformParameteriEXT )(GLenum, GLenum, GLint) |
void(* | PixelTransformParameterfEXT )(GLenum, GLenum, GLfloat) |
void(* | PixelTransformParameterivEXT )(GLenum, GLenum, const GLint *) |
void(* | PixelTransformParameterfvEXT )(GLenum, GLenum, const GLfloat *) |
void(* | SecondaryColor3bEXT )(GLbyte, GLbyte, GLbyte) |
void(* | SecondaryColor3bvEXT )(const GLbyte *) |
void(* | SecondaryColor3dEXT )(GLdouble, GLdouble, GLdouble) |
void(* | SecondaryColor3dvEXT )(const GLdouble *) |
void(* | SecondaryColor3fEXT )(GLfloat, GLfloat, GLfloat) |
void(* | SecondaryColor3fvEXT )(const GLfloat *) |
void(* | SecondaryColor3iEXT )(GLint, GLint, GLint) |
void(* | SecondaryColor3ivEXT )(const GLint *) |
void(* | SecondaryColor3sEXT )(GLshort, GLshort, GLshort) |
void(* | SecondaryColor3svEXT )(const GLshort *) |
void(* | SecondaryColor3ubEXT )(GLubyte, GLubyte, GLubyte) |
void(* | SecondaryColor3ubvEXT )(const GLubyte *) |
void(* | SecondaryColor3uiEXT )(GLuint, GLuint, GLuint) |
void(* | SecondaryColor3uivEXT )(const GLuint *) |
void(* | SecondaryColor3usEXT )(GLushort, GLushort, GLushort) |
void(* | SecondaryColor3usvEXT )(const GLushort *) |
void(* | SecondaryColorPointerEXT )(GLint, GLenum, GLsizei, const GLvoid *) |
void(* | TextureNormalEXT )(GLenum) |
void(* | MultiDrawArraysEXT )(GLenum, GLint *, GLsizei *, GLsizei) |
void(* | MultiDrawElementsEXT )(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei) |
void(* | FogCoordfEXT )(GLfloat) |
void(* | FogCoordfvEXT )(const GLfloat *) |
void(* | FogCoorddEXT )(GLdouble) |
void(* | FogCoorddvEXT )(const GLdouble *) |
void(* | FogCoordPointerEXT )(GLenum, GLsizei, const GLvoid *) |
void(* | Tangent3bEXT )(GLbyte, GLbyte, GLbyte) |
void(* | Tangent3bvEXT )(const GLbyte *) |
void(* | Tangent3dEXT )(GLdouble, GLdouble, GLdouble) |
void(* | Tangent3dvEXT )(const GLdouble *) |
void(* | Tangent3fEXT )(GLfloat, GLfloat, GLfloat) |
void(* | Tangent3fvEXT )(const GLfloat *) |
void(* | Tangent3iEXT )(GLint, GLint, GLint) |
void(* | Tangent3ivEXT )(const GLint *) |
void(* | Tangent3sEXT )(GLshort, GLshort, GLshort) |
void(* | Tangent3svEXT )(const GLshort *) |
void(* | Binormal3bEXT )(GLbyte, GLbyte, GLbyte) |
void(* | Binormal3bvEXT )(const GLbyte *) |
void(* | Binormal3dEXT )(GLdouble, GLdouble, GLdouble) |
void(* | Binormal3dvEXT )(const GLdouble *) |
void(* | Binormal3fEXT )(GLfloat, GLfloat, GLfloat) |
void(* | Binormal3fvEXT )(const GLfloat *) |
void(* | Binormal3iEXT )(GLint, GLint, GLint) |
void(* | Binormal3ivEXT )(const GLint *) |
void(* | Binormal3sEXT )(GLshort, GLshort, GLshort) |
void(* | Binormal3svEXT )(const GLshort *) |
void(* | TangentPointerEXT )(GLenum, GLsizei, const GLvoid *) |
void(* | BinormalPointerEXT )(GLenum, GLsizei, const GLvoid *) |
void(* | FinishTextureSUNX )(void) |
void(* | GlobalAlphaFactorbSUN )(GLbyte) |
void(* | GlobalAlphaFactorsSUN )(GLshort) |
void(* | GlobalAlphaFactoriSUN )(GLint) |
void(* | GlobalAlphaFactorfSUN )(GLfloat) |
void(* | GlobalAlphaFactordSUN )(GLdouble) |
void(* | GlobalAlphaFactorubSUN )(GLubyte) |
void(* | GlobalAlphaFactorusSUN )(GLushort) |
void(* | GlobalAlphaFactoruiSUN )(GLuint) |
void(* | ReplacementCodeuiSUN )(GLuint) |
void(* | ReplacementCodeusSUN )(GLushort) |
void(* | ReplacementCodeubSUN )(GLubyte) |
void(* | ReplacementCodeuivSUN )(const GLuint *) |
void(* | ReplacementCodeusvSUN )(const GLushort *) |
void(* | ReplacementCodeubvSUN )(const GLubyte *) |
void(* | ReplacementCodePointerSUN )(GLenum, GLsizei, const GLvoid **) |
void(* | Color4ubVertex2fSUN )(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) |
void(* | Color4ubVertex2fvSUN )(const GLubyte *, const GLfloat *) |
void(* | Color4ubVertex3fSUN )(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) |
void(* | Color4ubVertex3fvSUN )(const GLubyte *, const GLfloat *) |
void(* | Color3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | Color3fVertex3fvSUN )(const GLfloat *, const GLfloat *) |
void(* | Normal3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | Normal3fVertex3fvSUN )(const GLfloat *, const GLfloat *) |
void(* | Color4fNormal3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | Color4fNormal3fVertex3fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *) |
void(* | TexCoord2fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | TexCoord2fVertex3fvSUN )(const GLfloat *, const GLfloat *) |
void(* | TexCoord4fVertex4fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | TexCoord4fVertex4fvSUN )(const GLfloat *, const GLfloat *) |
void(* | TexCoord2fColor4ubVertex3fSUN )(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) |
void(* | TexCoord2fColor4ubVertex3fvSUN )(const GLfloat *, const GLubyte *, const GLfloat *) |
void(* | TexCoord2fColor3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | TexCoord2fColor3fVertex3fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *) |
void(* | TexCoord2fNormal3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | TexCoord2fNormal3fVertex3fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *) |
void(* | TexCoord2fColor4fNormal3fVertex3fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | TexCoord2fColor4fNormal3fVertex3fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) |
void(* | TexCoord4fColor4fNormal3fVertex4fSUN )(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | TexCoord4fColor4fNormal3fVertex4fvSUN )(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) |
void(* | ReplacementCodeuiVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat) |
void(* | ReplacementCodeuiVertex3fvSUN )(const GLuint *, const GLfloat *) |
void(* | ReplacementCodeuiColor4ubVertex3fSUN )(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) |
void(* | ReplacementCodeuiColor4ubVertex3fvSUN )(const GLuint *, const GLubyte *, const GLfloat *) |
void(* | ReplacementCodeuiColor3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ReplacementCodeuiColor3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *) |
void(* | ReplacementCodeuiNormal3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ReplacementCodeuiNormal3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *) |
void(* | ReplacementCodeuiColor4fNormal3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ReplacementCodeuiColor4fNormal3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *) |
void(* | ReplacementCodeuiTexCoord2fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ReplacementCodeuiTexCoord2fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *) |
void(* | ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *) |
void(* | ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN )(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) |
void(* | BlendFuncSeparateEXT )(GLenum, GLenum, GLenum, GLenum) |
void(* | BlendFuncSeparateINGR )(GLenum, GLenum, GLenum, GLenum) |
void(* | VertexWeightfEXT )(GLfloat) |
void(* | VertexWeightfvEXT )(const GLfloat *) |
void(* | VertexWeightPointerEXT )(GLsizei, GLenum, GLsizei, const GLvoid *) |
void(* | FlushVertexArrayRangeNV )(void) |
void(* | VertexArrayRangeNV )(GLsizei, const GLvoid *) |
void(* | CombinerParameterfvNV )(GLenum, const GLfloat *) |
void(* | CombinerParameterfNV )(GLenum, GLfloat) |
void(* | CombinerParameterivNV )(GLenum, const GLint *) |
void(* | CombinerParameteriNV )(GLenum, GLint) |
void(* | CombinerInputNV )(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) |
void(* | CombinerOutputNV )(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) |
void(* | FinalCombinerInputNV )(GLenum, GLenum, GLenum, GLenum) |
void(* | GetCombinerInputParameterfvNV )(GLenum, GLenum, GLenum, GLenum, GLfloat *) |
void(* | GetCombinerInputParameterivNV )(GLenum, GLenum, GLenum, GLenum, GLint *) |
void(* | GetCombinerOutputParameterfvNV )(GLenum, GLenum, GLenum, GLfloat *) |
void(* | GetCombinerOutputParameterivNV )(GLenum, GLenum, GLenum, GLint *) |
void(* | GetFinalCombinerInputParameterfvNV )(GLenum, GLenum, GLfloat *) |
void(* | GetFinalCombinerInputParameterivNV )(GLenum, GLenum, GLint *) |
void(* | ResizeBuffersMESA )(void) |
void(* | WindowPos2dMESA )(GLdouble, GLdouble) |
void(* | WindowPos2dvMESA )(const GLdouble *) |
void(* | WindowPos2fMESA )(GLfloat, GLfloat) |
void(* | WindowPos2fvMESA )(const GLfloat *) |
void(* | WindowPos2iMESA )(GLint, GLint) |
void(* | WindowPos2ivMESA )(const GLint *) |
void(* | WindowPos2sMESA )(GLshort, GLshort) |
void(* | WindowPos2svMESA )(const GLshort *) |
void(* | WindowPos3dMESA )(GLdouble, GLdouble, GLdouble) |
void(* | WindowPos3dvMESA )(const GLdouble *) |
void(* | WindowPos3fMESA )(GLfloat, GLfloat, GLfloat) |
void(* | WindowPos3fvMESA )(const GLfloat *) |
void(* | WindowPos3iMESA )(GLint, GLint, GLint) |
void(* | WindowPos3ivMESA )(const GLint *) |
void(* | WindowPos3sMESA )(GLshort, GLshort, GLshort) |
void(* | WindowPos3svMESA )(const GLshort *) |
void(* | WindowPos4dMESA )(GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | WindowPos4dvMESA )(const GLdouble *) |
void(* | WindowPos4fMESA )(GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | WindowPos4fvMESA )(const GLfloat *) |
void(* | WindowPos4iMESA )(GLint, GLint, GLint, GLint) |
void(* | WindowPos4ivMESA )(const GLint *) |
void(* | WindowPos4sMESA )(GLshort, GLshort, GLshort, GLshort) |
void(* | WindowPos4svMESA )(const GLshort *) |
void(* | MultiModeDrawArraysIBM )(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint) |
void(* | MultiModeDrawElementsIBM )(const GLenum *, const GLsizei *, GLenum, const GLvoid *const *, GLsizei, GLint) |
void(* | ColorPointerListIBM )(GLint, GLenum, GLint, const GLvoid **, GLint) |
void(* | SecondaryColorPointerListIBM )(GLint, GLenum, GLint, const GLvoid **, GLint) |
void(* | EdgeFlagPointerListIBM )(GLint, const GLboolean **, GLint) |
void(* | FogCoordPointerListIBM )(GLenum, GLint, const GLvoid **, GLint) |
void(* | IndexPointerListIBM )(GLenum, GLint, const GLvoid **, GLint) |
void(* | NormalPointerListIBM )(GLenum, GLint, const GLvoid **, GLint) |
void(* | TexCoordPointerListIBM )(GLint, GLenum, GLint, const GLvoid **, GLint) |
void(* | VertexPointerListIBM )(GLint, GLenum, GLint, const GLvoid **, GLint) |
void(* | TbufferMask3DFX )(GLuint) |
void(* | SampleMaskEXT )(GLclampf, GLboolean) |
void(* | SamplePatternEXT )(GLenum) |
void(* | TextureColorMaskSGIS )(GLboolean, GLboolean, GLboolean, GLboolean) |
void(* | IglooInterfaceSGIX )(GLenum, const GLvoid *) |
void(* | DeleteFencesNV )(GLsizei, const GLuint *) |
void(* | GenFencesNV )(GLsizei, GLuint *) |
GLboolean(* | IsFenceNV )(GLuint) |
GLboolean(* | TestFenceNV )(GLuint) |
void(* | GetFenceivNV )(GLuint, GLenum, GLint *) |
void(* | FinishFenceNV )(GLuint) |
void(* | SetFenceNV )(GLuint, GLenum) |
void(* | MapControlPointsNV )(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *) |
void(* | MapParameterivNV )(GLenum, GLenum, const GLint *) |
void(* | MapParameterfvNV )(GLenum, GLenum, const GLfloat *) |
void(* | GetMapControlPointsNV )(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *) |
void(* | GetMapParameterivNV )(GLenum, GLenum, GLint *) |
void(* | GetMapParameterfvNV )(GLenum, GLenum, GLfloat *) |
void(* | GetMapAttribParameterivNV )(GLenum, GLuint, GLenum, GLint *) |
void(* | GetMapAttribParameterfvNV )(GLenum, GLuint, GLenum, GLfloat *) |
void(* | EvalMapsNV )(GLenum, GLenum) |
void(* | CombinerStageParameterfvNV )(GLenum, GLenum, const GLfloat *) |
void(* | GetCombinerStageParameterfvNV )(GLenum, GLenum, GLfloat *) |
GLboolean(* | AreProgramsResidentNV )(GLsizei, const GLuint *, GLboolean *) |
void(* | BindProgramNV )(GLenum, GLuint) |
void(* | DeleteProgramsNV )(GLsizei, const GLuint *) |
void(* | ExecuteProgramNV )(GLenum, GLuint, const GLfloat *) |
void(* | GenProgramsNV )(GLsizei, GLuint *) |
void(* | GetProgramParameterdvNV )(GLenum, GLuint, GLenum, GLdouble *) |
void(* | GetProgramParameterfvNV )(GLenum, GLuint, GLenum, GLfloat *) |
void(* | GetProgramivNV )(GLuint, GLenum, GLint *) |
void(* | GetProgramStringNV )(GLuint, GLenum, GLubyte *) |
void(* | GetTrackMatrixivNV )(GLenum, GLuint, GLenum, GLint *) |
void(* | GetVertexAttribdvNV )(GLuint, GLenum, GLdouble *) |
void(* | GetVertexAttribfvNV )(GLuint, GLenum, GLfloat *) |
void(* | GetVertexAttribivNV )(GLuint, GLenum, GLint *) |
void(* | GetVertexAttribPointervNV )(GLuint, GLenum, GLvoid **) |
GLboolean(* | IsProgramNV )(GLuint) |
void(* | LoadProgramNV )(GLenum, GLuint, GLsizei, const GLubyte *) |
void(* | ProgramParameter4dNV )(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | ProgramParameter4dvNV )(GLenum, GLuint, const GLdouble *) |
void(* | ProgramParameter4fNV )(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ProgramParameter4fvNV )(GLenum, GLuint, const GLfloat *) |
void(* | ProgramParameters4dvNV )(GLenum, GLuint, GLuint, const GLdouble *) |
void(* | ProgramParameters4fvNV )(GLenum, GLuint, GLuint, const GLfloat *) |
void(* | RequestResidentProgramsNV )(GLsizei, const GLuint *) |
void(* | TrackMatrixNV )(GLenum, GLuint, GLenum, GLenum) |
void(* | VertexAttribPointerNV )(GLuint, GLint, GLenum, GLsizei, const GLvoid *) |
void(* | VertexAttrib1dNV )(GLuint, GLdouble) |
void(* | VertexAttrib1dvNV )(GLuint, const GLdouble *) |
void(* | VertexAttrib1fNV )(GLuint, GLfloat) |
void(* | VertexAttrib1fvNV )(GLuint, const GLfloat *) |
void(* | VertexAttrib1sNV )(GLuint, GLshort) |
void(* | VertexAttrib1svNV )(GLuint, const GLshort *) |
void(* | VertexAttrib2dNV )(GLuint, GLdouble, GLdouble) |
void(* | VertexAttrib2dvNV )(GLuint, const GLdouble *) |
void(* | VertexAttrib2fNV )(GLuint, GLfloat, GLfloat) |
void(* | VertexAttrib2fvNV )(GLuint, const GLfloat *) |
void(* | VertexAttrib2sNV )(GLuint, GLshort, GLshort) |
void(* | VertexAttrib2svNV )(GLuint, const GLshort *) |
void(* | VertexAttrib3dNV )(GLuint, GLdouble, GLdouble, GLdouble) |
void(* | VertexAttrib3dvNV )(GLuint, const GLdouble *) |
void(* | VertexAttrib3fNV )(GLuint, GLfloat, GLfloat, GLfloat) |
void(* | VertexAttrib3fvNV )(GLuint, const GLfloat *) |
void(* | VertexAttrib3sNV )(GLuint, GLshort, GLshort, GLshort) |
void(* | VertexAttrib3svNV )(GLuint, const GLshort *) |
void(* | VertexAttrib4dNV )(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | VertexAttrib4dvNV )(GLuint, const GLdouble *) |
void(* | VertexAttrib4fNV )(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | VertexAttrib4fvNV )(GLuint, const GLfloat *) |
void(* | VertexAttrib4sNV )(GLuint, GLshort, GLshort, GLshort, GLshort) |
void(* | VertexAttrib4svNV )(GLuint, const GLshort *) |
void(* | VertexAttrib4ubNV )(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) |
void(* | VertexAttrib4ubvNV )(GLuint, const GLubyte *) |
void(* | VertexAttribs1dvNV )(GLuint, GLsizei, const GLdouble *) |
void(* | VertexAttribs1fvNV )(GLuint, GLsizei, const GLfloat *) |
void(* | VertexAttribs1svNV )(GLuint, GLsizei, const GLshort *) |
void(* | VertexAttribs2dvNV )(GLuint, GLsizei, const GLdouble *) |
void(* | VertexAttribs2fvNV )(GLuint, GLsizei, const GLfloat *) |
void(* | VertexAttribs2svNV )(GLuint, GLsizei, const GLshort *) |
void(* | VertexAttribs3dvNV )(GLuint, GLsizei, const GLdouble *) |
void(* | VertexAttribs3fvNV )(GLuint, GLsizei, const GLfloat *) |
void(* | VertexAttribs3svNV )(GLuint, GLsizei, const GLshort *) |
void(* | VertexAttribs4dvNV )(GLuint, GLsizei, const GLdouble *) |
void(* | VertexAttribs4fvNV )(GLuint, GLsizei, const GLfloat *) |
void(* | VertexAttribs4svNV )(GLuint, GLsizei, const GLshort *) |
void(* | VertexAttribs4ubvNV )(GLuint, GLsizei, const GLubyte *) |
void(* | TexBumpParameterivATI )(GLenum, const GLint *) |
void(* | TexBumpParameterfvATI )(GLenum, const GLfloat *) |
void(* | GetTexBumpParameterivATI )(GLenum, GLint *) |
void(* | GetTexBumpParameterfvATI )(GLenum, GLfloat *) |
GLuint(* | GenFragmentShadersATI )(GLuint) |
void(* | BindFragmentShaderATI )(GLuint) |
void(* | DeleteFragmentShaderATI )(GLuint) |
void(* | BeginFragmentShaderATI )(void) |
void(* | EndFragmentShaderATI )(void) |
void(* | PassTexCoordATI )(GLuint, GLuint, GLenum) |
void(* | SampleMapATI )(GLuint, GLuint, GLenum) |
void(* | ColorFragmentOp1ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) |
void(* | ColorFragmentOp2ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) |
void(* | ColorFragmentOp3ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) |
void(* | AlphaFragmentOp1ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) |
void(* | AlphaFragmentOp2ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) |
void(* | AlphaFragmentOp3ATI )(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) |
void(* | SetFragmentShaderConstantATI )(GLuint, const GLfloat *) |
void(* | PNTrianglesiATI )(GLenum, GLint) |
void(* | PNTrianglesfATI )(GLenum, GLfloat) |
GLuint(* | NewObjectBufferATI )(GLsizei, const GLvoid *, GLenum) |
GLboolean(* | IsObjectBufferATI )(GLuint) |
void(* | UpdateObjectBufferATI )(GLuint, GLuint, GLsizei, const GLvoid *, GLenum) |
void(* | GetObjectBufferfvATI )(GLuint, GLenum, GLfloat *) |
void(* | GetObjectBufferivATI )(GLuint, GLenum, GLint *) |
void(* | FreeObjectBufferATI )(GLuint) |
void(* | ArrayObjectATI )(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) |
void(* | GetArrayObjectfvATI )(GLenum, GLenum, GLfloat *) |
void(* | GetArrayObjectivATI )(GLenum, GLenum, GLint *) |
void(* | VariantArrayObjectATI )(GLuint, GLenum, GLsizei, GLuint, GLuint) |
void(* | GetVariantArrayObjectfvATI )(GLuint, GLenum, GLfloat *) |
void(* | GetVariantArrayObjectivATI )(GLuint, GLenum, GLint *) |
void(* | BeginVertexShaderEXT )(void) |
void(* | EndVertexShaderEXT )(void) |
void(* | BindVertexShaderEXT )(GLuint) |
GLuint(* | GenVertexShadersEXT )(GLuint) |
void(* | DeleteVertexShaderEXT )(GLuint) |
void(* | ShaderOp1EXT )(GLenum, GLuint, GLuint) |
void(* | ShaderOp2EXT )(GLenum, GLuint, GLuint, GLuint) |
void(* | ShaderOp3EXT )(GLenum, GLuint, GLuint, GLuint, GLuint) |
void(* | SwizzleEXT )(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) |
void(* | WriteMaskEXT )(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) |
void(* | InsertComponentEXT )(GLuint, GLuint, GLuint) |
void(* | ExtractComponentEXT )(GLuint, GLuint, GLuint) |
GLuint(* | GenSymbolsEXT )(GLenum, GLenum, GLenum, GLuint) |
void(* | SetInvariantEXT )(GLuint, GLenum, const GLvoid *) |
void(* | SetLocalConstantEXT )(GLuint, GLenum, const GLvoid *) |
void(* | VariantbvEXT )(GLuint, const GLbyte *) |
void(* | VariantsvEXT )(GLuint, const GLshort *) |
void(* | VariantivEXT )(GLuint, const GLint *) |
void(* | VariantfvEXT )(GLuint, const GLfloat *) |
void(* | VariantdvEXT )(GLuint, const GLdouble *) |
void(* | VariantubvEXT )(GLuint, const GLubyte *) |
void(* | VariantusvEXT )(GLuint, const GLushort *) |
void(* | VariantuivEXT )(GLuint, const GLuint *) |
void(* | VariantPointerEXT )(GLuint, GLenum, GLuint, const GLvoid *) |
void(* | EnableVariantClientStateEXT )(GLuint) |
void(* | DisableVariantClientStateEXT )(GLuint) |
GLuint(* | BindLightParameterEXT )(GLenum, GLenum) |
GLuint(* | BindMaterialParameterEXT )(GLenum, GLenum) |
GLuint(* | BindTexGenParameterEXT )(GLenum, GLenum, GLenum) |
GLuint(* | BindTextureUnitParameterEXT )(GLenum, GLenum) |
GLuint(* | BindParameterEXT )(GLenum) |
GLboolean(* | IsVariantEnabledEXT )(GLuint, GLenum) |
void(* | GetVariantBooleanvEXT )(GLuint, GLenum, GLboolean *) |
void(* | GetVariantIntegervEXT )(GLuint, GLenum, GLint *) |
void(* | GetVariantFloatvEXT )(GLuint, GLenum, GLfloat *) |
void(* | GetVariantPointervEXT )(GLuint, GLenum, GLvoid **) |
void(* | GetInvariantBooleanvEXT )(GLuint, GLenum, GLboolean *) |
void(* | GetInvariantIntegervEXT )(GLuint, GLenum, GLint *) |
void(* | GetInvariantFloatvEXT )(GLuint, GLenum, GLfloat *) |
void(* | GetLocalConstantBooleanvEXT )(GLuint, GLenum, GLboolean *) |
void(* | GetLocalConstantIntegervEXT )(GLuint, GLenum, GLint *) |
void(* | GetLocalConstantFloatvEXT )(GLuint, GLenum, GLfloat *) |
void(* | VertexStream1sATI )(GLenum, GLshort) |
void(* | VertexStream1svATI )(GLenum, const GLshort *) |
void(* | VertexStream1iATI )(GLenum, GLint) |
void(* | VertexStream1ivATI )(GLenum, const GLint *) |
void(* | VertexStream1fATI )(GLenum, GLfloat) |
void(* | VertexStream1fvATI )(GLenum, const GLfloat *) |
void(* | VertexStream1dATI )(GLenum, GLdouble) |
void(* | VertexStream1dvATI )(GLenum, const GLdouble *) |
void(* | VertexStream2sATI )(GLenum, GLshort, GLshort) |
void(* | VertexStream2svATI )(GLenum, const GLshort *) |
void(* | VertexStream2iATI )(GLenum, GLint, GLint) |
void(* | VertexStream2ivATI )(GLenum, const GLint *) |
void(* | VertexStream2fATI )(GLenum, GLfloat, GLfloat) |
void(* | VertexStream2fvATI )(GLenum, const GLfloat *) |
void(* | VertexStream2dATI )(GLenum, GLdouble, GLdouble) |
void(* | VertexStream2dvATI )(GLenum, const GLdouble *) |
void(* | VertexStream3sATI )(GLenum, GLshort, GLshort, GLshort) |
void(* | VertexStream3svATI )(GLenum, const GLshort *) |
void(* | VertexStream3iATI )(GLenum, GLint, GLint, GLint) |
void(* | VertexStream3ivATI )(GLenum, const GLint *) |
void(* | VertexStream3fATI )(GLenum, GLfloat, GLfloat, GLfloat) |
void(* | VertexStream3fvATI )(GLenum, const GLfloat *) |
void(* | VertexStream3dATI )(GLenum, GLdouble, GLdouble, GLdouble) |
void(* | VertexStream3dvATI )(GLenum, const GLdouble *) |
void(* | VertexStream4sATI )(GLenum, GLshort, GLshort, GLshort, GLshort) |
void(* | VertexStream4svATI )(GLenum, const GLshort *) |
void(* | VertexStream4iATI )(GLenum, GLint, GLint, GLint, GLint) |
void(* | VertexStream4ivATI )(GLenum, const GLint *) |
void(* | VertexStream4fATI )(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | VertexStream4fvATI )(GLenum, const GLfloat *) |
void(* | VertexStream4dATI )(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | VertexStream4dvATI )(GLenum, const GLdouble *) |
void(* | NormalStream3bATI )(GLenum, GLbyte, GLbyte, GLbyte) |
void(* | NormalStream3bvATI )(GLenum, const GLbyte *) |
void(* | NormalStream3sATI )(GLenum, GLshort, GLshort, GLshort) |
void(* | NormalStream3svATI )(GLenum, const GLshort *) |
void(* | NormalStream3iATI )(GLenum, GLint, GLint, GLint) |
void(* | NormalStream3ivATI )(GLenum, const GLint *) |
void(* | NormalStream3fATI )(GLenum, GLfloat, GLfloat, GLfloat) |
void(* | NormalStream3fvATI )(GLenum, const GLfloat *) |
void(* | NormalStream3dATI )(GLenum, GLdouble, GLdouble, GLdouble) |
void(* | NormalStream3dvATI )(GLenum, const GLdouble *) |
void(* | ClientActiveVertexStreamATI )(GLenum) |
void(* | VertexBlendEnviATI )(GLenum, GLint) |
void(* | VertexBlendEnvfATI )(GLenum, GLfloat) |
void(* | ElementPointerATI )(GLenum, const GLvoid *) |
void(* | DrawElementArrayATI )(GLenum, GLsizei) |
void(* | DrawRangeElementArrayATI )(GLenum, GLuint, GLuint, GLsizei) |
void(* | DrawMeshArraysSUN )(GLenum, GLint, GLsizei, GLsizei) |
void(* | GenOcclusionQueriesNV )(GLsizei, GLuint *) |
void(* | DeleteOcclusionQueriesNV )(GLsizei, const GLuint *) |
GLboolean(* | IsOcclusionQueryNV )(GLuint) |
void(* | BeginOcclusionQueryNV )(GLuint) |
void(* | EndOcclusionQueryNV )(void) |
void(* | GetOcclusionQueryivNV )(GLuint, GLenum, GLint *) |
void(* | GetOcclusionQueryuivNV )(GLuint, GLenum, GLuint *) |
void(* | PointParameteriNV )(GLenum, GLint) |
void(* | PointParameterivNV )(GLenum, const GLint *) |
void(* | ActiveStencilFaceEXT )(GLenum) |
void(* | ElementPointerAPPLE )(GLenum, const GLvoid *) |
void(* | DrawElementArrayAPPLE )(GLenum, GLint, GLsizei) |
void(* | DrawRangeElementArrayAPPLE )(GLenum, GLuint, GLuint, GLint, GLsizei) |
void(* | MultiDrawElementArrayAPPLE )(GLenum, const GLint *, const GLsizei *, GLsizei) |
void(* | MultiDrawRangeElementArrayAPPLE )(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei) |
void(* | GenFencesAPPLE )(GLsizei, GLuint *) |
void(* | DeleteFencesAPPLE )(GLsizei, const GLuint *) |
void(* | SetFenceAPPLE )(GLuint) |
GLboolean(* | IsFenceAPPLE )(GLuint) |
GLboolean(* | TestFenceAPPLE )(GLuint) |
void(* | FinishFenceAPPLE )(GLuint) |
GLboolean(* | TestObjectAPPLE )(GLenum, GLuint) |
void(* | FinishObjectAPPLE )(GLenum, GLint) |
void(* | BindVertexArrayAPPLE )(GLuint) |
void(* | DeleteVertexArraysAPPLE )(GLsizei, const GLuint *) |
void(* | GenVertexArraysAPPLE )(GLsizei, const GLuint *) |
GLboolean(* | IsVertexArrayAPPLE )(GLuint) |
void(* | VertexArrayRangeAPPLE )(GLsizei, GLvoid *) |
void(* | FlushVertexArrayRangeAPPLE )(GLsizei, GLvoid *) |
void(* | VertexArrayParameteriAPPLE )(GLenum, GLint) |
void(* | DrawBuffersATI )(GLsizei, const GLenum *) |
void(* | ProgramNamedParameter4fNV )(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat) |
void(* | ProgramNamedParameter4dNV )(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble) |
void(* | ProgramNamedParameter4fvNV )(GLuint, GLsizei, const GLubyte *, const GLfloat *) |
void(* | ProgramNamedParameter4dvNV )(GLuint, GLsizei, const GLubyte *, const GLdouble *) |
void(* | GetProgramNamedParameterfvNV )(GLuint, GLsizei, const GLubyte *, GLfloat *) |
void(* | GetProgramNamedParameterdvNV )(GLuint, GLsizei, const GLubyte *, GLdouble *) |
void(* | Vertex2hNV )(GLhalfNV, GLhalfNV) |
void(* | Vertex2hvNV )(const GLhalfNV *) |
void(* | Vertex3hNV )(GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | Vertex3hvNV )(const GLhalfNV *) |
void(* | Vertex4hNV )(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | Vertex4hvNV )(const GLhalfNV *) |
void(* | Normal3hNV )(GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | Normal3hvNV )(const GLhalfNV *) |
void(* | Color3hNV )(GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | Color3hvNV )(const GLhalfNV *) |
void(* | Color4hNV )(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | Color4hvNV )(const GLhalfNV *) |
void(* | TexCoord1hNV )(GLhalfNV) |
void(* | TexCoord1hvNV )(const GLhalfNV *) |
void(* | TexCoord2hNV )(GLhalfNV, GLhalfNV) |
void(* | TexCoord2hvNV )(const GLhalfNV *) |
void(* | TexCoord3hNV )(GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | TexCoord3hvNV )(const GLhalfNV *) |
void(* | TexCoord4hNV )(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | TexCoord4hvNV )(const GLhalfNV *) |
void(* | MultiTexCoord1hNV )(GLenum, GLhalfNV) |
void(* | MultiTexCoord1hvNV )(GLenum, const GLhalfNV *) |
void(* | MultiTexCoord2hNV )(GLenum, GLhalfNV, GLhalfNV) |
void(* | MultiTexCoord2hvNV )(GLenum, const GLhalfNV *) |
void(* | MultiTexCoord3hNV )(GLenum, GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | MultiTexCoord3hvNV )(GLenum, const GLhalfNV *) |
void(* | MultiTexCoord4hNV )(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | MultiTexCoord4hvNV )(GLenum, const GLhalfNV *) |
void(* | FogCoordhNV )(GLhalfNV) |
void(* | FogCoordhvNV )(const GLhalfNV *) |
void(* | SecondaryColor3hNV )(GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | SecondaryColor3hvNV )(const GLhalfNV *) |
void(* | VertexWeighthNV )(GLhalfNV) |
void(* | VertexWeighthvNV )(const GLhalfNV *) |
void(* | VertexAttrib1hNV )(GLuint, GLhalfNV) |
void(* | VertexAttrib1hvNV )(GLuint, const GLhalfNV *) |
void(* | VertexAttrib2hNV )(GLuint, GLhalfNV, GLhalfNV) |
void(* | VertexAttrib2hvNV )(GLuint, const GLhalfNV *) |
void(* | VertexAttrib3hNV )(GLuint, GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | VertexAttrib3hvNV )(GLuint, const GLhalfNV *) |
void(* | VertexAttrib4hNV )(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) |
void(* | VertexAttrib4hvNV )(GLuint, const GLhalfNV *) |
void(* | VertexAttribs1hvNV )(GLuint, GLsizei, const GLhalfNV *) |
void(* | VertexAttribs2hvNV )(GLuint, GLsizei, const GLhalfNV *) |
void(* | VertexAttribs3hvNV )(GLuint, GLsizei, const GLhalfNV *) |
void(* | VertexAttribs4hvNV )(GLuint, GLsizei, const GLhalfNV *) |
void(* | PixelDataRangeNV )(GLenum, GLsizei, GLvoid *) |
void(* | FlushPixelDataRangeNV )(GLenum) |
void(* | PrimitiveRestartNV )(void) |
void(* | PrimitiveRestartIndexNV )(GLuint) |
GLvoid *(* | MapObjectBufferATI )(GLuint) |
void(* | UnmapObjectBufferATI )(GLuint) |
void(* | StencilOpSeparateATI )(GLenum, GLenum, GLenum, GLenum) |
void(* | StencilFuncSeparateATI )(GLenum, GLenum, GLint, GLuint) |
void(* | VertexAttribArrayObjectATI )(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) |
void(* | GetVertexAttribArrayObjectfvATI )(GLuint, GLenum, GLfloat *) |
void(* | GetVertexAttribArrayObjectivATI )(GLuint, GLenum, GLint *) |
void(* | DepthBoundsEXT )(GLclampd, GLclampd) |
void(* | BlendEquationSeparateEXT )(GLenum, GLenum) |
GLboolean(* | IsRenderbufferEXT )(GLuint) |
void(* | BindRenderbufferEXT )(GLenum, GLuint) |
void(* | DeleteRenderbuffersEXT )(GLsizei, const GLuint *) |
void(* | GenRenderbuffersEXT )(GLsizei, GLuint *) |
void(* | RenderbufferStorageEXT )(GLenum, GLenum, GLsizei, GLsizei) |
void(* | GetRenderbufferParameterivEXT )(GLenum, GLenum, GLint *) |
GLboolean(* | IsFramebufferEXT )(GLuint) |
void(* | BindFramebufferEXT )(GLenum, GLuint) |
void(* | DeleteFramebuffersEXT )(GLsizei, const GLuint *) |
void(* | GenFramebuffersEXT )(GLsizei, GLuint *) |
GLenum(* | CheckFramebufferStatusEXT )(GLenum) |
void(* | FramebufferTexture1DEXT )(GLenum, GLenum, GLenum, GLuint, GLint) |
void(* | FramebufferTexture2DEXT )(GLenum, GLenum, GLenum, GLuint, GLint) |
void(* | FramebufferTexture3DEXT )(GLenum, GLenum, GLenum, GLuint, GLint, GLint) |
void(* | FramebufferRenderbufferEXT )(GLenum, GLenum, GLenum, GLuint) |
void(* | GetFramebufferAttachmentParameterivEXT )(GLenum, GLenum, GLenum, GLint *) |
void(* | GenerateMipmapEXT )(GLenum) |
void(* | StringMarkerGREMEDY )(GLsizei, const GLvoid *) |